Wojtek Figat
bf345f13ce
Fix reflection probes capture seams on cube face edges due to volumetric fog
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#3252
2025-07-03 13:54:22 +02:00
Wojtek Figat
a138c6b062
Optimize environment probes filtering shader
2025-07-03 11:45:12 +02:00
Wojtek Figat
33e58c12cb
Optimize ProbesRenderer to use time-slicing for cubemap faces rendering and filtering
2025-07-03 11:43:56 +02:00
Wojtek Figat
094a6562b8
Refactor ProbesRenderer
2025-07-03 10:18:51 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
78d519cb9a
Fix ConcurrentSystemLocker to have exclusive lock as an option
2025-06-29 19:16:41 +02:00
Wojtek Figat
43d11264f8
Fix asset references to use separate lightweight locking instead of full asset mutex
2025-06-29 19:16:23 +02:00
Wojtek Figat
f126a83b79
Fix graphical issues when batching materials that use Forward Shading for instancing
2025-06-29 13:52:29 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
3dc7546dd4
Fix crash when constant buffer is unused by shader but still exists
2025-06-27 19:06:25 +02:00
Wojtek Figat
185151b025
Minor fixes
2025-06-27 18:52:25 +02:00
Wojtek Figat
8cdec15fa6
Fix GlobalSignDistanceFieldCustomBuffer to be thread-safe (scene rendering events are not guarded via mutex anymore)
2025-06-27 15:41:48 +02:00
Wojtek Figat
1b40775d62
Fix deadloop in HtmlParser when parsing text with incorrect tags
2025-06-27 11:56:09 +02:00
Wojtek Figat
45e82d21f4
Fix ConcurrentSystemLocker to guard for a single writer at once
2025-06-26 19:51:06 +02:00
Wojtek Figat
5c37584eca
Minor adjustment for alignment of perf-critical variables in rendering
2025-06-26 19:50:42 +02:00
Wojtek Figat
d1c43ec1fe
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-25 10:48:11 +02:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
Wojtek Figat
5a05038a9b
Add new UIBrush that uses UIBrushAsset json resource with a brush data
2025-06-24 13:08:25 +02:00
Wojtek Figat
c57a1a7205
Fix particle emitters to wait for used textures to be loaded and streamed in for proper usage in a graph
2025-06-23 09:31:58 +02:00
Wojtek Figat
867ae2ceaa
Add Texture Size node to particles
2025-06-23 09:31:15 +02:00
Wojtek Figat
ef5d45874a
Fix compilation regression
2025-06-22 12:12:42 +02:00
Wojtek Figat
d7df403e5e
Optimize ContainerControl.DisposeChildren
2025-06-20 09:05:41 +02:00
Wojtek Figat
d3a50cdacb
Optimize Actor::DestroyChildren
2025-06-20 09:05:25 +02:00
Wojtek Figat
2e10d776e9
Optimize updating actor rendering entry with better thread locking that support async writes on actor update
2025-06-19 14:04:06 +02:00
Wojtek Figat
4ac870f701
Optimize physics transformation updates propagation in async via Job System
2025-06-19 13:57:50 +02:00
Wojtek Figat
6144f6c74e
Optimize physics simulation with higher limit of 8 threads
2025-06-19 09:50:07 +02:00
Wojtek Figat
edb6884942
Optimize PhysX work dispatcher to be shared by all scenes
2025-06-19 08:24:26 +02:00
Wojtek Figat
62e329ac6e
Add more memory tags for Navigation
2025-06-18 23:00:43 +02:00
Wojtek Figat
68dce7e4dd
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-18 22:46:10 +02:00
Wojtek Figat
6479a3d3c6
Fix log spam in task when waiting for task to end
2025-06-18 22:41:42 +02:00
Wojtek Figat
e41c48f9e5
Optimize NavMesh builder when updating a large number of tiles
2025-06-18 22:41:26 +02:00
Wojtek Figat
9cfcbfa9d2
Fix memory leak on recast objects when building NavMesh tile
2025-06-17 23:28:15 +02:00
Wojtek Figat
bcd2b1f0f2
Fix Array::RemoveAt to move element and avoid data copies
2025-06-17 23:27:26 +02:00
Wojtek Figat
eb6010cba7
Fix BitArray again
2025-06-16 23:20:20 +02:00
Wojtek Figat
bd2add7edd
Tweak memory command tip
2025-06-16 23:15:58 +02:00
Wojtek Figat
986693757c
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-16 22:46:17 +02:00
Wojtek Figat
5a23060e05
Add GPUTexture.UploadData for changing texture contents via TextureData container
2025-06-16 22:35:50 +02:00
Wojtek Figat
6a82eb114d
Fix BitArray bit indexing
2025-06-16 19:05:44 +02:00
Wojtek Figat
97b37b3ce4
Add PRAGMA_DISABLE_OPTIMIZATION/PRAGMA_ENABLE_OPTIMIZATION
2025-06-16 18:00:26 +02:00
Wojtek Figat
c8d622bda9
Merge branch 'import-export-warnings' of https://github.com/Zode/FlaxEngine into Zode-import-export-warnings
2025-06-15 23:23:18 +02:00
Wojtek Figat
614ffa70a0
Merge branch 'ModelSliders' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ModelSliders
2025-06-15 21:43:00 +02:00
Wojtek Figat
2f02ec52ed
Cleanup code
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#3546
2025-06-15 20:48:19 +02:00
xxSeys1
e2f741cab9
adjust model window and animated model slider speeds
2025-06-12 18:45:02 +02:00
Wojtek Figat
7606c9ac12
Update minimum CPU arch requirement on Windows to AVX2 with SSE4.2
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94.48% support on PC according to Steam Hardware & Software Survey: May 2025 (https://store.steampowered.com/hwsurvey/ )
2025-06-12 17:03:19 +02:00
Wojtek Figat
4240646ec7
Update minimum Windows version to 10 (to match .NET 8)
2025-06-12 08:31:32 +02:00
Wojtek Figat
0fa53f860a
Add UseLogInRelease to engine config to disable logging in Release builds
2025-06-11 23:35:03 +02:00
Zode
27ac755bbe
Make particle emitter editor window source code button disable itself is no source code is available
2025-06-11 23:15:11 +03:00
Wojtek Figat
8ec138399a
Add higher level streaming time budget in frame based on idle time
2025-06-11 18:40:35 +02:00
Wojtek Figat
5b6859a66f
Add time slicing to Deserialization stage of async scenes loading to avoid hitching
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#3261
2025-06-11 18:40:06 +02:00
Wojtek Figat
e9835766bc
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
2025-06-11 14:56:43 +02:00