Wojtek Figat
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b8fcb51aa3
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Fix loading cube texture import settings
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2026-03-06 11:10:58 +01:00 |
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Wojtek Figat
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f0873411df
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Minor fix for Web no threads
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2026-03-06 11:10:13 +01:00 |
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Wojtek Figat
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94789712e8
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Add basis_universal support for textures on Web
Add implementation for loading interchange texture formats with multiple runtime formats support
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2026-03-06 11:09:29 +01:00 |
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Wojtek Figat
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ac36840037
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Add basic options for texture compression on Web
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2026-03-04 22:49:15 +01:00 |
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Wojtek Figat
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414c650550
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Fixes for WebGPU
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2026-03-04 22:00:50 +01:00 |
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Wojtek Figat
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2d9ca4c335
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Skip threaded physics actors update when single-threaded mode
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2026-03-04 21:30:31 +01:00 |
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Wojtek Figat
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377d5c00aa
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Add Compute shaders support to WebGPU
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2026-03-04 21:27:42 +01:00 |
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Wojtek Figat
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5fb9cf3be1
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Fix shadows from wireframe materials
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2026-03-04 16:55:45 +01:00 |
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Wojtek Figat
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ceebc68d18
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Add ShaderProfileFeatures for more expendable shader feature sets
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2026-03-04 16:55:04 +01:00 |
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Wojtek Figat
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aff8090adb
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Add LZ4 compression to WebGPU shaders
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2026-03-04 09:15:53 +01:00 |
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Wojtek Figat
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5a4e94d263
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Merge branch 'patch-1' of https://github.com/envision3d/FlaxEngine into envision3d-patch-1
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2026-03-03 23:12:15 +01:00 |
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Wojtek Figat
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ad3c2be510
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Add timer and occlusion queries support to WebGPU
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2026-03-03 21:35:42 +01:00 |
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Wojtek Figat
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5641bf63e8
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Add validation of adapter limits for WebGPU
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2026-03-03 16:03:14 +01:00 |
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Wojtek Figat
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79a17d8fe3
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Add message box to Web via alert
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2026-03-03 15:01:36 +01:00 |
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Wojtek Figat
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6814a43418
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Various changes for WebGPU and hardware instancing support
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2026-03-03 14:51:15 +01:00 |
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Wojtek Figat
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6891256afe
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Fix mouse cursor lock regression in cooked game
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2026-03-03 10:51:38 +01:00 |
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Wojtek Figat
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a96c7e631e
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Fix some material nodes on WebGPU
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2026-03-03 10:29:29 +01:00 |
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Wojtek Figat
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9df5da2a88
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Fix compilation warnings from a925c7410a
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2026-03-03 10:25:57 +01:00 |
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Wojtek Figat
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3e63551e90
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Fix hashing pinter on 32-bit systems
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2026-03-03 09:48:45 +01:00 |
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Wojtek Figat
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2a426e2812
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Optimize AtmospherePreCompute to reduce memory usage after sky cache LUTs are rendered
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2026-03-03 09:48:29 +01:00 |
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Wojtek Figat
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c4f4983f6d
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Add WebGPU bind groups caching
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2026-03-03 09:47:59 +01:00 |
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Wojtek Figat
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a925c7410a
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Deprecate old GPU limits
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2026-03-03 08:36:35 +01:00 |
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Wojtek Figat
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23ebb0e754
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Fix particles on WebGPU to respect format support flags properly
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2026-03-02 23:06:01 +01:00 |
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Wojtek Figat
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3b2015e816
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Fix creating new particle system or scene animation assets after deprecated code removal
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2026-03-02 20:47:57 +01:00 |
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Wojtek Figat
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f1e851e1b8
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Fix WebGPU by moving user to Australia
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2026-03-02 20:37:11 +01:00 |
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Wojtek Figat
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b191d3918e
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Fix rendering various visuals on WebGPU
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2026-03-02 20:36:33 +01:00 |
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envision3d
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689fab2ba4
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add linux platform case to fix build
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2026-02-26 16:46:46 -06:00 |
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Wojtek Figat
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b36c757753
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Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
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2026-02-26 16:59:25 +01:00 |
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Wojtek Figat
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63f19aa4d6
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Fix minor issues
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2026-02-26 15:52:41 +01:00 |
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Wojtek Figat
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8728d88dde
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Fix vertex layouts binding to match vertex shader inputs on WebGPU
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2026-02-26 15:50:36 +01:00 |
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Wojtek Figat
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f6888b099e
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Add cubemap and texture arrays copy/update in WebGPU
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2026-02-26 13:27:35 +01:00 |
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Wojtek Figat
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239ceb75a9
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Fix binding various resources to shaders in WebGPU
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2026-02-26 12:23:07 +01:00 |
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Wojtek Figat
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20c9ed27fb
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Add sampler slots usage and inputs/outputs count to GPU shader program bindings meta
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2026-02-26 12:02:52 +01:00 |
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Wojtek Figat
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ac4526744a
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Add GPU profile events to WebGPU and use the by default in non-Release builds
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2026-02-26 11:08:12 +01:00 |
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Wojtek Figat
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d2a8ac54cf
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Fix depth stencil view format when binding to shader to use depth-only aspect but still render to both
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2026-02-26 11:07:19 +01:00 |
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Wojtek Figat
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153b16ebd7
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Add various graphics improvements
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2026-02-25 18:23:49 +01:00 |
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Wojtek Figat
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b535791c66
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Implement bind groups in WebGPU to provide resources to shaders
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2026-02-25 18:22:55 +01:00 |
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Wojtek Figat
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9d95bbaa8c
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Add GPU data upload allocator with shared page pool
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2026-02-24 23:18:07 +01:00 |
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Wojtek Figat
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e41ec4ebfd
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Add verbosity level to platform log for better integration with Web and Android platforms
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2026-02-24 20:09:09 +01:00 |
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Wojtek Figat
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195d5b1aa2
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Fixes and missing changes
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2026-02-24 17:59:42 +01:00 |
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Wojtek Figat
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7ea3fb1500
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Fix shaders codebase to compile into WGSL
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2026-02-24 17:56:14 +01:00 |
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Wojtek Figat
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9be8589437
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Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
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2026-02-24 17:55:26 +01:00 |
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Wojtek Figat
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9158e1c270
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Improve stack trace printing when module name is not provided
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2026-02-23 11:51:15 +01:00 |
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Wojtek Figat
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f0d182771d
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Add missing define
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2026-02-23 11:50:44 +01:00 |
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Wojtek Figat
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6081ed35bc
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Add initial base implementation for WebGPU rendering backend
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2026-02-23 11:49:45 +01:00 |
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Wojtek Figat
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4ca10c7869
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Fix mouse position on Web to match canvas coordinates, not entire window
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2026-02-22 22:05:13 +01:00 |
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Wojtek Figat
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9fc31b1021
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Run Web main loop at vsync to avoid browser throttling
This could be customized in future (depending on VSync usage).
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2026-02-20 23:51:05 +01:00 |
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Wojtek Figat
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366a5162b7
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DIsable screensaver blocking via SDL in Editor
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2026-02-20 23:50:13 +01:00 |
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Wojtek Figat
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6fd58c418e
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Fixes and updates to graphics api
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2026-02-20 23:49:49 +01:00 |
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Wojtek Figat
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08d9ae0ae6
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Add callstack capturing on Web platform
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2026-02-20 23:47:30 +01:00 |
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