Wojtek Figat
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ef2c551cee
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Fix build
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2025-10-08 23:24:15 +02:00 |
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Wojtek Figat
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65cf59642c
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Fix changing Rigid Body center of mass offset
#2325 #3247
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2025-10-08 22:16:46 +02:00 |
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Wojtek Figat
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e2fc8a6283
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Add drawing RigidBody center of mass and attached colliders
#2325 #3247
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2025-10-08 22:16:16 +02:00 |
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Wojtek Figat
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73976f3ed9
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Fix box collider to properly draw small bounds
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2025-10-08 22:08:34 +02:00 |
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Wojtek Figat
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276caf771c
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Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
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2025-09-22 16:18:12 +02:00 |
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Chandler Cox
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d1fbc66cb9
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Fix not attaching updated collision data to rigid body.
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2025-09-19 15:58:22 -05:00 |
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Wojtek Figat
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9fafb47abb
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Fix debug drawing wheeled vehicle in prefab viewport
#3591
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2025-08-29 21:03:44 +02:00 |
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Wojtek Figat
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eee4e55cf0
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Fix debug shapes change
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2025-06-05 22:26:45 +02:00 |
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Wojtek Figat
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c2cbaeed30
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Add option to change Character Controller capsule origin to start at feet location
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2025-06-05 17:48:07 +02:00 |
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Wojtek Figat
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e982a23ed3
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Add CharacterController.Resize for quick crouching implementation for characters
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2025-06-05 15:07:51 +02:00 |
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Wojtek Figat
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f6feae5cf2
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Optimize collider cached scale
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2025-06-05 15:06:03 +02:00 |
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Wojtek Figat
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1eaf40f2f7
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Fix changing CharacterController center at runtime to maintain actor placement
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2025-06-05 12:40:47 +02:00 |
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Wojtek Figat
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fa97229830
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Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
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2025-06-03 17:26:12 +02:00 |
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Wojtek Figat
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619c5ac3b0
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Fix unit of gravity in doc comment
#3509
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2025-06-01 15:45:27 +02:00 |
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Wojtek Figat
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0f3044ae72
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Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
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2025-05-31 23:27:51 +02:00 |
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f09fd7ad34
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Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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2025-05-02 14:19:55 +03:00 |
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8986290b12
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Use exact component value equality checks in equality comparisons
(cherry picked from commit 2cddf3de97943844512b2d84aa6be122c6f0d409)
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2025-05-02 14:19:54 +03:00 |
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Wojtek Figat
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59aed828f6
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Update attributes style to be consistent in engine
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2025-04-12 22:09:12 +02:00 |
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Chandler Cox
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40a641b731
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Fix scale not being applied to physics center.
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2025-04-07 17:23:03 -05:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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xxSeys1
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1dfd717093
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serialize display info and color
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2025-04-02 23:38:04 +02:00 |
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xxSeys1
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68ef6f08c6
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minor style fixes
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2025-04-02 19:40:27 +02:00 |
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xxSeys1
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a0b80c6096
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add getters for more commonly used vehicle fields
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2025-04-02 19:29:11 +02:00 |
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xxSeys1
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59ac8a3f60
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move anti roll bars into Vehicle display group
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2025-04-02 19:21:24 +02:00 |
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xxSeys1
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dd281bbca8
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add wheel information debug draw
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2025-04-02 19:12:36 +02:00 |
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xxSeys1
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2e48be97b6
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add getter for steering
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2025-04-02 17:24:13 +02:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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5d32bb962f
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Add warning when cloth paint is incorrect size
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2025-03-11 23:09:47 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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ca153e70ab
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Fix crash when loading cloth that has different paint data size than mesh
#3264
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2025-03-07 21:23:54 +01:00 |
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Wojtek Figat
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21047ac8ac
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Upgrade CollisionCooking to use new MeshAccessor
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2025-02-24 23:46:44 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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bf21b0a267
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Fix collision cooking for skinned models that use different vertex format
#3246
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2025-02-24 22:05:33 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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9d5d80bf4a
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Fix crash when using physics overlap tests with Collider outputs that catch Terrain
#3221
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2025-02-21 15:07:44 +01:00 |
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Chandler Cox
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2521ed4ad5
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Change DrawTube to DrawCapsule. Depricate old Tube code.
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2025-02-08 21:15:49 -06:00 |
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Wojtek Figat
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d4a5c76c82
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Add serialization of game settings for proper upgrade when loading deprecated data
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2025-01-20 23:47:51 +01:00 |
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Wojtek Figat
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8a7ceef288
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Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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57628c3d5f
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Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
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2024-12-02 19:10:28 +01:00 |
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Wojtek Figat
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246944f688
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-11-06 09:29:48 +01:00 |
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Wojtek Figat
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35c44d60a4
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Add AutoGravity option to CharacterController for logic from 4de9e9d918
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2024-10-30 17:25:17 +01:00 |
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Wojtek Figat
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4de9e9d918
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Add gravity to CharacterController::AddMovement for proper movement when using Root Motion
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2024-10-30 00:01:54 +01:00 |
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Wojtek Figat
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62fa3b8574
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Merge branch 'wheel-ordering' of https://github.com/Tryibion/FlaxEngine into Tryibion-wheel-ordering
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2024-10-28 20:55:10 +01:00 |
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Wojtek Figat
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ae4a4a8e57
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Fix ComputeShapeSqrDistanceToPoint on PhysX with Large Worlds
#3023
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2024-10-28 20:47:53 +01:00 |
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Wojtek Figat
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c3e31baa7a
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-10-24 19:35:43 +02:00 |
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Wojtek Figat
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302fc2feb1
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Add various engine systems to debug commands
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2024-10-24 19:35:24 +02:00 |
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Chandler Cox
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0b52a579c7
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Change when wheels are ordered.
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2024-10-22 13:18:22 -05:00 |
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