Commit Graph

100 Commits

Author SHA1 Message Date
Olly Rybak
751c1f20dc Returns lightmap UV correctly with no errors 2024-07-03 18:35:32 +10:00
Wojtek Figat
210c443b30 Cleanup code 2024-06-11 09:48:53 +02:00
Wojtek Figat
f95e7e96bf Codestyle fixes and some nodes docs 2024-06-11 08:43:31 +02:00
Norite SC
d4145179a9 RadialMenu and material nodes 2024-06-02 02:23:48 +02:00
Wojtek Figat
3696501050 Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
2024-03-29 18:07:10 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
Preben Eriksen
35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
Wojtek Figat
cf8b7a20c2 Improve 47b8c9978f to handle non-vec4 cases
#2000
2023-11-28 14:55:26 +01:00
Wojtek Figat
47b8c9978f Fix missing channel masking in material Scene Texture node
#2000
2023-11-28 11:30:04 +01:00
Wojtek Figat
d90b723487 Code cleanup and usability tweaks for #1600 2023-11-08 21:30:31 +01:00
Wojtek Figat
67c22cf3d4 Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes 2023-11-08 21:19:08 +01:00
Wojtek Figat
a685918e10 Add default value for material Sphere Mask node to create blob gradient around UV center
#1830
2023-11-06 23:57:54 +01:00
NoriteSC
210c5a5bb2 Merge branch 'FlaxEngine:master' into Nodes 2023-10-25 07:03:46 +02:00
Wojtek Figat
2f3929efe0 Fix Height Layer Blend material node codegen when alpha is constant
#1705
2023-10-14 18:03:51 +02:00
NoriteSC
004e2ab5e8 Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
Co-authored-by: stefnotch <stefnotch@users.noreply.github.com>
2023-10-06 23:07:19 +02:00
NoriteSC
d7b9056d94 added AAStep and resolved stefnotch reviewe 2023-10-04 13:15:17 +02:00
NoriteSC
367eaf2f89 adjustment to nodes size 2023-10-04 10:28:48 +02:00
NoriteSC
70ca1996c5 added Ratangle Mask and FWidth 2023-10-04 10:00:47 +02:00
Wojtek Figat
aa1a0ea4a2 Fix Flipbook material node bug when frames X was different than Y 2023-02-17 11:27:41 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
Wojtek Figat
50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
986fa13585 Reuse texture sampling code for procedural sampling node #872 2023-01-13 11:37:53 +01:00
Wojciech Figat
2d44ae3a4d Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node 2023-01-13 10:40:16 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Olly Rybak
9099197a88 Added ability to change sample method 2022-12-27 22:26:01 +11:00
Olly Rybak
a2f52edd47 Updated description & comments 2022-12-26 20:44:53 +11:00
Olly Rybak
bba136c9fe Added comment to denote which node it is 2022-12-26 20:35:22 +11:00
Olly Rybak
5022e05c25 Added Stochastic Sampling material node 2022-12-23 21:04:13 +11:00
Wojtek Figat
c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
Wojtek Figat
99c296ff3a Merge source files 2022-11-21 23:35:03 +01:00
PrecisionRender
748c58d52e Initial commit 2022-10-24 19:36:16 -05:00
Wojtek Figat
a1dea6a756 Adjust triplanar texture sample node #735 2022-08-31 17:39:01 +02:00
PrecisionRender
8f8df34342 Add World Triplanar Texture node to shader editor 2022-08-25 11:27:40 -05:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
Wojciech Figat
db284c58a3 Fix crash when opening old project with Global Custom Code node in material 2022-06-30 09:16:19 +02:00
Wojtek Figat
7c923198e0 Minor tweaks to #716 2022-06-14 19:56:58 +02:00
b89e3bb0ff Add "View Size" node for GUI materials 2022-06-13 22:25:55 +03:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
f7955a5c4e Add support for custom location of Custom Global Code in generated material source code 2022-05-12 13:44:57 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojtek Figat
493787d4d6 Add Custom Global Code node to materials for injecting custom code, includes or constants 2022-04-15 17:04:28 +02:00
Wojtek Figat
58491e6d23 Add **Screen Space Reflections for transparent materials** 2022-04-12 22:16:06 +02:00
Wojciech Figat
e56b280f5b Format code for shader generators 2022-03-28 14:01:29 +02:00
Wojciech Figat
a685962d32 Add Sample Global SDF Gradient node to materials and particles 2022-03-28 13:58:27 +02:00
Wojciech Figat
4a18185e81 Add **Sample Global SDF** node to particles 2022-03-25 11:41:17 +01:00
Wojciech Figat
b847b9ccba Add **Sample Global SDF** node to materials 2022-03-25 10:09:52 +01:00