Wojtek Figat
c39d1283f8
Add sort order for custom model drawing
2023-01-31 09:29:04 +01:00
Wojtek Figat
c9fce7e4aa
Add GBuffer textures to the C# scripting
2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082
Add AfterGBufferPass for custom PostFx location
2023-01-31 09:28:19 +01:00
Wojtek Figat
9b3d15aa46
Add Renderer::DrawActors for quick actors rendering in custom render passes
2023-01-30 00:52:32 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
b0bc1fa310
Fix error when joining exited threads
...
The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
02c6354003
Store pooled ManagedArray in thread-local storage
2023-01-29 18:09:37 +02:00
4d9ffdb025
Fix centered window and message box locations on Linux
2023-01-28 20:33:02 +02:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00
Wojtek Figat
87549a3e6c
Fix sort order usage in multi-pass drawing of the Mesh
2023-01-28 01:31:07 +01:00
Wojtek Figat
4f71976958
CoreCRL fixes and tweaks
2023-01-27 14:24:53 +01:00
Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Ruan Lucas
82e9923be3
change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
2023-01-26 08:54:15 -04:00
Wojtek Figat
08ae1917e8
Fix proper readlink usage on Linux to get app path
2023-01-25 20:33:23 +01:00
Wojtek Figat
e779c3ca17
Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7
2023-01-25 20:13:34 +01:00
Wojtek Figat
0847ccc360
Fix loading xml docs for assembly
2023-01-25 19:52:06 +01:00
PrecisionRender
0461a78cdb
Fix audio settings not applying doppler factor
2023-01-24 22:14:45 -06:00
Wojtek Figat
6931161dce
Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups
2023-01-24 19:41:37 +01:00
Wojtek Figat
29815e0dd6
Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
2023-01-24 19:20:23 +01:00
Wojtek Figat
c1e0d70646
Fix name overlap
2023-01-24 19:14:18 +01:00
Wojtek Figat
35ea0b5447
Add more explicit error message on LibraryImport unit test error
2023-01-24 16:55:28 +01:00
Wojtek Figat
f665642e71
Fix build
2023-01-24 12:32:41 +01:00
Wojtek Figat
6fb604a9a0
Update comment
2023-01-24 10:13:08 +01:00
Wojtek Figat
02e3697817
Fix using proper engine native module for importing symbols
2023-01-24 10:13:08 +01:00
Wojciech Figat
798b950046
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2023-01-24 09:30:38 +01:00
Wojciech Figat
c9c35eb74e
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-24 09:25:45 +01:00
Wojciech Figat
f1f5dacb6f
Add unit test to verify LibraryImport attributes usage for proper bindings
2023-01-24 09:25:39 +01:00
Wojtek Figat
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
Wojtek Figat
c854b657c1
Add actor virtual functions OnDebugDraw/OnDebugDrawSelected/OnEnable/OnDisable to override in scripting
2023-01-23 23:43:16 +01:00
Wojciech Figat
405ae519dd
Refactor generated bindings P/Invoke to support name mangling for symbols
2023-01-23 18:41:12 +01:00
Wojciech Figat
f3366178ea
Refactor manually written managed bindings to use C-style exported P/Invoke
2023-01-23 18:14:38 +01:00
Wojciech Figat
38fcfee9a4
Merge branch '1.5' into dotnet7
2023-01-23 14:47:12 +01:00
Chandler Cox
e21c8e5fe9
Organize physics actors a little better in CM, added wheeled vehicle to list. minor change in CM to not add actors that have a parent with the attribute (more selective).
2023-01-22 18:52:28 -06:00
a917567e92
Fix passing weak managed string handles in marshallers
2023-01-22 17:29:30 +02:00
Chandler Cox
66fd5e716c
various fixes and improvements. size changes for headers, deactivate containement for collections.
2023-01-21 13:35:51 -06:00
Ruan Lucas
d20bce9967
Add Vector2.Normalized
2023-01-19 20:52:20 -04:00
Ruan Lucas
8669a291fb
Add methods IsAnyKeyDown on Mouse/Gamepad class
2023-01-19 15:21:50 -04:00
Wojciech Figat
c1c1f5d60e
Fix sending client RPC to all clients (including the owner)
2023-01-19 14:47:29 +01:00
Wojciech Figat
689a042e88
Fix sending client RPC from host that is both server and client
2023-01-18 13:39:51 +01:00
Wojciech Figat
04727cf2bc
Add error log if the RPC is invoked on non-networked object
2023-01-18 13:38:18 +01:00
Wojciech Figat
ec2bdb7437
Fix crash when copying empty span of data into DataContainer
2023-01-18 13:20:24 +01:00
Wojtek Figat
32440d6993
Add support for using system-installed Vulkan SDK on Linux
2023-01-17 15:34:45 +01:00
Wojciech Figat
7b20bc38a4
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojciech Figat
fc65e5a7a6
Fix leftover UI control state when it gets disabled/hidden/reparented
2023-01-16 15:08:57 +01:00
Wojciech Figat
5dd91d0cdc
Adjustments for high-level networking usage #878
2023-01-16 12:04:00 +01:00
Wojciech Figat
831fc80971
Fix game build
2023-01-16 11:14:13 +01:00
Wojtek Figat
eff24ed836
Add support for editing path to the asset within AssetRefEditor
2023-01-15 23:05:58 +01:00
Wojtek Figat
a2af46845d
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
2023-01-15 18:27:49 +01:00
Wojtek Figat
675aa92b53
Fix crash in SSAO when using very low render resolution
2023-01-15 14:08:24 +01:00
Wojtek Figat
b89f2e39c9
Expose RandomUtil to Visual Scripting and cleanup codestyle
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#843
2023-01-15 13:47:06 +01:00