Commit Graph

9066 Commits

Author SHA1 Message Date
stefnotch
419ca4e630 Reduce width of mask nodes 2021-01-10 09:56:10 +01:00
mafiesto4
ee1b7bad56 Fix Editor build on Linux 2021-01-10 09:46:37 +01:00
mafiesto4
c7547b3a46 Merge remote-tracking branch 'origin/master' into linux-editor 2021-01-10 09:14:03 +01:00
Jean-Baptiste Perrier
01e904e702 Fixing Windows position (on startup) being always on the top left corner. 2021-01-10 00:17:47 +01:00
Jean-Baptiste Perrier
d2888d0007 Adding Convert feature to Actor context menu. 2021-01-09 23:21:31 +01:00
stefnotch
9e1c1ecb9a Implement basic node formatter 2021-01-09 21:46:41 +01:00
Jean-Baptiste Perrier
cd5db384a4 Adding Camera Orientation to editor view menu. 2021-01-09 19:40:06 +01:00
Wojtek Figat
f073e07de7 Fix error on CI running on Linux machine 2021-01-09 18:37:05 +01:00
Wojtek Figat
698cfd0c0a Fix BlurPanel crashes due to slider for BlurStrength 2021-01-09 18:09:39 +01:00
stefnotch
ef2dbb7818 Fix double context menu invokation
SurfaceNode.cs already takes care of opening the context menu
2021-01-09 11:26:29 +01:00
W2.Wizard
2d2d45f568 Increased precision by 5 digits 2021-01-08 23:14:09 +01:00
W2.Wizard
0d0340e11a Added golden ratio value 2021-01-08 12:06:17 +01:00
VNC
2252cd73f9 Removed unnecessary check 2021-01-07 00:06:43 +01:00
VNC
6deb64e587 Fix to disable terrain and foliage buttons if no scene is present
This will fix the issues described in #99.
2021-01-07 00:02:04 +01:00
Wojtek Figat
0e768694b5 Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer 2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
W2.Wizard
6f727aa483 Corrected additional typos 2021-01-06 22:20:16 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
VNC
6da5c704b1 Change 'for' to 'to' 2021-01-06 01:03:19 +01:00
mafiesto4
f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
mafiesto4
efa5d05f5f Fixes for building editor for Linux 2021-01-05 16:23:02 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00
Wojtek Figat
153cfad507 Merge remote-tracking branch 'origin/1.0' into 1.1 2021-01-05 14:16:23 +01:00
Wojtek Figat
d7224670c5 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:16:17 +01:00
Wojtek Figat
31bab88a5b Fix PlatformSettings typedef on Android 2021-01-05 14:15:49 +01:00
Wojtek Figat
1e383fde5c Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:15:42 +01:00
Wojtek Figat
f5b9a95522 Fix null character at shader sources at during game cooking 2021-01-05 14:15:32 +01:00
Wojtek Figat
199683897a Update DirectXShaderCompiler to 1.6 2021-01-05 14:15:22 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
W2.Wizard
4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
W2.Wizard
f7c17d96ce Fixed a typo 2021-01-05 01:06:42 +01:00
Jean-Baptiste Perrier
f5ac18915a Fixing open save dialog. 2021-01-04 22:44:40 +01:00
Jean-Baptiste Perrier
ed92489a60 Fixing open file dialog. 2021-01-04 21:59:57 +01:00
Wojtek Figat
946d69a3ef Bump up the build number 2021-01-04 19:38:02 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Wojtek Figat
b38ccb0fbd Remove submodules 2021-01-04 14:30:33 +01:00
Wojtek Figat
953f8da84d Update copyright year 2021-01-04 14:25:21 +01:00
Wojtek Figat
cd8a27ca26 Fix typo 2021-01-04 14:20:00 +01:00
Wojtek Figat
c5568c8eae Add support for loading JsonAsset instance objects if they implement ISerializable interface 2021-01-04 14:19:51 +01:00
Wojtek Figat
8dc5b11f51 Add API_INTERFACE to scripting API bindings for implementing interfaces 2021-01-04 14:18:59 +01:00
stefnotch
10cdbc8fbc Add dragging existing connection from input box 2021-01-04 12:33:29 +01:00
Wojtek Figat
7bbdd25a9e Merge branch 'dev' of git://github.com/VNNCC/FlaxEngine into VNNCC-dev 2021-01-03 23:41:33 +01:00
Wojtek Figat
566a653c0a Fix using ApiToken constant 2021-01-03 23:38:43 +01:00
Wojtek Figat
464523f318 Add missing control reference clear 2021-01-03 23:38:30 +01:00