Commit Graph

4167 Commits

Author SHA1 Message Date
Wojtek Figat
bc4514c905 Add missing Mono.Cecil from Editor deployment 2023-02-08 23:32:38 +01:00
Wojtek Figat
c99525131a Fix build d09dfd1f61 2023-02-08 23:31:23 +01:00
Wojtek Figat
d09dfd1f61 Add **Canvas Scaler** control for resolution-independent UI
#448 #525
2023-02-08 19:51:16 +01:00
Wojtek Figat
0366de36ce Add BlurScaleWithSize to BlurPanel for resolution-independent blur 2023-02-07 14:13:02 +01:00
Wojtek Figat
d92da5ceba Upgrade GPU limits to support 16k textures 2023-02-07 13:35:00 +01:00
Wojtek Figat
9bb8dcac3d Fix GPU Limits to be clamped to the compile-time limits 2023-02-07 13:30:18 +01:00
Wojtek Figat
8c13c64088 Fix incorrect import path from other drive on Windows 2023-02-07 09:39:51 +01:00
Wojtek Figat
7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
Wojtek Figat
e02c4b6f98 Fix using Center property on Character Controller
#904
2023-02-06 20:22:52 +01:00
Wojtek Figat
b71665ae0d Fix Up Direction default value for Character Controller 2023-02-06 17:47:48 +01:00
Wojtek Figat
9a84811f35 Fix editor values comparison in properties panel to match serializer rules 2023-02-06 13:44:45 +01:00
Wojtek Figat
daff3abdc1 Add engine version defines to C++ game scripts 2023-02-06 11:09:52 +01:00
Wojtek Figat
a175e58107 Add FLAX_X_Y_OR_NEWER to game code defines 2023-02-06 11:09:47 +01:00
Wojtek Figat
e09ad39161 Fix exception on editor closing, cleanup code style
#920
2023-02-05 23:58:14 +01:00
Wojtek Figat
c6ad0fc337 Merge branch 'change-auto-save' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-auto-save 2023-02-05 23:52:39 +01:00
Wojtek Figat
c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
Wojtek Figat
ac45bbe53e Wait for asset load in MeshDataCache 2023-02-05 13:02:27 +01:00
Wojtek Figat
ea153d4cf6 Minor adjustment to inline function in more places for CPU particles perf 2023-02-05 12:49:43 +01:00
Wojtek Figat
c09afe55a3 Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings 2023-02-05 12:49:15 +01:00
Wojtek Figat
873749b130 Merge branch 'tag-editor-size-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-tag-editor-size-fix 2023-02-03 16:02:39 +01:00
Wojtek Figat
58e99ca469 Fix crash in renderer due to the same object being registered twice 2023-02-03 16:01:42 +01:00
Wojtek Figat
d9f1e4253f Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs 2023-02-03 15:47:45 +01:00
Wojtek Figat
b959ecd671 Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam 2023-02-03 15:38:38 +01:00
Filip Franik
7c176f4b69 Merge branch 'FlaxEngine:master' into master 2023-02-03 14:19:27 +01:00
Wojtek Figat
aa8d6f7c79 Fix ribbon particles triangle indices ordering to prevent artifacts 2023-02-03 13:30:48 +01:00
Wojtek Figat
50faa49c0f Add spacebar for play/pause in animated model and particles previews 2023-02-02 15:53:55 +01:00
Wojtek Figat
b64475bcfa Fix particle module initialization if it reuses graph from other module 2023-02-02 15:53:16 +01:00
Wojtek Figat
36ba1d9953 Add play/pause widget and keybind for particles preview in asset Editor 2023-02-02 13:05:54 +01:00
Chandler Cox
2592841793 Code style cleanup 2023-02-01 18:28:00 -06:00
Chandler Cox
b862126209 Changed to only show ibeam when editing 2023-02-01 18:25:40 -06:00
Chandler Cox
ade0450c0e Add cursor to change to Ibeam in text boxes. 2023-02-01 09:32:58 -06:00
Wojtek Figat
baabc5d16f Add AfterForwardPass for custom postfx render location 2023-02-01 11:38:22 +01:00
Wojtek Figat
45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
Wojtek Figat
ab51ecddb4 Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view 2023-02-01 11:05:29 +01:00
Filip Franik
836f72481b Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false. 2023-01-31 23:44:33 +01:00
Wojtek Figat
831af77eff Fix rendering with custom feature-set 2023-01-31 16:18:04 +01:00
Wojtek Figat
b071cdb843 Expose various engine features to scripting 2023-01-31 16:01:56 +01:00
Wojtek Figat
a0c6add732 Add ViewFlags::Sky for conditional sky/skybox rendering 2023-01-31 15:58:02 +01:00
Wojtek Figat
b93e97dd76 Add EnumHasNoneFlags 2023-01-31 15:19:34 +01:00
Wojtek Figat
8c5d421c45 Update build number 2023-01-31 15:18:19 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojtek Figat
c39d1283f8 Add sort order for custom model drawing 2023-01-31 09:29:04 +01:00
Wojtek Figat
c9fce7e4aa Add GBuffer textures to the C# scripting 2023-01-31 09:28:48 +01:00
Wojtek Figat
5a30883082 Add AfterGBufferPass for custom PostFx location 2023-01-31 09:28:19 +01:00
Wojtek Figat
9b3d15aa46 Add Renderer::DrawActors for quick actors rendering in custom render passes 2023-01-30 00:52:32 +01:00
Chandler Cox
56c16c7078 Delete auto save popup and utilize regular status bar text and button. 2023-01-29 16:32:06 -06:00
Wojtek Figat
238095b862 Add DefaultValue support for scripting parameters 2023-01-29 22:10:22 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
Wojtek Figat
a214c14a4d Add Sort Order to animated models too 2023-01-28 17:03:18 +01:00