Commit Graph

85 Commits

Author SHA1 Message Date
Wojtek Figat
2a3316ac5e Marge Visual Script groups for structures (eg. double ActionConfig group) 2022-07-23 00:53:57 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734 Fix order of Large Worlds Real using 2022-07-18 20:20:12 +02:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
8c971cd11e Add custom floats formatting to prevent scientific notation 2022-05-18 22:29:31 +02:00
Wojtek Figat
90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00
Wojtek Figat
3766488114 Fix crash when loading empty json for Variant structure data 2022-05-05 18:35:05 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojtek Figat
5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
Wojtek Figat
3feeec1649 Fix structure initialization with default field value if attribute has different value HasInvalidPathChar
#688
2022-02-06 22:44:40 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
eea02b0e65 Fix exporting app icons during game cooking without graphics backend 2022-01-13 18:09:03 +01:00
Wojtek Figat
c0b4523b7b Fix editor undo for unsigned integer types 2021-11-29 19:59:21 +01:00
Wojciech Figat
cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
Wojciech Figat
13deb4a54f Add better support for Arrays in Variant for C# Scripting 2021-11-16 20:46:04 +01:00
Wojtek Figat
35969dfd85 Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid 2021-11-09 23:52:46 +01:00
Wojtek Figat
9f18a27b0b Improve editor tooltips for actors and scripts 2021-09-21 17:22:22 +02:00
Wojtek Figat
151f551bc9 Merge branch 'fixing-strigview-gettext-uses' of git://github.com/Zbyl/FlaxEngine into Zbyl-fixing-strigview-gettext-uses 2021-08-13 13:57:02 +02:00
Wojtek Figat
62c43f9f95 Add helper tooltips for Scene Animation actions UI 2021-08-10 13:54:22 +02:00
Zbigniew Skowron
aecc81f5e5 Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
Wojtek Figat
d8f555e8dc Add support for using structures as Visual Script and Anim Graph parameters 2021-07-29 23:35:30 +02:00
Wojtek Figat
22d547e87b Refactor Variant type ManagedObject serialization to be usable for Visual Scripting 2021-07-29 22:56:11 +02:00
Wojtek Figat
1f59c43b04 Revert due to crashes (strange) 2021-07-29 19:45:09 +02:00
Wojtek Figat
f42d2b8a18 Tweaks and improvements 2021-07-29 15:41:58 +02:00
Wojtek Figat
caaae8af78 Add NoUndo attribute for properties without undo usage 2021-07-24 23:37:44 +02:00
Wojtek Figat
6938821467 Add even more profiler events 2021-07-07 15:15:33 +02:00
Wojtek Figat
d7332509f7 Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses) 2021-07-04 11:25:52 +02:00
Wojtek Figat
a3dfb1c5d3 Add support for using per-texture group sampler in Materials 2021-06-29 16:16:56 +02:00
Wojtek Figat
fca4f4ba40 Optimize CPU particles sorting with Radix sort 2021-06-27 12:30:49 +02:00
Wojtek Figat
9c2c401669 Remove empty spaces 2021-05-19 21:11:08 +02:00
Jean-Baptiste Perrier
03c95b5597 Add , to enum. 2021-05-12 18:38:17 +02:00
Jean-Baptiste Perrier
98ca916197 Int16 & Uint16 C# serialization. 2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
9eaa6e622b Uint16 & Int16 Scripting support. 2021-05-10 22:24:35 +02:00
Wojtek Figat
e2789214ae Refactor Editor Utils into separate VariantUtils 2021-05-02 11:24:51 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
c519c00678 Add CreateSearchPopup to editor utils 2021-04-26 15:14:46 +02:00
Jean-Baptiste Perrier
4e86f1c776 Add WriteVariant support. 2021-04-08 19:00:03 +02:00
Jean-Baptiste Perrier
4b78551765 Add WriteVariant support. 2021-04-08 18:59:38 +02:00
Jean-Baptiste Perrier
3579b86980 Add WriteCommonValue support. 2021-04-08 18:59:19 +02:00
Jean-Baptiste Perrier
3f39212b7b Add ReadVariant support. 2021-04-08 18:59:05 +02:00
Jean-Baptiste Perrier
b0b6aeccd8 Add ReadVariantType support. 2021-04-08 18:58:45 +02:00
Jean-Baptiste Perrier
5b6a0a8d7f Add ReadVariantScriptType support. 2021-04-08 18:58:29 +02:00