Commit Graph

176 Commits

Author SHA1 Message Date
Wojtek Figat
5eea5a72c9 Fix particle material compilation error when using position offset
#3661
2025-09-22 11:44:11 +02:00
Wojtek Figat
9cc44825c6 Update engine materials 92f4327fc2 2025-09-20 00:14:51 +02:00
Wojtek Figat
ada6b9140f Minor adjustments for #3411 2025-09-14 22:00:57 +02:00
Wojtek Figat
47caa6af28 Add BrokenLink32/BrokenLink64 icons
#3218
2025-08-24 21:11:32 +02:00
Wojtek Figat
774b6bd72c Update engine materials 2025-08-15 13:09:05 +02:00
Wojtek Figat
bf9ca14deb Fix sampling textures in decals to use custom mip-level
#3599
2025-08-14 22:14:03 +02:00
Wojtek Figat
8a73d79936 Update engine materials 2025-08-14 12:24:12 +02:00
Wojtek Figat
1087bd2445 Fix #3342 to properly place new param in Constant Buffer
#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
7abed93972 Optimize terrain heightmap decoding to use shared code 2025-07-04 11:31:27 +02:00
Wojtek Figat
056fea9a8c Fix forward shading compilation when using fog inside unlit material 2025-07-03 14:48:38 +02:00
Wojtek Figat
4e4d380267 Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
fa89e710d8 Fix Terrain shader error when using Position Offset
#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
30c78350eb Fix incorrect motion vectors for material that uses position offset
#3367
2025-04-15 22:24:12 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
bc4f3668fe Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Core/Math/Vector3.cpp
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
7808c65dd3 Update engine asset 2025-03-08 19:47:04 +01:00
Wojtek Figat
e760e5cc97 Fix particle sim shader compilation warning on Vulkan
#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
Wojtek Figat
72c3d2b94c Update engine materials 2025-02-28 15:19:47 +01:00
Wojtek Figat
7ccae0140b Fix regression from #3214 on Deformable shader 2025-02-28 15:18:29 +01:00
Muzz
7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
Wojtek Figat
5bdf5da142 Resave engine materials
#3231
2025-02-20 10:09:37 +01:00
Wojtek Figat
fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
Wojtek Figat
39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
344d342610 Update assets 2025-01-12 20:31:00 +01:00
Wojtek Figat
02df6bafac Update engine assets 2025-01-12 01:33:18 +01:00
Wojtek Figat
a1c46d2e6e Add support for up to 4 texture channels when importing meshes
#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49 Fix minor shader compilation warnings 2025-01-07 21:55:31 +01:00
Wojtek Figat
bc73d38d34 Reseve engine materials and models 2025-01-06 22:47:44 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Chandler Cox
36d4417905 Add game plugin template. 2024-12-20 09:29:36 -06:00
Wojtek Figat
622de6ebcb Minor improvements to new gizmo changes and add new assets
#3088
2024-12-16 23:41:55 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Chandler Cox
0335086df8 Add more scripting templates. 2024-11-22 17:07:10 -06:00
Wojtek Figat
da5570e89f Fix terrain shader compilation regression 2024-09-22 11:28:26 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
89462856e3 Fix mixed tab/spaces in script templates
#2906
2024-09-09 07:34:45 +02:00
Chandler Cox
65fd975b1a Add generic CSharpProxy. Add Empty C# template. 2024-09-02 12:57:23 -05:00
Wojtek Figat
591f0ee6a9 Fix regressions after rendering changes 2024-08-23 00:26:42 +02:00
Wojtek Figat
e7f1afdfaa Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
52b00644c6 Update after merge with master 2024-08-05 20:33:46 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
2c8111801d Update shaders and materials 2024-08-05 19:44:41 +02:00
Wojtek Figat
23fcfb4eb2 Code cleanup
#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
e8b0419ccf Update assets 2024-07-12 17:14:02 +02:00
Wojtek Figat
c8b5ac6c29 Update materials 2024-07-02 00:57:58 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718 Resolve problems in code review 2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9b3ff05af7 Remove debug code 2024-06-18 21:47:11 +08:00
ExMatics HydrogenC
14ce4d4394 Cleanup and fix typo 2024-06-18 21:40:25 +08:00