Wojtek Figat
|
21b311df17
|
Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes
|
2021-02-03 23:13:55 +01:00 |
|
Wojtek Figat
|
23652d1bc5
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
|
2021-02-02 10:29:52 +01:00 |
|
W2.Wizard
|
e75ca148c0
|
Added blackbody
|
2021-01-30 23:21:41 +01:00 |
|
Wojtek Figat
|
beecbffdc3
|
Fix error when opening Anim Graph with node name not existing in skeleton anymore
Fixes #176
|
2021-01-28 21:59:30 +01:00 |
|
W2.Wizard
|
bd18286fbd
|
Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
|
2021-01-28 01:26:57 +01:00 |
|
Wojtek Figat
|
4b11725226
|
Fix crash when creating Empty particle emitter
Fixes #174
|
2021-01-27 23:59:24 +01:00 |
|
Wojtek Figat
|
c583b6a1a7
|
Merge branch 'DDX-DDY-Nodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-DDX-DDY-Nodes
|
2021-01-27 22:39:19 +01:00 |
|
Wojtek Figat
|
3c3b47f5b4
|
Fix Get Node Transform ndoe in anim graph
|
2021-01-27 22:37:25 +01:00 |
|
Wojtek Figat
|
36bd398136
|
Fix error when animated model skeleton has duplicated node name
|
2021-01-27 22:37:19 +01:00 |
|
Wojtek Figat
|
560b6cf5da
|
Fix error when animated model skeleton has duplicated node name
|
2021-01-27 15:12:29 +01:00 |
|
Wojtek Figat
|
c0e8b735ad
|
Fix Get Node Transform ndoe in anim graph
|
2021-01-27 15:12:02 +01:00 |
|
Wojtek Figat
|
1d19d38c38
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
|
2021-01-27 10:39:44 +01:00 |
|
W2.Wizard
|
1925fe5724
|
Added DDX / DDY nodes
|
2021-01-27 01:39:50 +01:00 |
|
Wojtek Figat
|
854d0147dd
|
Fix Visject Node layout when adding boxes from code
|
2021-01-26 22:52:35 +01:00 |
|
Wojtek Figat
|
59858ecb27
|
Fix Visual Script invoke method node signature check for output params passed via reference
|
2021-01-26 22:52:08 +01:00 |
|
Wojtek Figat
|
269f1fc8c1
|
Fix ResizeAuto in SurfaceNode to include custom controls
|
2021-01-26 22:16:19 +01:00 |
|
W2.Wizard
|
db17c80e0a
|
Use approriate fields instead
|
2021-01-26 19:41:29 +01:00 |
|
W2.Wizard
|
62b3f7c9c2
|
Adjusted node size
|
2021-01-26 19:37:06 +01:00 |
|
W2.Wizard
|
96e5e20e66
|
Added Node
|
2021-01-26 19:26:38 +01:00 |
|
Wojtek Figat
|
b6fe228b85
|
Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode
|
2021-01-26 00:16:13 +01:00 |
|
W2.Wizard
|
5845bc3fca
|
Added Spheremask node
|
2021-01-25 22:03:30 +01:00 |
|
W2.Wizard
|
ee166bafed
|
Added initial remap node
|
2021-01-25 00:51:47 +01:00 |
|
W2.Wizard
|
bcb38dc2ca
|
Added rotator node
|
2021-01-24 15:10:38 +01:00 |
|
Wojtek Figat
|
3a33d6ff84
|
Fix code style
|
2021-01-24 14:14:30 +01:00 |
|
Wojtek Figat
|
31ae464d93
|
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
|
2021-01-24 14:11:55 +01:00 |
|
Wojtek Figat
|
b04e1381dc
|
Fix Unsigned Integer value field to prevent negative values
|
2021-01-24 13:30:48 +01:00 |
|
Richard
|
843a04604d
|
Added Material Node to Blend Normals
|
2021-01-24 22:31:45 +11:00 |
|
Wojtek Figat
|
049450e31b
|
Fix node widths for anim nodes
|
2021-01-22 23:45:19 +01:00 |
|
Wojtek Figat
|
19c65bec33
|
Merge branch 'AnimationArchetypeFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AnimationArchetypeFix
|
2021-01-22 23:42:08 +01:00 |
|
Wojtek Figat
|
704d42869d
|
Merge branch 'visject-improvements-5' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-5
|
2021-01-22 23:35:09 +01:00 |
|
W2.Wizard
|
236a5a2f6f
|
Update Animation.cs
|
2021-01-22 14:13:45 +01:00 |
|
Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
|
Wojtek Figat
|
cbbfb16628
|
Add scripting API events in Visual Script
|
2021-01-22 10:55:13 +01:00 |
|
Wojtek Figat
|
c2f745397a
|
Fix ResizeAuto in SurfaceNode to include custom controls
|
2021-01-21 14:28:44 +01:00 |
|
Wojtek Figat
|
a4763f630e
|
Fix right-click context menu for Visject Nodes
|
2021-01-21 14:28:02 +01:00 |
|
Wojtek Figat
|
9ae79b8307
|
Add IFunctionDependantNode for Visject nodes
|
2021-01-20 11:13:09 +01:00 |
|
intolerantape
|
75d197cb84
|
Spelling fixes.
|
2021-01-19 23:02:33 -08:00 |
|
stefnotch
|
4db3c6ca71
|
Increase default distance between nodes
|
2021-01-16 19:23:35 +01:00 |
|
stefnotch
|
aa4ecab271
|
Improve Visject bracket positioning
|
2021-01-16 19:20:36 +01:00 |
|
stefnotch
|
3356013858
|
Improve empty space finding
|
2021-01-16 18:16:48 +01:00 |
|
stefnotch
|
8003055ba6
|
Improve node layout algorithm
|
2021-01-15 20:23:40 +01:00 |
|
stefnotch
|
c112274666
|
Add additional comments to the formatting algorithm
|
2021-01-15 19:51:23 +01:00 |
|
stefnotch
|
ab4195ab6c
|
Fix right clicking on Visject boxes
Previously, the primary context menu would get triggered when right clicking on a box, causing some issues
|
2021-01-11 16:24:41 +01:00 |
|
Wojtek Figat
|
ba1a246a90
|
Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
|
2021-01-11 15:33:45 +01:00 |
|
stefnotch
|
7112160de5
|
Fix dragging existing connection
Undo stack
|
2021-01-11 13:00:24 +01:00 |
|
stefnotch
|
419ca4e630
|
Reduce width of mask nodes
|
2021-01-10 09:56:10 +01:00 |
|
stefnotch
|
9e1c1ecb9a
|
Implement basic node formatter
|
2021-01-09 21:46:41 +01:00 |
|
stefnotch
|
ef2dbb7818
|
Fix double context menu invokation
SurfaceNode.cs already takes care of opening the context menu
|
2021-01-09 11:26:29 +01:00 |
|
Wojtek Figat
|
eec6957b08
|
Fix using unsigned integer properties in Visual Script editor
|
2021-01-06 11:31:38 +01:00 |
|
VNC
|
6da5c704b1
|
Change 'for' to 'to'
|
2021-01-06 01:03:19 +01:00 |
|