Wojtek Figat
5eea5a72c9
Fix particle material compilation error when using position offset
...
#3661
2025-09-22 11:44:11 +02:00
Wojtek Figat
9cc44825c6
Update engine materials 92f4327fc2
2025-09-20 00:14:51 +02:00
Wojtek Figat
ada6b9140f
Minor adjustments for #3411
2025-09-14 22:00:57 +02:00
Wojtek Figat
47caa6af28
Add BrokenLink32/BrokenLink64 icons
...
#3218
2025-08-24 21:11:32 +02:00
Wojtek Figat
774b6bd72c
Update engine materials
2025-08-15 13:09:05 +02:00
Wojtek Figat
bf9ca14deb
Fix sampling textures in decals to use custom mip-level
...
#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
8a73d79936
Update engine materials
2025-08-14 12:24:12 +02:00
Wojtek Figat
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
...
#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
Wojtek Figat
056fea9a8c
Fix forward shading compilation when using fog inside unlit material
2025-07-03 14:48:38 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
fa89e710d8
Fix Terrain shader error when using Position Offset
...
#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
30c78350eb
Fix incorrect motion vectors for material that uses position offset
...
#3367
2025-04-15 22:24:12 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
7808c65dd3
Update engine asset
2025-03-08 19:47:04 +01:00
Wojtek Figat
e760e5cc97
Fix particle sim shader compilation warning on Vulkan
...
#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
Wojtek Figat
72c3d2b94c
Update engine materials
2025-02-28 15:19:47 +01:00
Wojtek Figat
7ccae0140b
Fix regression from #3214 on Deformable shader
2025-02-28 15:18:29 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Wojtek Figat
5bdf5da142
Resave engine materials
...
#3231
2025-02-20 10:09:37 +01:00
Wojtek Figat
fe8f862b16
Update engine assets
2025-01-21 00:04:03 +01:00
Wojtek Figat
39419787fa
Another compilation fix
2025-01-15 08:48:03 +01:00
Wojtek Figat
addc6d5216
Merge remote-tracking branch 'origin/master' into 1.10
...
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
344d342610
Update assets
2025-01-12 20:31:00 +01:00
Wojtek Figat
02df6bafac
Update engine assets
2025-01-12 01:33:18 +01:00
Wojtek Figat
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
...
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49
Fix minor shader compilation warnings
2025-01-07 21:55:31 +01:00
Wojtek Figat
bc73d38d34
Reseve engine materials and models
2025-01-06 22:47:44 +01:00
Wojtek Figat
6f04231b31
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Chandler Cox
36d4417905
Add game plugin template.
2024-12-20 09:29:36 -06:00
Wojtek Figat
622de6ebcb
Minor improvements to new gizmo changes and add new assets
...
#3088
2024-12-16 23:41:55 +01:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
...
#3044 #2667
2024-12-15 22:10:45 +01:00
Chandler Cox
0335086df8
Add more scripting templates.
2024-11-22 17:07:10 -06:00
Wojtek Figat
da5570e89f
Fix terrain shader compilation regression
2024-09-22 11:28:26 +02:00
Wojtek Figat
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
...
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
89462856e3
Fix mixed tab/spaces in script templates
...
#2906
2024-09-09 07:34:45 +02:00
Chandler Cox
65fd975b1a
Add generic CSharpProxy. Add Empty C# template.
2024-09-02 12:57:23 -05:00
Wojtek Figat
591f0ee6a9
Fix regressions after rendering changes
2024-08-23 00:26:42 +02:00
Wojtek Figat
e7f1afdfaa
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
...
#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
52b00644c6
Update after merge with master
2024-08-05 20:33:46 +02:00
Wojtek Figat
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
Wojtek Figat
2c8111801d
Update shaders and materials
2024-08-05 19:44:41 +02:00
Wojtek Figat
23fcfb4eb2
Code cleanup
...
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
e8b0419ccf
Update assets
2024-07-12 17:14:02 +02:00
Wojtek Figat
c8b5ac6c29
Update materials
2024-07-02 00:57:58 +02:00
Wojtek Figat
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718
Resolve problems in code review
2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9b3ff05af7
Remove debug code
2024-06-18 21:47:11 +08:00
ExMatics HydrogenC
14ce4d4394
Cleanup and fix typo
2024-06-18 21:40:25 +08:00