Wojtek Figat
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
0c3d1e3ec6
Fix existing nested prefabs sync applying when updating base prefab changes
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#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
e8ec5794d2
Simplify code #1034
2023-05-06 23:02:35 +02:00
Ruan Lucas
7faa9aa23a
Merge branch 'master' into master
2023-05-06 10:53:37 -04:00
Ruan Lucas
64515404e9
refactor again
2023-05-06 10:49:07 -04:00
Ruan Lucas
db14c8a0a6
refactor "GetSubTags"
2023-05-06 10:46:26 -04:00
Wojtek Figat
10bab59acc
Fix scene asset runtime contents when saving scene file in Editor
2023-05-06 14:58:10 +02:00
Wojtek Figat
bcefaea416
Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
2023-05-05 16:19:16 +02:00
Wiktor Kocielski
68151592a4
Make Level class to unload scenes in reversed order
2023-05-05 17:11:24 +03:00
Wojtek Figat
315df12fbe
Favor passing Tag as value since it's just uint32 under the hood
2023-05-05 14:34:32 +02:00
Wojtek Figat
ec2226f06e
Fixes for dotnet7 after #1061 and 5e31a678bd
2023-05-05 11:58:11 +02:00
Wojtek Figat
22239bc2d1
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-05 11:41:32 +02:00
Wojtek Figat
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wiktor Kocielski
ce1b47979e
Typo fixes
2023-04-23 18:26:05 +03:00
Ruan Lucas
85cfc73bbf
clean code
2023-04-22 14:51:40 -04:00
Ruan Lucas
107bea9c2e
implement: add "GetSubTags" to "Tags"
2023-04-22 13:38:54 -04:00
Wojtek Figat
2475706df4
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-04 18:08:25 +02:00
Wojtek Figat
a8c6b2b619
Fix crash on end play when one of the actors has been manually disabled
2023-04-04 15:56:56 +02:00
Wojtek Figat
e995736012
Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
2023-04-03 13:51:33 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
cfa7cac149
Fix crash when loading scene with script which type is not a scene object
2023-03-13 14:24:16 +01:00
Wojtek Figat
31411e334b
Fix AnimatedModel bounds calculations
2023-03-03 17:44:34 +01:00
Wojtek Figat
b5558606b5
Merge branch 'add-ragdoll' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-ragdoll
2023-02-27 19:51:38 +01:00
Wojtek Figat
79dbddc48e
Fix Level::FindActors with Tag
2023-02-27 12:45:55 +01:00
Chandler Cox
eab5ee93b9
Add ragdoll to toolbox
2023-02-22 17:19:28 -06:00
Wojtek Figat
5a7f678e4d
Add Actor.AddTag utility
2023-02-19 11:25:46 +01:00
Wojtek Figat
dc04d3dc0b
Restore Actor.Tag property as deprecated for backwards compatibility
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Regression from a570d6d178
2023-02-19 11:25:37 +01:00
Wojtek Figat
5dc63da4bf
Fix crash if texture is missing
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#942
2023-02-17 16:19:10 +01:00
Wojtek Figat
a70234c9b6
Cleanup comments
2023-02-13 22:45:44 +01:00
Wojtek Figat
d58a77cc60
Add support in GetScript to interface types
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#290
2023-02-10 15:36:02 +01:00
Wojtek Figat
b4ea70acbb
Fix layer name property to be hidden in Editor
2023-02-09 21:13:39 +01:00
Wojtek Figat
82823d6945
Various improvements and fixes
2023-02-09 20:05:46 +01:00
Wojtek Figat
12cb8fd59d
Ignore warning on missing object in Level::FindActor
2023-02-09 20:04:57 +01:00
Wojtek Figat
c878c613c7
Update consoles building
2023-02-05 23:48:11 +01:00
Wojtek Figat
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Wojtek Figat
c854b657c1
Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting
2023-01-23 23:43:16 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
2df3574cfa
Refactor new tags system to use uint for tag index (0 is invalid tag)
2023-01-01 16:39:34 +01:00
Wojtek Figat
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Wojtek Figat
46b65bc546
Format code
2022-12-28 18:51:13 +01:00
Wojtek Figat
8762e8ad15
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00