Wojtek Figat
|
bc8cc75ad8
|
Fix issue from 3294624849
|
2022-06-15 20:39:55 +02:00 |
|
Wojciech Figat
|
0d3ecd6dd2
|
Fix cross error in Material if input is not Float3
|
2022-06-15 19:04:21 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
3294624849
|
Add Double, Vector2/3/4 nodes to Visject graphs
|
2022-06-14 18:56:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
f10af9d8fb
|
Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
|
2022-03-28 19:48:08 +02:00 |
|
Wojciech Figat
|
c41a446ae9
|
Add Rotate Vector node to Visject Surface graphs
|
2022-03-28 15:02:32 +02:00 |
|
Wojciech Figat
|
b847b9ccba
|
Add **Sample Global SDF** node to materials
|
2022-03-25 10:09:52 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
d017dd14ca
|
Add Mac platform
|
2021-12-27 14:04:16 +01:00 |
|
Wojtek Figat
|
48a867ef16
|
Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
|
Wojtek Figat
|
c2de55f005
|
Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
|
2021-07-30 10:59:20 +02:00 |
|
Wojtek Figat
|
a3dfb1c5d3
|
Add support for using per-texture group sampler in Materials
|
2021-06-29 16:16:56 +02:00 |
|
Wojtek Figat
|
c7c339957b
|
Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
# Source/Editor/Editor.Build.cs
|
2021-03-15 09:38:58 +01:00 |
|
Wojtek Figat
|
b04321bdd2
|
Fix bug in shader generator on Linux
|
2021-03-11 21:03:58 +01:00 |
|
Wojtek Figat
|
cc201e198d
|
Add Switch platform
|
2021-03-09 14:26:30 +01:00 |
|
Wojtek Figat
|
fbecd01435
|
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
|
2021-02-27 20:44:29 +01:00 |
|
stefnotch
|
fd802e54fb
|
Implement reroute node code
|
2021-02-25 22:01:45 +01:00 |
|
Wojtek Figat
|
24d31d024d
|
Add Mask ZW node to all Visject surfaces
|
2021-02-23 13:57:34 +01:00 |
|
W2.Wizard
|
c703064add
|
Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
|
2021-01-26 00:12:43 +01:00 |
|
W2.Wizard
|
f331191e3d
|
Refactored
|
2021-01-25 19:31:12 +01:00 |
|
W2.Wizard
|
c0c2da34d7
|
Specified variants
|
2021-01-25 12:37:42 +01:00 |
|
W2.Wizard
|
ee166bafed
|
Added initial remap node
|
2021-01-25 00:51:47 +01:00 |
|
Jean-Baptiste Perrier
|
50f87c8bfb
|
Remove unused ().
|
2021-01-17 12:36:53 +01:00 |
|
Jean-Baptiste Perrier
|
edb103f8e7
|
Fix NearEqual (GPU Particle) missing implementation.
|
2021-01-17 12:13:48 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojciech Figat
|
3e50508adf
|
Add Android to Platform Switch node
|
2020-12-14 12:40:05 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|