Olly Rybak
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751c1f20dc
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Returns lightmap UV correctly with no errors
|
2024-07-03 18:35:32 +10:00 |
|
Wojtek Figat
|
210c443b30
|
Cleanup code
|
2024-06-11 09:48:53 +02:00 |
|
Wojtek Figat
|
f95e7e96bf
|
Codestyle fixes and some nodes docs
|
2024-06-11 08:43:31 +02:00 |
|
Norite SC
|
d4145179a9
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RadialMenu and material nodes
|
2024-06-02 02:23:48 +02:00 |
|
Wojtek Figat
|
3696501050
|
Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
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2024-03-29 18:07:10 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
78b13ace5c
|
Minor tweak
|
2024-01-05 12:19:37 +01:00 |
|
Preben Eriksen
|
35becc674a
|
PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs.
|
2023-12-25 12:08:34 +01:00 |
|
Wojtek Figat
|
cf8b7a20c2
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Improve 47b8c9978f to handle non-vec4 cases
#2000
|
2023-11-28 14:55:26 +01:00 |
|
Wojtek Figat
|
47b8c9978f
|
Fix missing channel masking in material Scene Texture node
#2000
|
2023-11-28 11:30:04 +01:00 |
|
Wojtek Figat
|
d90b723487
|
Code cleanup and usability tweaks for #1600
|
2023-11-08 21:30:31 +01:00 |
|
Wojtek Figat
|
67c22cf3d4
|
Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
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2023-11-08 21:19:08 +01:00 |
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Wojtek Figat
|
a685918e10
|
Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
|
2023-11-06 23:57:54 +01:00 |
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NoriteSC
|
210c5a5bb2
|
Merge branch 'FlaxEngine:master' into Nodes
|
2023-10-25 07:03:46 +02:00 |
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Wojtek Figat
|
2f3929efe0
|
Fix Height Layer Blend material node codegen when alpha is constant
#1705
|
2023-10-14 18:03:51 +02:00 |
|
NoriteSC
|
004e2ab5e8
|
Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
|
2023-10-06 23:07:19 +02:00 |
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NoriteSC
|
d7b9056d94
|
added AAStep and resolved stefnotch reviewe
|
2023-10-04 13:15:17 +02:00 |
|
NoriteSC
|
367eaf2f89
|
adjustment to nodes size
|
2023-10-04 10:28:48 +02:00 |
|
NoriteSC
|
70ca1996c5
|
added Ratangle Mask and FWidth
|
2023-10-04 10:00:47 +02:00 |
|
Wojtek Figat
|
aa1a0ea4a2
|
Fix Flipbook material node bug when frames X was different than Y
|
2023-02-17 11:27:41 +01:00 |
|
Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
|
Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
|
Wojtek Figat
|
50fb39d238
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2023-01-15 12:44:45 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
986fa13585
|
Reuse texture sampling code for procedural sampling node #872
|
2023-01-13 11:37:53 +01:00 |
|
Wojciech Figat
|
2d44ae3a4d
|
Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node
|
2023-01-13 10:40:16 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Olly Rybak
|
9099197a88
|
Added ability to change sample method
|
2022-12-27 22:26:01 +11:00 |
|
Olly Rybak
|
a2f52edd47
|
Updated description & comments
|
2022-12-26 20:44:53 +11:00 |
|
Olly Rybak
|
bba136c9fe
|
Added comment to denote which node it is
|
2022-12-26 20:35:22 +11:00 |
|
Olly Rybak
|
5022e05c25
|
Added Stochastic Sampling material node
|
2022-12-23 21:04:13 +11:00 |
|
Wojtek Figat
|
c55d38534d
|
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
|
2022-11-21 23:45:13 +01:00 |
|
Wojtek Figat
|
99c296ff3a
|
Merge source files
|
2022-11-21 23:35:03 +01:00 |
|
PrecisionRender
|
748c58d52e
|
Initial commit
|
2022-10-24 19:36:16 -05:00 |
|
Wojtek Figat
|
a1dea6a756
|
Adjust triplanar texture sample node #735
|
2022-08-31 17:39:01 +02:00 |
|
PrecisionRender
|
8f8df34342
|
Add World Triplanar Texture node to shader editor
|
2022-08-25 11:27:40 -05:00 |
|
Wojtek Figat
|
6cf91b1da4
|
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
|
2022-07-29 16:58:33 +02:00 |
|
Wojciech Figat
|
0d8ebd332e
|
Add Global Illumination sampling option to transparent materials (eg. particles)
|
2022-07-14 14:28:42 +02:00 |
|
Wojciech Figat
|
db284c58a3
|
Fix crash when opening old project with Global Custom Code node in material
|
2022-06-30 09:16:19 +02:00 |
|
Wojtek Figat
|
7c923198e0
|
Minor tweaks to #716
|
2022-06-14 19:56:58 +02:00 |
|
|
|
b89e3bb0ff
|
Add "View Size" node for GUI materials
|
2022-06-13 22:25:55 +03:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
f7955a5c4e
|
Add support for custom location of Custom Global Code in generated material source code
|
2022-05-12 13:44:57 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojtek Figat
|
493787d4d6
|
Add Custom Global Code node to materials for injecting custom code, includes or constants
|
2022-04-15 17:04:28 +02:00 |
|
Wojtek Figat
|
58491e6d23
|
Add **Screen Space Reflections for transparent materials**
|
2022-04-12 22:16:06 +02:00 |
|
Wojciech Figat
|
e56b280f5b
|
Format code for shader generators
|
2022-03-28 14:01:29 +02:00 |
|
Wojciech Figat
|
a685962d32
|
Add Sample Global SDF Gradient node to materials and particles
|
2022-03-28 13:58:27 +02:00 |
|
Wojciech Figat
|
4a18185e81
|
Add **Sample Global SDF** node to particles
|
2022-03-25 11:41:17 +01:00 |
|
Wojciech Figat
|
b847b9ccba
|
Add **Sample Global SDF** node to materials
|
2022-03-25 10:09:52 +01:00 |
|