Wojtek Figat
2a3316ac5e
Marge Visual Script groups for structures (eg. double ActionConfig group)
2022-07-23 00:53:57 +02:00
Wojtek Figat
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
Wojtek Figat
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
...
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
Wojtek Figat
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
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# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
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Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
Wojtek Figat
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
Wojtek Figat
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
Wojciech Figat
551459022d
Merge remote-tracking branch 'origin/master' into gi
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# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojtek Figat
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
Wojciech Figat
27a1dc8966
Improve property names displaying in UI and add Unit Test for it
2022-04-27 14:12:27 +02:00
Wojtek Figat
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
Wojtek Figat
3feeec1649
Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
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#688
2022-02-06 22:44:40 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
eea02b0e65
Fix exporting app icons during game cooking without graphics backend
2022-01-13 18:09:03 +01:00
Wojtek Figat
c0b4523b7b
Fix editor undo for unsigned integer types
2021-11-29 19:59:21 +01:00
Wojciech Figat
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
Wojciech Figat
13deb4a54f
Add better support for Arrays in Variant for C# Scripting
2021-11-16 20:46:04 +01:00
Wojtek Figat
35969dfd85
Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
2021-11-09 23:52:46 +01:00
Wojtek Figat
9f18a27b0b
Improve editor tooltips for actors and scripts
2021-09-21 17:22:22 +02:00
Wojtek Figat
151f551bc9
Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses
2021-08-13 13:57:02 +02:00
Wojtek Figat
62c43f9f95
Add helper tooltips for Scene Animation actions UI
2021-08-10 13:54:22 +02:00
Zbigniew Skowron
aecc81f5e5
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
...
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
Wojtek Figat
d8f555e8dc
Add support for using structures as Visual Script and Anim Graph parameters
2021-07-29 23:35:30 +02:00
Wojtek Figat
22d547e87b
Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
2021-07-29 22:56:11 +02:00
Wojtek Figat
1f59c43b04
Revert due to crashes (strange)
2021-07-29 19:45:09 +02:00
Wojtek Figat
f42d2b8a18
Tweaks and improvements
2021-07-29 15:41:58 +02:00
Wojtek Figat
caaae8af78
Add NoUndo attribute for properties without undo usage
2021-07-24 23:37:44 +02:00
Wojtek Figat
6938821467
Add even more profiler events
2021-07-07 15:15:33 +02:00
Wojtek Figat
d7332509f7
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
2021-07-04 11:25:52 +02:00
Wojtek Figat
a3dfb1c5d3
Add support for using per-texture group sampler in Materials
2021-06-29 16:16:56 +02:00
Wojtek Figat
fca4f4ba40
Optimize CPU particles sorting with Radix sort
2021-06-27 12:30:49 +02:00
Wojtek Figat
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
Jean-Baptiste Perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
Jean-Baptiste Perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
Wojtek Figat
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
c519c00678
Add CreateSearchPopup to editor utils
2021-04-26 15:14:46 +02:00
Jean-Baptiste Perrier
4e86f1c776
Add WriteVariant support.
2021-04-08 19:00:03 +02:00
Jean-Baptiste Perrier
4b78551765
Add WriteVariant support.
2021-04-08 18:59:38 +02:00
Jean-Baptiste Perrier
3579b86980
Add WriteCommonValue support.
2021-04-08 18:59:19 +02:00
Jean-Baptiste Perrier
3f39212b7b
Add ReadVariant support.
2021-04-08 18:59:05 +02:00
Jean-Baptiste Perrier
b0b6aeccd8
Add ReadVariantType support.
2021-04-08 18:58:45 +02:00
Jean-Baptiste Perrier
5b6a0a8d7f
Add ReadVariantScriptType support.
2021-04-08 18:58:29 +02:00