Commit Graph

10454 Commits

Author SHA1 Message Date
Chandler Cox
e87bb2325b Standardize spacing for import path ui in assets. add import path ui to model prefab. 2025-01-07 20:43:57 -06:00
Chandler Cox
13863344d2 Warn if value is the wrong type for the animation graph parameter trying to be set. 2025-01-07 20:26:25 -06:00
Wojtek Figat
7aa240e5eb Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated 2025-01-07 23:26:06 +01:00
Wojtek Figat
edaed7bda1 Add missing layout for ribbon vertex buffer 2025-01-07 16:12:11 +01:00
Wojtek Figat
bff25a8dd8 Merge branch 'mat-warn-wrong-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-warn-wrong-type 2025-01-06 23:57:59 +01:00
Wojtek Figat
5335594cb5 Merge branch 'import-path-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-import-path-ui 2025-01-06 23:55:04 +01:00
Wojtek Figat
0b99cb6de5 Merge branch 'fix-size-handles-rotation' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-size-handles-rotation 2025-01-06 23:47:17 +01:00
Wojtek Figat
45c01e7ada Merge branch 'text-box-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ui 2025-01-06 23:46:28 +01:00
Wojtek Figat
597bbf1f30 Merge branch 'add-confirmation-dialog-for-editor' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-add-confirmation-dialog-for-editor 2025-01-06 23:46:03 +01:00
Wojtek Figat
39f2f0ccdf Merge branch 'load-product-typo-fix' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-load-product-typo-fix 2025-01-06 23:45:39 +01:00
Chandler Cox
99ba59d02a Change to use static method for import path ui. 2025-01-06 15:58:09 -06:00
Wojtek Figat
3b4d4d234d Fix LOD Preview regression due to new instancing logic 2025-01-06 22:49:27 +01:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Chandler Cox
7eb2088af0 Use Variant::CanCast() for type check. 2025-01-06 15:40:38 -06:00
Wojtek Figat
29bfef677f Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
2025-01-05 23:49:44 +01:00
Wojtek Figat
933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
Wojtek Figat
78cf1a4948 Use MeshDataCache in vertex painting tool 2025-01-05 16:45:30 +01:00
Wojtek Figat
792d322818 Missing change for 6f04231b31 2025-01-05 00:17:52 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Chandler Cox
04fc118ddf Small fixes. 2025-01-04 11:45:08 -06:00
MrCapy0
5aa5c97e4c Add "root" parameter to Level.GetScripts() 2025-01-04 09:43:33 -04:00
Wojtek Figat
4f42fb2302 Update other graphics apis to match missing vertex shader inputs merging 2025-01-04 10:55:55 +01:00
Jake Young
a66cb4d1b2 Added a confirmation dialog for editors when the reset button is clicked. 2025-01-03 19:18:10 -05:00
Jake Young
22914dc232 Fix typo for error message when trying to load a project file that does not exist. 2025-01-03 17:31:21 -05:00
Chandler Cox
5af13bcc93 Re-enable scale center gizmo. 2025-01-03 13:04:52 -06:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Wojtek Figat
7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
Wojtek Figat
348f17479d Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices 2025-01-03 01:07:33 +01:00
Wojtek Figat
1e262b69cc Add Task::WaitAll with a span of tasks and wrap around profiler macro 2025-01-03 01:05:56 +01:00
Chandler Cox
97184c87af Add android emulation options to game cooker android tab. 2025-01-01 23:05:15 -06:00
Chandler Cox
867f7d0143 Add local variables to simplify math. 2024-12-31 14:12:23 -06:00
Chandler Cox
26d0b9a42c Fix rotation of UI size handles. 2024-12-31 14:06:17 -06:00
Chandler Cox
f2e4fe300b Change color for readonly text. Fix selection still showing when text box is not focused. 2024-12-31 12:56:43 -06:00
Chandler Cox
a313db22d2 Add tooltip text for path to let user know it is not editable. 2024-12-31 12:52:54 -06:00
Chandler Cox
e53eddaba5 Add import path UI and button to open folder in asset import settings. 2024-12-31 12:38:29 -06:00
Chandler Cox
757b8ff855 Fix local origin option with multi-mesh import. 2024-12-31 00:50:42 -06:00
Chandler Cox
f71e731e54 Add saving and loading. 2024-12-30 23:42:32 -06:00
Chandler Cox
cb6ab6a647 Fix comment 2024-12-30 22:14:18 -06:00
Chandler Cox
899528e087 Add invert options for texture imports for Red, Blue, and Alpha channels. 2024-12-30 21:27:03 -06:00
Chandler Cox
c79cd82fd4 Fix code warnings. 2024-12-30 18:59:45 -06:00
Chandler Cox
711fc80d8c Fix comment. 2024-12-30 16:46:42 -06:00
Chandler Cox
9219b34dc3 Shorten picker control name. 2024-12-30 16:43:06 -06:00
Chandler Cox
e6450bfc7a Add ControlReference for easier UI referencing. 2024-12-30 16:36:10 -06:00
Chandler Cox
6a8814c99a Fix .exe being deleted when using the "Run cooked build" option. 2024-12-29 17:08:10 -06:00
Wojtek Figat
3151e47722 Fix missing material instance load failure when parameters load fails 2024-12-29 23:21:26 +01:00
Wojtek Figat
ab99a25cee Update mesh config defines to match a single format 2024-12-29 23:03:09 +01:00
Wojtek Figat
e7132086a5 Add displaying asset failed text if it occurs 2024-12-29 23:01:25 +01:00
Wojtek Figat
668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
Wojtek Figat
fee0ab74ff Update old doc comments 2024-12-28 21:31:21 +01:00
Chandler Cox
819c93f6fb Increase margins. 2024-12-24 14:26:59 -06:00