Wojtek Figat
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
Wojtek Figat
056fea9a8c
Fix forward shading compilation when using fog inside unlit material
2025-07-03 14:48:38 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
fa89e710d8
Fix Terrain shader error when using Position Offset
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#3479
2025-06-02 15:05:20 +02:00
Wojtek Figat
30c78350eb
Fix incorrect motion vectors for material that uses position offset
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#3367
2025-04-15 22:24:12 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
bc4f3668fe
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Core/Math/Vector3.cpp
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
# Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
2025-03-09 09:23:42 +01:00
Wojtek Figat
e760e5cc97
Fix particle sim shader compilation warning on Vulkan
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#https://github.com/KhronosGroup/glslang/issues/2066
2025-03-08 13:23:08 +01:00
Wojtek Figat
7ccae0140b
Fix regression from #3214 on Deformable shader
2025-02-28 15:18:29 +01:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Wojtek Figat
39419787fa
Another compilation fix
2025-01-15 08:48:03 +01:00
Wojtek Figat
a1c46d2e6e
Add support for up to 4 texture channels when importing meshes
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#2667
2025-01-11 22:40:20 +01:00
Wojtek Figat
7f0d852f49
Fix minor shader compilation warnings
2025-01-07 21:55:31 +01:00
Wojtek Figat
6f04231b31
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
2025-01-04 21:04:18 +01:00
Wojtek Figat
b3f37ca041
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
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#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
da5570e89f
Fix terrain shader compilation regression
2024-09-22 11:28:26 +02:00
Wojtek Figat
591f0ee6a9
Fix regressions after rendering changes
2024-08-23 00:26:42 +02:00
Wojtek Figat
e7f1afdfaa
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
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#2743
2024-08-15 12:04:39 +02:00
Wojtek Figat
52b00644c6
Update after merge with master
2024-08-05 20:33:46 +02:00
Wojtek Figat
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
Wojtek Figat
23fcfb4eb2
Code cleanup
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#2717
2024-08-05 19:44:06 +02:00
Wojtek Figat
08ef7c93ea
Refactor draw calls drawing to use single objects buffer and better materials batching
2024-07-02 00:52:22 +02:00
ExMatics HydrogenC
a5b00fa718
Resolve problems in code review
2024-06-19 10:58:27 +08:00
ExMatics HydrogenC
9b3ff05af7
Remove debug code
2024-06-18 21:47:11 +08:00
ExMatics HydrogenC
14ce4d4394
Cleanup and fix typo
2024-06-18 21:40:25 +08:00
ExMatics HydrogenC
9062c04ef0
Complete sdf reflections
2024-06-18 21:25:12 +08:00
ExMatics HydrogenC
5f939430ee
Initial commit for forward software reflection
2024-06-17 23:00:48 +08:00
Wojtek Figat
cdeb9a3b15
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
568a69081d
Fix animated model skinning precision issues
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#2460
2024-04-22 13:18:52 +02:00
Wojtek Figat
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
Wojtek Figat
2dfb1058b2
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
2024-03-26 11:29:01 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
4a42aa8c44
Fix fog to be usable for transparent materials (if enabled)
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#1408
2023-12-26 13:54:12 +01:00
Wojtek Figat
60f21d1a92
Update old copyright headers
2023-03-03 17:14:35 +01:00
Wojtek Figat
752fa64cc3
Add support for 32 bit indices for the terrain chunk geometry
2023-02-14 13:14:04 +01:00
Wojtek Figat
aa8d6f7c79
Fix ribbon particles triangle indices ordering to prevent artifacts
2023-02-03 13:30:48 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
Wojtek Figat
835a230323
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
Wojtek Figat
2ad6eb0c72
Merge branch 'master' into 1.5
2022-11-22 19:58:53 +01:00
Wojtek Figat
c55d38534d
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
2022-11-21 23:45:13 +01:00
Wojtek Figat
20661fc902
Fix custom interpolators register index
2022-11-16 09:56:36 +01:00
Wojtek Figat
eb281a7574
Additional improvements to scene rendering
2022-11-15 22:39:03 +01:00
Wojtek Figat
a6e9abfceb
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
2022-08-01 22:58:22 +02:00
Wojtek Figat
2104dbc682
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
2022-07-31 22:20:38 +02:00
Wojtek Figat
6cf91b1da4
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
2022-07-29 16:58:33 +02:00
Wojciech Figat
033c5eb188
Update assets
2022-07-21 09:43:18 +02:00