Wojtek Figat
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
92f4327fc2
Fix missing volumetric fog affecting transparent materials
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#3436
2025-09-20 00:13:52 +02:00
Wojtek Figat
bcedb05a2c
Fix regression from 6a8553a277 on local lights
2025-08-26 17:55:32 +02:00
Wojtek Figat
6a8553a277
Fix incorrect Lambert Diffuse shadowing to use just N dot L for accurate lighting
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#3615 #3616
2025-08-18 11:03:50 +02:00
Wojtek Figat
fc2112ec93
Fix SSAO artifacts with "flat normals" look
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#3617
2025-08-15 14:34:02 +02:00
Wojtek Figat
1087bd2445
Fix #3342 to properly place new param in Constant Buffer
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#3299
2025-08-14 11:53:25 +02:00
Wojtek Figat
5e19a9729b
Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
2025-08-14 11:37:09 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
ea854a0f7b
Fix potential Grid shader accuracy issues
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#3229
2025-06-16 14:41:43 +02:00
Wojtek Figat
d30ff65800
Fix flipbook regression bug
2025-04-17 17:45:19 +02:00
Wojtek Figat
e267db7fac
Another fix for flipbook to work with all cases
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#3381
2025-04-16 10:01:55 +02:00
Wojtek Figat
9dba7caa88
Another fix for flipbook to work with all cases
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#3381
2025-04-16 10:01:23 +02:00
Wojtek Figat
c30e31bd65
Fix material flipbook X slice calculation
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#3381
2025-04-16 08:58:00 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Chandler Cox
9b6feb9367
Add Scaled Time to Material Time node.
2025-04-07 10:02:20 -05:00
Wojtek Figat
98834131f1
Add smooth shadows blending between directional light cascades
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It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
1b3ad99554
Fix indentation and shader compilation for blue console
2025-03-24 15:40:51 +01:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
a93085d6d6
Redo 7d79dbac40
2025-03-09 09:15:49 +01:00
Wojtek Figat
4c9d51f0ef
Code style cleanup
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#3250
2025-03-08 20:18:38 +01:00
Wojtek Figat
f7c6d34f59
Merge branch 'Advanced-Bloom' of https://github.com/Muzz/FlaxEngine into Muzz-Advanced-Bloom
2025-03-08 19:47:22 +01:00
Wojtek Figat
baf28382a8
Disable contact shadows on low shadows quality mode and fix step count for high setting
2025-03-08 19:46:35 +01:00
Wojtek Figat
7d79dbac40
Fix shadows sampling error in shader due to incorrect sampler used
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#3000
2025-03-08 14:29:17 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Muzz
953cbb6e40
Advanced Bloom commit.
2025-02-25 14:02:15 +10:00
Wojtek Figat
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
c146e156ec
Fix perlin and simplex noises to return normalized value to range 0-1
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#3154
2025-02-12 22:13:09 +01:00
Wojtek Figat
6efb015169
Merge code for Perlin Noise impl
2025-02-12 17:21:13 +01:00
Wojtek Figat
21f8dab5de
Tweak 58090aa6d6 to secure for incorrect includes and usage
2025-02-11 00:33:08 +01:00
Wojtek Figat
3c091dc214
Fix editor grid gizmo when using Large Worlds
2025-02-11 00:32:04 +01:00
Wojtek Figat
58090aa6d6
Fix triplanar texture mapping when using Large Worlds
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#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
237ea121be
Add vertex colors to skinned meshes
2025-01-11 22:43:15 +01:00
Wojtek Figat
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
792d322818
Missing change for 6f04231b31
2025-01-05 00:17:52 +01:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
c597c38705
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00
Wojtek Figat
18dc475f40
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
Wojtek Figat
da5570e89f
Fix terrain shader compilation regression
2024-09-22 11:28:26 +02:00
Wojtek Figat
6113af2dc1
Fix custom 2D clipping mask to properly inherit parent container clip mask
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2371
2024-09-15 23:57:52 +02:00
Wojtek Figat
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
33ccdea761
Fixes and shader update
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#2673
2024-09-12 09:02:48 +02:00
Wojtek Figat
7bc4de4e6b
Merge branch 'agx-tonemapping' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-agx-tonemapping
2024-09-12 07:58:01 +02:00
Wojtek Figat
21ed4a2371
Fix Flipbook node bug
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#2690
2024-09-10 12:13:28 +02:00
Wojtek Figat
545e59aba5
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
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#2080
2024-09-09 05:59:17 +02:00
Muzz
09737023a1
Add **Contrast Adaptive Sharpening (CAS)** filter pass
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#2423
2024-08-29 19:01:37 +02:00
Wojtek Figat
0b3835f593
Fix turbulence module in GPU particles far away from world origin
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#1944
2024-08-27 15:12:58 +02:00
Wojtek Figat
e7f1afdfaa
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
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#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
f025f923ae
Increase limit on Global Surface Atlas objects culling to prevent artifacts in dense scenes
2024-08-12 15:35:29 +02:00
Wojtek Figat
63bee0c78d
Add IndirectLightingIntensity to Sky for GI intensity control
2024-08-12 15:34:08 +02:00