Jean-Baptiste Perrier
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aaecb6f7fd
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Cleanup.
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2021-02-28 16:28:41 +01:00 |
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Jean-Baptiste Perrier
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eb1a520986
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Support focus actor in orthographic mode ( F key ), preserve camera direction.
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2021-02-28 16:27:57 +01:00 |
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Jean-Baptiste Perrier
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19bf30558b
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Typo.
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2021-02-28 15:56:19 +01:00 |
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Jean-Baptiste Perrier
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89538cb5cd
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Use wheel option, and tweaks/fixes.
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2021-02-27 23:38:56 +01:00 |
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Jean-Baptiste Perrier
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39e41d8528
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Add Mouse Wheel Sensitivity option.
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2021-02-27 23:38:06 +01:00 |
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Jean-Baptiste Perrier
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4972092150
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Fix when no focus.
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2021-02-27 20:35:34 +01:00 |
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Jean-Baptiste Perrier
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3472daf97d
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Add ortho scale on MouseScroll.
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2021-02-27 20:27:06 +01:00 |
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Wojtek Figat
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e1497bcfe2
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Optimize DebugLog stack trace formatting
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2021-02-26 14:08:53 +01:00 |
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Wojtek Figat
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ff70c16051
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Add support for capturing stack trace of called DebugLog from C++
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2021-02-26 13:58:42 +01:00 |
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Wojtek Figat
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e1387e92a3
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Fix Debug Log stack trace collecting in Editor
Fixes #51
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2021-02-26 12:49:33 +01:00 |
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Wojtek Figat
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27d53b69dc
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Fix some minor issues with materials previews in Editor
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2021-02-25 16:38:08 +01:00 |
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Wojtek Figat
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4d73b271b8
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Fix some minor issues with materials previews in Editor
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2021-02-25 16:38:05 +01:00 |
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Wojtek Figat
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5d2fe5908b
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Add editor window outline color to match the status bar color
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2021-02-25 14:46:17 +01:00 |
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Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
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2021-02-25 13:01:15 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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e160d719a9
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Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux)
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2021-02-23 22:23:03 +01:00 |
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Wojtek Figat
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24d31d024d
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Add Mask ZW node to all Visject surfaces
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2021-02-23 13:57:34 +01:00 |
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Wojtek Figat
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19c83e3b6e
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Add Sprite Render actor for sprites drawing
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2021-02-23 13:23:22 +01:00 |
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Wojtek Figat
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09651fa0fd
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Merge branch 'CodeCleanUp' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-CodeCleanUp
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2021-02-21 20:19:07 +01:00 |
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W2.Wizard
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89734760fa
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Revert previous checks, revert switch intend
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2021-02-21 19:48:23 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
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2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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8b3fc9842d
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Apply review changes
Applied review changes and one additional skip of an unused variable
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2021-02-21 17:03:58 +01:00 |
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W2.Wizard
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3c603d7f09
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Final Changes
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2021-02-21 14:38:01 +01:00 |
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W2.Wizard
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68f6e0251c
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Cleanup 8
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2021-02-21 14:27:44 +01:00 |
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W2.Wizard
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a4409c729b
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Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
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2021-02-21 14:08:11 +01:00 |
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W2.Wizard
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597a9c537d
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Cleanup 7
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2021-02-21 13:50:25 +01:00 |
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stefnotch
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22b798928a
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Add icon to content window
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2021-02-21 12:58:45 +01:00 |
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stefnotch
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1fb07a01d2
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Basic icon for log window
It also clears the icon when you click on the window
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2021-02-21 12:53:08 +01:00 |
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W2.Wizard
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d87f0df2a6
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Cleanup 6
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2021-02-21 12:05:40 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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W2.Wizard
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ee76440477
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Cleanup 4
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2021-02-21 11:41:30 +01:00 |
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W2.Wizard
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20ba37e223
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Cleanup 3
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2021-02-21 11:09:04 +01:00 |
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W2.Wizard
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92fafe877c
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Cleanup 2
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2021-02-21 10:23:01 +01:00 |
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W2.Wizard
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52bc268ee7
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Cleanup 1
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2021-02-21 10:05:47 +01:00 |
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W2.Wizard
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c475e83aa3
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Added RGBToHSV
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2021-02-20 15:44:06 +01:00 |
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W2.Wizard
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da24a474ea
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Add HSVToRGB
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2021-02-19 18:23:23 +01:00 |
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Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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6d7bd78816
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Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
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2021-02-19 13:02:27 +01:00 |
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Wojtek Figat
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ce9df56a97
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Fix particles view information in Editor when Game window is unused
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2021-02-19 11:23:18 +01:00 |
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Wojtek Figat
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c25abfda65
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Remove ProjectInfo.h include from Editor.h
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2021-02-19 09:36:23 +01:00 |
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Wojtek Figat
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74823a8bcf
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Add DebugDraw::DrawText for drawing 2D debug text on a screen
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2021-02-18 12:39:53 +01:00 |
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Wojtek Figat
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161917977c
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Add reusing created collision data for model when UI requests it
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2021-02-18 11:12:36 +01:00 |
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Wojtek Figat
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9ee6104706
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Add Add mesh collider option to Static Model context menu
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2021-02-18 11:12:09 +01:00 |
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Wojtek Figat
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96846ea255
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Fixes for actor converting feature
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2021-02-18 10:35:24 +01:00 |
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Wojtek Figat
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5507fea29d
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Merge branch 'convertactor' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-convertactor
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2021-02-18 10:18:25 +01:00 |
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Wojtek Figat
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7ad64d0284
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Add support for viewport icons rendering in prefab editor window
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2021-02-17 17:42:40 +01:00 |
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Wojtek Figat
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978ee84aea
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Add support for debug shapes preview in prefab editor window
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2021-02-17 17:23:43 +01:00 |
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Wojtek Figat
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580e08b6ab
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Silence warning
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2021-02-17 16:10:15 +01:00 |
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Wojtek Figat
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2609f9c21a
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Add support for copy/pasting script properties
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2021-02-17 15:25:45 +01:00 |
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