Commit Graph

89 Commits

Author SHA1 Message Date
Wojtek Figat
3abbafa530 Fixes for Vulkan 2022-09-06 22:54:00 +02:00
Wojciech Figat
f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
Wojtek Figat
98d8543334 Fix compilation 2022-07-03 15:33:15 +02:00
Wojciech Figat
de2d041e47 Fix warning 2022-07-01 14:10:54 +02:00
Wojciech Figat
07c6c5a841 Fix issues with Vulkan backend when using DDGI 2022-07-01 14:10:01 +02:00
Wojciech Figat
b8ff4ae2e0 Fixes for Vulkan descriptors binding 2022-06-17 10:41:23 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
389dfb44de Fix crash on macOS due to Vulkan timestamp queries error 2022-05-12 18:57:32 +02:00
Wojciech Figat
0a458d94c4 Add support for Volume textures to have residency changed as regular textures 2022-04-21 12:36:16 +02:00
Wojciech Figat
92f5377f70 Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/Graphics/Textures/GPUTexture.cpp
#	Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
#	Source/Engine/Terrain/Terrain.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.Build.cs
#	Source/FlaxEngine.Gen.cs
#	Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
Wojciech Figat
9107897b76 Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs 2022-03-22 12:56:21 +01:00
Wojciech Figat
aa9161a16f Fix some issues 2022-03-22 12:55:33 +01:00
Wojciech Figat
c10cdc3d90 Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader 2022-03-22 12:55:13 +01:00
Wojtek Figat
20075e0fbd Fixes for compilation on Windows for x86 2022-03-02 21:06:21 +01:00
Wojtek Figat
e52cf67447 Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r) 2022-03-02 10:00:06 +01:00
Diewa
d2c252879e Fixes for macOS 2022-02-24 21:42:00 +01:00
Wojciech Figat
afed5a30bc Add ClearUA to GPUContext to clear texture with float values 2022-02-08 19:56:07 +01:00
Wojciech Figat
70ca42794a Add ClearUA to GPUContext to clear texture with float values 2022-02-08 18:06:02 +01:00
Wojciech Figat
526fa5a33d Tweaks for CI 2022-01-17 12:30:03 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
08bebc0f89 Add app packaging for macOS 2022-01-13 18:19:49 +01:00
Wojciech Figat
4486ec3b72 Add Vulkan pipeline cache serialization 2022-01-11 10:49:03 +01:00
Wojtek Figat
2ca070ea3a Use recommended 3 backbuffers on MoltenVK on Mac 2022-01-09 20:12:52 +01:00
Wojtek Figat
7471a819e1 Add Vulkan support for Mac (via MoltenVK) 2022-01-05 10:25:46 +01:00
Wojtek Figat
fd150b3cc1 Add better log for missing GPU for Vulkan 2021-11-21 19:14:32 +01:00
Wojtek Figat
2a2b70f83f Fix regression from d07ca3fcf4
#670
2021-11-17 21:40:07 +01:00
Wojciech Figat
d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format 2021-11-15 16:39:16 +01:00
Wojtek Figat
39c170cb2f Attempt to implement video output modes on Vulkan 2021-10-25 23:31:45 +02:00
Wojtek Figat
eb04fc39ea Optimizations for Vulkan device 2021-10-25 23:31:23 +02:00
Wojtek Figat
949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
Wojtek Figat
e1d9fbb742 Fix some engine API to be exposed for C++ scripting 2021-09-21 18:23:31 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
Wojtek Figat
38249c362d Optimize memory allocations in Vulkan backend 2021-07-29 12:39:21 +02:00
Wojtek Figat
a713899a36 Add support for disabling Vulkan timer queries per-platform via define 2021-07-27 16:38:52 +02:00
Wojtek Figat
2050429d6c Fixes for Vulkan Swapchain on some platforms 2021-07-26 13:39:27 +02:00
Wojtek Figat
a7a7d816ac Fixes for Vulkan extensions and layers init 2021-07-23 16:08:46 +02:00
Wojtek Figat
d26eabe2bf Fix glitches on Android Vulkan 2021-07-21 14:13:44 +02:00
Wojtek Figat
5cbf091a7a Fix typos 2021-07-19 16:17:10 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
bf67c62311 Add GPUContextVulkan::CopySubresource 2021-07-06 15:47:39 +02:00
Wojtek Figat
a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
Wojtek Figat
3c1fd427eb Add support for programmable samplers in shaders 2021-06-28 15:56:32 +02:00
Wojtek Figat
971449bef1 Cleanup some GPU code 2021-06-28 14:08:44 +02:00
Wojtek Figat
f582ca5051 Add dynamic textures streaming based on visibility 2021-06-18 14:41:44 +02:00
Wojtek Figat
3d4309457b Improve stability of Vulkan and D3D12 backends on large worlds 2021-06-10 17:01:07 +02:00
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
cc47cb85e4 Cleanup renderer code 2021-06-07 11:56:04 +02:00
Wojtek Figat
ead65f01ff Optimize Vulkan Framebuffer when not using color blending 2021-05-18 11:56:21 +02:00