Commit Graph

4606 Commits

Author SHA1 Message Date
nothingTVatYT
2c76785bf0 remove unused import 2024-01-10 18:31:13 +01:00
Wojtek Figat
1094abce5a Fix crash when finding actor or level with empty name text
#2161
2024-01-10 12:12:11 +01:00
Wojtek Figat
b7cc4c768f Fix unpacking Variant structure if input value is a scalar
#2163
2024-01-10 12:08:01 +01:00
Wojtek Figat
d807e9bfe0 Fix crash when setting maanaged structure data via Variant
#2163
2024-01-10 11:48:08 +01:00
Wojtek Figat
6289b9d15a Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
2024-01-10 10:58:39 +01:00
Wojtek Figat
0b7c187630 Fix Animated Model slot animations clearing on start
#1803
2024-01-07 22:35:17 +01:00
Wojtek Figat
8c2a156e1f Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
2024-01-07 18:34:15 +01:00
Mr. Capybara
7f420c0131 add validation to vehicle drive 2024-01-07 10:46:21 -04:00
Mr. Capybara
eca17c7799 Change vehicle drive mode to vehiclde drive control 2024-01-07 10:35:00 -04:00
Mr. Capybara
14a4c92aa8 Add Vehicle anti roll bar and suspension sprung force multiplier 2024-01-06 14:49:38 -04:00
nothingTVatYT
a24a9d2094 move constraints checks to RigidBody 2024-01-06 12:40:24 +01:00
Wojtek Figat
6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
Wojtek Figat
b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
Wojtek Figat
78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
Wojtek Figat
8ec4030e1a Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC 2024-01-05 12:19:08 +01:00
Wojtek Figat
60fd4702a6 Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
2024-01-05 11:52:28 +01:00
Wojtek Figat
d9ca3e5b57 Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
#2118
2024-01-05 11:29:53 +01:00
Wojtek Figat
37da55896c Remove unused DateTime apis and cleanup constants 2024-01-05 11:15:32 +01:00
Wojtek Figat
976d0992df Fix DateTime::GetDate calculations
#2089 #2086
2024-01-05 11:13:41 +01:00
Wojtek Figat
a3b3fd2efe Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings 2024-01-05 10:42:09 +01:00
Wojtek Figat
6fb5c43e2a Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time 2024-01-05 10:41:05 +01:00
Wojtek Figat
b4f5623537 Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats 2024-01-05 10:40:21 +01:00
Wojtek Figat
f145809765 Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif 2024-01-05 10:39:38 +01:00
nothingTVatYT
284c971ec0 don't rotate a rigidbody around locked axis 2024-01-05 05:07:08 +01:00
Menotdan
7e948de2db Handle multiple nodes having the same mesh (probably?) 2024-01-04 15:29:23 -05:00
Wojtek Figat
70298e8ae8 Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix 2024-01-04 11:27:38 +01:00
Wojtek Figat
7f5dd78349 Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver 2024-01-04 11:27:13 +01:00
Menotdan
35832e5b1c Proper fix now? 2024-01-04 00:57:20 -05:00
Wiktor Kocielski
8e331e4d13 Silently drop unreliable RPC calls if we failed to find an object 2024-01-04 08:54:04 +03:00
Menotdan
7d07ed20ea major improvements 2024-01-03 22:20:59 -05:00
Menotdan
1b9984c728 Fix static import of GLTF (and presumably other assimp) model types. 2024-01-03 20:16:57 -05:00
Mr. Capybara
a102bad87e Change wheel steer angle limit 2024-01-02 22:28:23 -04:00
Mr. Capybara
42b20b4e76 Expose vehicle relationship between speed and steer to driver 2024-01-02 20:39:24 -04:00
Menotdan
6178cb1bf4 attempt 2 at fixing the build regression. 2024-01-02 12:36:17 -05:00
Menotdan
31adfd2c9c Attempt to fix builds on unix. 2024-01-02 04:27:35 -05:00
Menotdan
8bd84e0616 Fix sub-mesh reimporting with some potentially hacky workarounds? 2024-01-02 03:52:57 -05:00
Menotdan
ab51ca6e70 Change behavior when Use Local Origin is checked. 2024-01-01 21:35:18 -05:00
Menotdan
8273656793 Fix major issue with transformation. 2024-01-01 20:24:13 -05:00
Menotdan
045943ef27 Fix prefab scale and rotation. 2024-01-01 19:11:45 -05:00
Mr. Capybara
07de7a26dd Expose vehicle pad smooth inputs 2024-01-01 11:15:16 -04:00
Menotdan
8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Mr. Capybara
967569c3e2 Small fix vehicle tank inputs 2023-12-31 22:43:04 -04:00
Menotdan
5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Mr. Capybara
6a2d7e9444 auto sort wheels based on wheel position 2023-12-31 22:11:30 -04:00
Menotdan
4839ef5ddc Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds. 2023-12-31 19:42:13 -05:00
Menotdan
bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
Mr. Capybara
d016305690 Add tank vehicle physics 2023-12-31 15:00:31 -04:00
9077e0cf22 Fix crash while moving simulation disabled kinematic actors 2023-12-31 14:36:38 +02:00
f10840efb4 Fix uninitialized value of NetworkConfig NetworkDriver field 2023-12-29 19:51:29 +02:00
nothingTVatYT
e851d18227 same in UnixFile.cpp 2023-12-29 01:20:17 +01:00