Commit Graph

127 Commits

Author SHA1 Message Date
Wojtek Figat
5f7112a404 Add Quaternion::FromDirection to C++ 2021-11-03 10:44:12 +01:00
Wojtek Figat
b79feda477 Add ToString for some packed vector types 2021-10-27 16:38:50 +02:00
Wojtek Figat
cc7959a390 Add explicit operator for Color32 to Int4 2021-10-25 23:23:33 +02:00
Wojtek Figat
8610db2e63 Code style tweaks 2021-10-11 14:39:46 +02:00
Wojtek Figat
6dc40d0c93 Fix possible division by zero in BoundingFrustum::GetCorners
#648
2021-10-11 14:39:29 +02:00
Wojtek Figat
9450111ae6 Fix possible division by zero in Plane.Normalize
#648
2021-10-11 14:32:34 +02:00
intolerantape
9ee0773ab1 Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
2021-09-30 13:30:55 -07:00
intolerantape
f25dae2da2 Added Double3::Angle 2021-09-30 12:24:30 -07:00
intolerantape
31c92cd94c Added Double2::Angle() 2021-09-30 12:22:12 -07:00
intolerantape
06a4c30cc0 Updated Double3.h and Double3.cpp
Added a constructor with Vector3 input and cleaned up some documentation. Also fixed a parameter name and some weird extra whitespace.
2021-09-29 20:46:50 -07:00
intolerantape
6150aaaa77 Update Vector4.h
Added some missing explicit tags to Vector4 constructors to match the pattern established by other Vector types.
2021-09-29 20:46:49 -07:00
intolerantape
6657bc924b Updated Double4.h and Double4.cpp
Added a constructor with Vector4 input and cleaned up some documentation.
2021-09-29 20:46:49 -07:00
intolerantape
81390cf860 Added InverseLerp to Math.h
Ported from C#
2021-09-29 20:46:48 -07:00
intolerantape
eb928091b6 Added GetForward() and GetBackward() methods to Transform class. 2021-09-29 20:46:47 -07:00
Wojtek Figat
d4d38e94cb Merge branch 'Vector-Angle-Functions-CPP' of git://github.com/intolerantape/FlaxEngine into intolerantape-Vector-Angle-Functions-CPP 2021-09-23 12:22:45 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
intolerantape
134260ba52 Added Vector*::Angle functions to C++
Directly ported the C# versions of the function.
2021-09-11 06:02:11 -07:00
Wojtek Figat
50bdffb381 Tweaks 2021-08-31 09:36:15 +02:00
Jean-Baptiste Perrier
5aaf09018f Add missing NearEqual for double 2021-08-18 12:49:53 +02:00
Jean-Baptiste Perrier
c8ceb4f86b Add DoubleX constructors for VectorX 2021-08-18 12:49:38 +02:00
Jean-Baptiste Perrier
e655ee6b78 Tweaks Double2 2021-08-18 12:49:12 +02:00
Jean-Baptiste Perrier
281673dd6b Add Double4 impl. cpp 2021-08-18 12:48:52 +02:00
Jean-Baptiste Perrier
eedca14e6f Add Double3 impl. cpp 2021-08-18 12:48:39 +02:00
Jean-Baptiste Perrier
8f56f7fdfe Merge branch 'math-double' of https://github.com/jb-perrier/FlaxEngine into double-vectors 2021-08-12 20:49:00 +02:00
Jean-Baptiste Perrier
2d9627df33 Tweak docs 2021-08-12 19:00:41 +02:00
Jean-Baptiste Perrier
8dc864d22f Add Double2 vector implementation 2021-08-12 15:21:11 +02:00
Jean-Baptiste Perrier
2948bfbed0 Backward compatibility (Mathd -> Math), fix and remove warnings. 2021-08-12 14:15:26 +02:00
Jean-Baptiste Perrier
2c30f48900 Tweak 2021-08-12 13:51:06 +02:00
Jean-Baptiste Perrier
69aac09be8 Add Mathd.cs implementation 2021-08-12 13:50:34 +02:00
Jean-Baptiste Perrier
2799136ccb Remove Double operation from Math.h 2021-08-12 13:49:47 +02:00
Jean-Baptiste Perrier
328027300d Add Mathd implementation. 2021-08-12 13:49:21 +02:00
Jean-Baptiste Perrier
3aecbd75a3 Remove unused include. 2021-08-12 13:48:45 +02:00
Nejcraft
52ba7a7a08 I shouldn't code at 4 in the morning :D 2021-07-16 11:40:57 +02:00
Nejcraft
af8856188d Rectangle distance
Will be usefull for my UI nav
2021-07-16 04:32:47 +02:00
Wojtek Figat
929476a322 Optimize various engine code 2021-07-08 12:59:45 +02:00
Wojtek Figat
419f8db538 Optimize BoundingSphere::FromBox 2021-06-30 13:42:22 +02:00
Wojtek Figat
14bc9501c7 Cleanup some code 2021-06-10 16:59:59 +02:00
Wojtek Figat
9b0b11f08f Missing change
9618a57432
2021-06-01 11:54:56 +02:00
Wojtek Figat
9618a57432 Add BoundingBox.MakeScaled 2021-06-01 11:54:41 +02:00
Wojtek Figat
8eadd912f7 Add ClosestPointPointLine for Vector3 to C# 2021-05-31 10:26:15 +02:00
Wojtek Figat
44433bf3b4 Add 9-slicking support for UI to draw sprites and textures
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
c745e6f29b Merge branch 'MathStuff' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-MathStuff 2021-04-29 10:14:31 +02:00
Wojtek Figat
f7837f99c2 Fix handling spacing in collection editors to align label in a proper way with margin 2021-04-22 10:59:35 +02:00
W2Wizard
7cfcacf0cd Remove Unit Direction method 2021-04-20 18:21:27 +02:00
W2Wizard
4e01d110a1 Add UnitDirection & Goldenratio
Additional simplification
2021-04-19 15:37:39 +02:00
Jean-Baptiste Perrier
fed5805fcc Add Int4 Min/Max. 2021-04-08 18:55:07 +02:00
Jean-Baptiste Perrier
e9c5ffa736 Add Int3 Min/Max. 2021-04-08 18:54:55 +02:00
Jean-Baptiste Perrier
e912590bc6 Add Int2 Min/Max. 2021-04-08 18:54:35 +02:00
Jean-Baptiste Perrier
9d3861ace2 Add Int2 funcs. 2021-04-08 18:54:20 +02:00
Jean-Baptiste Perrier
0b1c1b3a8d Refactor Int2 operation. 2021-04-08 18:54:09 +02:00