Wojtek Figat
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b71f803554
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Fix regression in particles
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2025-01-11 22:45:04 +01:00 |
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Wojtek Figat
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647d74af0d
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Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
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237ea121be
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Add vertex colors to skinned meshes
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2025-01-11 22:43:15 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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756ba0a533
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Fix crash on shadows when using D3D10
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2025-01-09 21:46:41 +01:00 |
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Wojtek Figat
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99788e4743
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More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
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2025-01-09 21:46:22 +01:00 |
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Wojtek Figat
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3505b8971b
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Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
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Wojtek Figat
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1f294605a3
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Add more Vulkan memory layout safety stages
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2025-01-08 18:11:47 +01:00 |
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Wojtek Figat
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9264db8317
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Simplify vertex colors debug draw mode
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2025-01-08 18:10:48 +01:00 |
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Wojtek Figat
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2b2ace0d00
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Fixes for Vulkan backend after recent changes
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2025-01-08 18:09:45 +01:00 |
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Wojtek Figat
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7e165d6127
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Allow vertex colors on skinned meshes
#3044
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2025-01-08 09:39:19 +01:00 |
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Wojtek Figat
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7aa240e5eb
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Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
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2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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7f0d852f49
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Fix minor shader compilation warnings
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2025-01-07 21:55:31 +01:00 |
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Wojtek Figat
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edaed7bda1
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Add missing layout for ribbon vertex buffer
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2025-01-07 16:12:11 +01:00 |
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Wojtek Figat
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3b4d4d234d
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Fix LOD Preview regression due to new instancing logic
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2025-01-06 22:49:27 +01:00 |
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Wojtek Figat
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bc73d38d34
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Reseve engine materials and models
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2025-01-06 22:47:44 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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29bfef677f
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Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
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2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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78cf1a4948
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Use MeshDataCache in vertex painting tool
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2025-01-05 16:45:30 +01:00 |
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Wojtek Figat
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792d322818
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Missing change for 6f04231b31
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2025-01-05 00:17:52 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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1e262b69cc
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Add Task::WaitAll with a span of tasks and wrap around profiler macro
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2025-01-03 01:05:56 +01:00 |
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Wojtek Figat
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3151e47722
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Fix missing material instance load failure when parameters load fails
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2024-12-29 23:21:26 +01:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Wojtek Figat
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e7132086a5
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Add displaying asset failed text if it occurs
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2024-12-29 23:01:25 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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fee0ab74ff
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Update old doc comments
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2024-12-28 21:31:21 +01:00 |
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Wojtek Figat
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723a882824
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Merge more code together for meshes
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2024-12-23 23:28:01 +01:00 |
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Wojtek Figat
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9f648caac8
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Remove deprecated asset data upgrades and old model vertex structures
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2024-12-20 00:48:01 +01:00 |
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Wojtek Figat
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1bf29c042b
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Refactor models and meshes to share more code in a base class
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2024-12-19 00:20:08 +01:00 |
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Wojtek Figat
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8eaa906e0c
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Remove some redundant code
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2024-12-18 18:39:58 +01:00 |
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Wojtek Figat
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5b98603c16
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Fix incorrect vertex layout stride calculation
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2024-12-18 18:38:47 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
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d1ac9cd2bc
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Minor fixes
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2024-12-16 20:07:53 +01:00 |
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Wojtek Figat
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59b4755379
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Move mesh code to shared base class and reordanize files
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2024-12-16 20:07:42 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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666efb7675
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Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor
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2024-12-13 14:56:20 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
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cedf4b1eb5
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Remove GPUShaderProgramsContainer to simplify GPUShader
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2024-12-11 15:08:13 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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09414f9002
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Add blend space drawing in Multi Blend 2D editor
#1980
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2024-12-10 10:42:40 +01:00 |
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Wojtek Figat
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3e5cb09381
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Fix vertical axis and blend points center in Multi Blend space editor
#1980
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2024-12-09 22:48:02 +01:00 |
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Wojtek Figat
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eb5dfcd6bf
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Add support for multi-control editing
#1897
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2024-12-09 18:47:32 +01:00 |
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Wojtek Figat
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6a082e9dd7
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Merge branch 'Tryibion-multi-select-values'
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2024-12-09 18:36:55 +01:00 |
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Wojtek Figat
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667661dd90
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Merge branch 'multi-select-values' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-select-values
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2024-12-09 18:34:39 +01:00 |
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