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b1fd86e6b5
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-06-02 18:15:16 +03:00 |
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Wojtek Figat
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5b3ed1fbc3
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Merge branch 'fix-unpause-no-game-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-unpause-no-game-win
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2025-06-02 14:05:19 +02:00 |
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Wojtek Figat
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3bd6160c3b
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Merge branch 'skip-setting-prefab-root-name' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-setting-prefab-root-name
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2025-06-02 14:03:47 +02:00 |
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Wojtek Figat
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2996e0c53c
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Merge branch 'WindowShortcuts' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-WindowShortcuts
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2025-06-01 23:26:46 +02:00 |
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Chandler Cox
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9753e579c1
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Check for Game window before usage to avoid errors in trying to unplay.
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2025-05-23 18:16:48 -05:00 |
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Chandler Cox
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4649298605
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Dont allow setting prefab root name from scene instance.
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2025-05-23 14:06:21 -05:00 |
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xxSeys1
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08a86066d0
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add window shortcuts
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2025-05-05 13:24:01 +02:00 |
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Chandler Cox
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2a5aed6c15
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Fix trying to add scene to actor group.
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2025-05-02 21:58:02 -05:00 |
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a1ccbbb5b9
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Use sensible window minimum size limits in editor windows
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2025-04-19 21:14:09 +03:00 |
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13ddd15b44
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Focus viewports earlier to fix CursorLockMode not always activating
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2025-04-19 21:14:06 +03:00 |
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d115d22ee6
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Implement new window dragging system
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2025-04-19 21:13:52 +03:00 |
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592215dd30
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Support compiling third party library C files as C code
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2025-04-19 21:13:50 +03:00 |
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94d6f213a0
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Enable native windowing system settings with SDL platform
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2025-04-19 21:13:33 +03:00 |
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Wojtek Figat
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414b229b27
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Fix capturing empty project icon when Editor viewport was never rendered
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2025-04-17 10:49:44 +02:00 |
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Wojtek Figat
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df1313af33
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Merge branch 'add-order-in-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-order-in-spawn
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2025-04-08 12:57:29 +02:00 |
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Wojtek Figat
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46f842a555
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Add option to quickly create box, sphere, convex or triangle mesh collider for the selected static model
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2025-04-08 12:47:27 +02:00 |
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Chandler Cox
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2452face38
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Add set order in parent for spawning actor with a parent in editor.
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2025-04-07 21:10:36 -05:00 |
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5fa54fd0d0
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Fix docked asset windows not getting restored after scripts compilation
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2025-04-07 22:37:45 +03:00 |
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99682ea9b2
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Fix restored docked window layout being misaligned
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2025-04-07 22:22:15 +03:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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968044a6c7
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Minor fixes
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2025-03-31 22:59:15 +02:00 |
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Wojtek Figat
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3b518cdf2c
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-31 16:58:25 +02:00 |
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Wojtek Figat
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bf849c860a
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Fix loading windows layout with assets due to content database load order change
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2025-03-31 15:19:23 +02:00 |
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Wojtek Figat
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c00876fa94
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Fix showing Content Search window to properly use context window
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2025-03-31 14:12:03 +02:00 |
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bada6b8886
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Fix AssetEditorWindows not getting restored after script recompilation
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2025-03-28 23:06:30 +02:00 |
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Wojtek Figat
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1c64845169
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Fix loading windows layout with assets due to content database load order change
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2025-03-27 20:47:47 +01:00 |
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Wojtek Figat
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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Wojtek Figat
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abe5b14f72
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Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix
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2025-03-18 14:20:20 +01:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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668511a727
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Fix error in XML docs processing
#2724
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2025-03-04 22:37:05 +01:00 |
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Wojtek Figat
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819ce2222d
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Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
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2025-03-03 23:32:27 +01:00 |
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Wojtek Figat
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56b2c96b3b
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Fix missing content database load when opening project without code compilation
#2469
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2025-02-26 20:29:44 +02:00 |
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Wojtek Figat
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5c06d413b0
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Add code sharing
#2469
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2025-02-26 20:29:36 +02:00 |
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1c17b77d1e
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Refocus editor after restoring windows
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2025-02-26 20:29:23 +02:00 |
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3382aabefe
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Close and restore AssetEditorWindows on scripting reload
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2025-02-26 20:29:22 +02:00 |
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4ddc765ee4
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Fix ContentDatabase not being loaded at the end of editor initialization
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2025-02-26 20:29:21 +02:00 |
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5fd64ead62
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Fix custom content and importers blocking scripting reload
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2025-02-26 20:29:21 +02:00 |
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98bbcbd442
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Close and restore Prefab windows during scripting reload
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2025-02-26 20:29:20 +02:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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fc4b79239b
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Refactor new scene tree double click feature to support both prefab and scene editing
#1502
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2025-02-23 21:23:09 +01:00 |
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Wojtek Figat
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618027b181
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Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions
# Conflicts:
# Source/Editor/Modules/PrefabsModule.cs
# Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
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2025-02-23 21:18:38 +01:00 |
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Wojtek Figat
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682ca9e953
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Add progress indicator in editor for assets loading
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2025-01-21 21:38:02 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Chandler Cox
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36d4417905
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Add game plugin template.
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2024-12-20 09:29:36 -06:00 |
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Chandler Cox
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0906a561c4
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Show game window if hidden when start play.
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2024-12-11 20:55:49 -06:00 |
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Wojtek Figat
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4fe46dfc83
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Merge branch 'more-scripting-templates' of https://github.com/Tryibion/FlaxEngine into Tryibion-more-scripting-templates
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2024-12-10 16:48:11 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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848dbdf532
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Add auto-exit command line to editor
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2024-12-04 18:41:36 +01:00 |
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Wojtek Figat
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2f16694529
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Fix some not important warning to be less verbose in some cases
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2024-12-04 18:40:52 +01:00 |
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Chandler Cox
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0335086df8
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Add more scripting templates.
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2024-11-22 17:07:10 -06:00 |
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