Wojtek Figat
dee4537f23
Add -new command line arg to create a new project
2021-08-16 22:50:11 +02:00
Wojtek Figat
e4bd5c7251
Add Engine.HasGameViewportFocus to C# API
2021-08-09 15:24:39 +02:00
stefnotch
970456da91
Update Time.h
2021-07-23 14:27:07 +02:00
Wojtek Figat
16f7194f62
Fix crash when opening project fails
2021-07-13 11:50:01 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
9f9e5b49cc
Add more profile events
2021-07-06 16:17:11 +02:00
Damian Korczowski
93838b4f25
Fix Switch runtime setup
2021-07-03 19:13:41 +02:00
Damian Korczowski
bb75ee81d5
Merge remote-tracking branch 'upstream/master' into lowlevel-networking
2021-06-18 20:46:53 +02:00
Wojtek Figat
a7f018a4da
Fix Linux game build
2021-06-18 11:07:21 +02:00
Wojtek Figat
f5cdb0abfd
Add Delay node to Visual Scripting
2021-06-14 16:10:08 +02:00
Wojtek Figat
360f498e47
Add Engine::UpdateGraph for async engine/game update
2021-06-12 23:20:11 +02:00
Wojtek Figat
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
Wojtek Figat
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Damian Korczowski
5355e8c802
Merge branch 'master' into lowlevel-networking
2021-05-22 19:26:34 +02:00
Jean-Baptiste Perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
Wojtek Figat
16e67780ad
Add -debugwait cmd line arg to wait for C# debugger attach on engine start
2021-05-14 19:25:31 +02:00
Wojtek Figat
c36d1a5680
Add automatic profile events for engine services events
2021-05-03 19:23:16 +02:00
Wojtek Figat
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
Wojtek Figat
167f7e268d
Fix Linux build
2021-04-30 17:03:40 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
bdde0af771
Fix typos
2021-04-27 10:22:06 +02:00
Wojtek Figat
7dd2a8fac9
Add Localization
2021-04-14 12:22:48 +02:00
Wojtek Figat
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
Wojtek Figat
0dafa2f562
Expose TickData to scripting API
2021-04-12 13:24:59 +02:00
Wojtek Figat
9a17f2141b
Add lock for Gameplay Globals access
2021-04-07 22:21:37 +02:00
Wojtek Figat
d073a13f57
Fix removing Gameplay Globals
...
#427
2021-04-07 21:10:09 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
40c537d114
Merge branch 'master' into 1.2
...
# Conflicts:
# Source/Engine/Platform/Network.h
2021-03-22 11:26:36 +01:00
stefnotch
1d0faddd2a
Fix game build
2021-03-15 21:22:41 +01:00
stefnotch
fb28cae2b4
Move ScreenToGameViewport from Engine to Screen
...
And make it accessible from the C# side
2021-03-15 20:18:53 +01:00
Damian Korczowski
f86e22ba87
Add networking build script
2021-03-11 18:08:12 +01:00
Wojtek Figat
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
Wojtek Figat
fbecd01435
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
2021-02-27 20:44:29 +01:00
Wojtek Figat
ff70c16051
Add support for capturing stack trace of called DebugLog from C++
2021-02-26 13:58:42 +01:00
Wojtek Figat
e1387e92a3
Fix Debug Log stack trace collecting in Editor
...
Fixes #51
2021-02-26 12:49:33 +01:00
stefnotch
9ed0ace01e
Tweak DrawFPS documentation comment
2021-02-26 09:14:16 +01:00
Wojtek Figat
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
c25abfda65
Remove ProjectInfo.h include from Editor.h
2021-02-19 09:36:23 +01:00
Wojtek Figat
88b575539a
Add more utilities to SceneReference
2021-02-17 16:05:59 +01:00
Wojtek Figat
fc4dc8cb50
Merge remote-tracking branch 'origin/1.1' into linux-editor
...
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
2021-02-16 18:54:25 +01:00
Wojtek Figat
788907f3b1
Remove deprecated and unused ISceneObject and ITransformable
2021-02-15 12:09:46 +01:00
Wojtek Figat
cd2a02a5c8
Add -shaderdebug cmd line switch to Editor for shaders debugging
2021-02-15 11:55:31 +01:00
Wojtek Figat
80e2aee92b
Fixes and tweaks
2021-02-12 10:57:45 +01:00
Wojtek Figat
6cbeac6537
Merge remote-tracking branch 'origin/master' into 1.1
...
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
mafiesto4
c7547b3a46
Merge remote-tracking branch 'origin/master' into linux-editor
2021-01-10 09:14:03 +01:00