Commit Graph

68 Commits

Author SHA1 Message Date
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojtek Figat
20572c53af Add Noise sampling nodes to graphs 2022-07-31 23:43:35 +02:00
Wojtek Figat
5f6d2b175d Minor adjustments to smoothstep and step nodes #729 2022-07-15 20:33:52 +02:00
Wojtek Figat
12558567ec Merge branch 'MaterialNodes' of https://github.com/whocares77/FlaxEngine into whocares77-MaterialNodes 2022-07-15 20:25:05 +02:00
Wojtek Figat
b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
Wojtek Figat
5d34575a91 Fix default value in Dot and Distance graph nodes 2022-06-21 20:03:36 +02:00
artkez
3c0e42ea78 added Smoothstep and Step material nodes 2022-06-17 12:38:14 +03:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
Wojtek Figat
bc8cc75ad8 Fix issue from 3294624849 2022-06-15 20:39:55 +02:00
Wojciech Figat
0d3ecd6dd2 Fix cross error in Material if input is not Float3 2022-06-15 19:04:21 +02:00
Wojtek Figat
5dcde83f22 Fix build 2022-06-14 19:51:11 +02:00
Wojtek Figat
d4d27b88f0 Format engine codebase with ReSharper 2022-06-14 19:05:04 +02:00
Wojtek Figat
3294624849 Add Double, Vector2/3/4 nodes to Visject graphs 2022-06-14 18:56:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojciech Figat
ab37cc72a9 Minor renaming 2022-05-02 12:52:38 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
3546793e12 Fix using null array of dictionary in Visual Script for init 2022-05-01 21:10:23 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojtek Figat
3d76b2c10f Add Array Add Unique node to Visual Scripting 2022-04-13 21:25:11 +02:00
Wojciech Figat
db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
Wojciech Figat
f10af9d8fb Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected 2022-03-28 19:48:08 +02:00
Wojciech Figat
c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
Wojciech Figat
2b83975ea2 Add support for implicit casting from Quaternion to other types in shaders 2022-03-28 14:48:21 +02:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
Wojtek Figat
192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Wojciech Figat
d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
Wojciech Figat
502a67a75a Add Array constant node to Visual Script and Anim Graph 2021-11-18 16:35:46 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojciech Figat
e16c7f3ac4 Add Arrays to Visual Scripting 2021-11-17 19:58:29 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
563eecebda Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph 2021-07-30 12:37:36 +02:00
Wojtek Figat
c2de55f005 Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph 2021-07-30 10:59:20 +02:00
Wojtek Figat
a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
Wojtek Figat
41ad835d86 Refactor AnimGraph to support asynchronous execution 2021-06-12 23:20:08 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
c7c339957b Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
#	Source/Editor/Editor.Build.cs
2021-03-15 09:38:58 +01:00
Wojtek Figat
b04321bdd2 Fix bug in shader generator on Linux 2021-03-11 21:03:58 +01:00
Wojtek Figat
cc201e198d Add Switch platform 2021-03-09 14:26:30 +01:00
Wojtek Figat
b8d03636dc Merge branch 'master' into 1.1
# Conflicts:
#	.gitignore
2021-03-07 10:04:44 +01:00
W2.Wizard
2193dfcbc1 Use remap function instead 2021-03-02 00:10:43 +01:00
Wojtek Figat
fbecd01435 Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6 2021-02-27 20:44:29 +01:00
Wojtek Figat
327fa6718e Refactor AssetsContainer 2021-02-26 15:40:44 +01:00
stefnotch
fd802e54fb Implement reroute node code 2021-02-25 22:01:45 +01:00