Commit Graph

13 Commits

Author SHA1 Message Date
Wojciech Figat
e56b280f5b Format code for shader generators 2022-03-28 14:01:29 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
e3b98c902b Optimize CPU particles impl parts 2021-08-30 20:30:52 +02:00
Wojtek Figat
2e5491604b Add more profiler events and naming for particles/animations jobs events 2021-08-30 20:24:38 +02:00
Wojtek Figat
446458d20c Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting 2021-07-08 00:34:48 +02:00
Wojtek Figat
d2d8a83461 Add support for multi-threaded CPU particles simulation 2021-06-15 23:49:43 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
180efe86e6 Fix culling for Volumetric Fog particles to include particle radius 2021-03-05 14:36:59 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
3844aceba1 Fix CPU particles data initialization bug
Fixes #226
2021-02-21 20:14:21 +01:00
Wojtek Figat
ce9df56a97 Fix particles view information in Editor when Game window is unused 2021-02-19 11:23:18 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00