Wojtek Figat
|
fa89e710d8
|
Fix Terrain shader error when using Position Offset
#3479
|
2025-06-02 15:05:20 +02:00 |
|
Wojtek Figat
|
30c78350eb
|
Fix incorrect motion vectors for material that uses position offset
#3367
|
2025-04-15 22:24:12 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
bc4f3668fe
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
|
2025-03-09 09:23:42 +01:00 |
|
Wojtek Figat
|
7808c65dd3
|
Update engine asset
|
2025-03-08 19:47:04 +01:00 |
|
Wojtek Figat
|
e760e5cc97
|
Fix particle sim shader compilation warning on Vulkan
#https://github.com/KhronosGroup/glslang/issues/2066
|
2025-03-08 13:23:08 +01:00 |
|
Wojtek Figat
|
72c3d2b94c
|
Update engine materials
|
2025-02-28 15:19:47 +01:00 |
|
Wojtek Figat
|
7ccae0140b
|
Fix regression from #3214 on Deformable shader
|
2025-02-28 15:18:29 +01:00 |
|
Muzz
|
7885590593
|
Merge branch 'Muzz-Triplanar-Features' into 1.10
|
2025-02-28 14:56:45 +01:00 |
|
Wojtek Figat
|
5bdf5da142
|
Resave engine materials
#3231
|
2025-02-20 10:09:37 +01:00 |
|
Wojtek Figat
|
fe8f862b16
|
Update engine assets
|
2025-01-21 00:04:03 +01:00 |
|
Wojtek Figat
|
39419787fa
|
Another compilation fix
|
2025-01-15 08:48:03 +01:00 |
|
Wojtek Figat
|
addc6d5216
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
|
2025-01-13 18:07:54 +01:00 |
|
Wojtek Figat
|
344d342610
|
Update assets
|
2025-01-12 20:31:00 +01:00 |
|
Wojtek Figat
|
02df6bafac
|
Update engine assets
|
2025-01-12 01:33:18 +01:00 |
|
Wojtek Figat
|
a1c46d2e6e
|
Add support for up to 4 texture channels when importing meshes
#2667
|
2025-01-11 22:40:20 +01:00 |
|
Wojtek Figat
|
7f0d852f49
|
Fix minor shader compilation warnings
|
2025-01-07 21:55:31 +01:00 |
|
Wojtek Figat
|
bc73d38d34
|
Reseve engine materials and models
|
2025-01-06 22:47:44 +01:00 |
|
Wojtek Figat
|
6f04231b31
|
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
|
2025-01-04 21:04:18 +01:00 |
|
Chandler Cox
|
36d4417905
|
Add game plugin template.
|
2024-12-20 09:29:36 -06:00 |
|
Wojtek Figat
|
622de6ebcb
|
Minor improvements to new gizmo changes and add new assets
#3088
|
2024-12-16 23:41:55 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Chandler Cox
|
0335086df8
|
Add more scripting templates.
|
2024-11-22 17:07:10 -06:00 |
|
Wojtek Figat
|
da5570e89f
|
Fix terrain shader compilation regression
|
2024-09-22 11:28:26 +02:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
|
2024-09-12 13:38:20 +02:00 |
|
Wojtek Figat
|
89462856e3
|
Fix mixed tab/spaces in script templates
#2906
|
2024-09-09 07:34:45 +02:00 |
|
Chandler Cox
|
65fd975b1a
|
Add generic CSharpProxy. Add Empty C# template.
|
2024-09-02 12:57:23 -05:00 |
|
Wojtek Figat
|
591f0ee6a9
|
Fix regressions after rendering changes
|
2024-08-23 00:26:42 +02:00 |
|
Wojtek Figat
|
e7f1afdfaa
|
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
|
2024-08-15 12:04:39 +02:00 |
|
Wojtek Figat
|
52b00644c6
|
Update after merge with master
|
2024-08-05 20:33:46 +02:00 |
|
Wojtek Figat
|
bc313c8630
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-05 20:00:39 +02:00 |
|
Wojtek Figat
|
2c8111801d
|
Update shaders and materials
|
2024-08-05 19:44:41 +02:00 |
|
Wojtek Figat
|
23fcfb4eb2
|
Code cleanup
#2717
|
2024-08-05 19:44:06 +02:00 |
|
Wojtek Figat
|
e8b0419ccf
|
Update assets
|
2024-07-12 17:14:02 +02:00 |
|
Wojtek Figat
|
c8b5ac6c29
|
Update materials
|
2024-07-02 00:57:58 +02:00 |
|
Wojtek Figat
|
08ef7c93ea
|
Refactor draw calls drawing to use single objects buffer and better materials batching
|
2024-07-02 00:52:22 +02:00 |
|
ExMatics HydrogenC
|
a5b00fa718
|
Resolve problems in code review
|
2024-06-19 10:58:27 +08:00 |
|
ExMatics HydrogenC
|
9b3ff05af7
|
Remove debug code
|
2024-06-18 21:47:11 +08:00 |
|
ExMatics HydrogenC
|
14ce4d4394
|
Cleanup and fix typo
|
2024-06-18 21:40:25 +08:00 |
|
ExMatics HydrogenC
|
9062c04ef0
|
Complete sdf reflections
|
2024-06-18 21:25:12 +08:00 |
|
ExMatics HydrogenC
|
5f939430ee
|
Initial commit for forward software reflection
|
2024-06-17 23:00:48 +08:00 |
|
Wojtek Figat
|
d926bdb609
|
Update assets
|
2024-06-13 17:15:30 +02:00 |
|
Wojtek Figat
|
bd819b1f5f
|
Rebake default Cube sdf with res scale 2
|
2024-06-02 23:02:43 +02:00 |
|
Wojtek Figat
|
62dcfe2cae
|
Update in-built meshes sdf
|
2024-05-29 18:45:45 +02:00 |
|
Wojtek Figat
|
4b8970f674
|
Update assets
|
2024-05-06 10:41:07 +02:00 |
|
Wojtek Figat
|
cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
e551eae30d
|
Update engine assets
|
2024-04-22 13:32:09 +02:00 |
|
Wojtek Figat
|
568a69081d
|
Fix animated model skinning precision issues
#2460
|
2024-04-22 13:18:52 +02:00 |
|
Wojtek Figat
|
6233718b06
|
Update engine shaders
|
2024-04-11 17:33:42 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|