Commit Graph

103 Commits

Author SHA1 Message Date
Wojtek Figat
d729eb2b24 Fix crash when playing uninitialized audio source
#2441
2024-04-15 00:01:59 +02:00
Wojtek Figat
9e11d45c1c Update copyright year 2024-03-19 21:52:46 +01:00
Wojtek Figat
4df56cb506 Refactor 3D audio implementation in XAudio2 backend to match OpenAL
#1612
2024-02-29 01:41:40 +01:00
Wojtek Figat
53bd576ade Fix game settings serialization bug 2024-02-28 02:05:26 +01:00
Wojtek Figat
14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
6cd9895427 Merge remote-tracking branch 'origin/master' into 1.8 2024-02-07 09:40:45 +01:00
Wojtek Figat
5fc768bbbd Fix spatial audio playback in OpenAL with Large Worlds enabled
#2015
2024-02-06 17:10:55 +01:00
Wojtek Figat
f9448c3b42 Skip calling SetTime api if start time is unused #2203 2024-02-06 10:59:55 +01:00
Wojtek Figat
1d4bb7a4f4 Remove unused doc comment 2024-02-05 16:30:58 +01:00
Wojtek Figat
b69d54a5ca Add AudioBackendTools for sharing spatial audio impl for consoles 2024-02-05 16:03:31 +01:00
whocares77
39e7be6322 Added "Start Time" option for Audio Source Actor
Added ability to set the start time of playback if "Play On Start" is enabled.
2024-01-24 19:58:29 +03:00
Wojtek Figat
4ae57e7769 Fix issue with asset loading to be properly canceled when reimporting file
#1894
2023-11-09 14:52:28 +01:00
Vizepi
00dc5d44d4 #1716 Do not rebuild contexts twice in a row 2023-10-15 12:24:25 +02:00
Wojtek Figat
455b3f2446 Fix XAudio2 playback when seeking audio start play location 2023-10-12 15:20:23 +02:00
Wojtek Figat
69fb2c331f Minor improvements to audio 2023-10-12 14:03:43 +02:00
Wojtek Figat
749c0cacb4 Fix audio playback in XAudio2 when clip is 3D but source is 2D 2023-10-12 13:11:07 +02:00
Wojtek Figat
b19bf57dfb Add logging any XAudio2 backed errors 2023-10-12 13:10:34 +02:00
Wojtek Figat
09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
a698095bdd Fix spatial audio playback when clip is set after the audio source was enabled
#1622
2023-10-06 14:34:08 +02:00
Wojtek Figat
92e28f66af Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data) 2023-10-06 14:19:22 +02:00
Wojtek Figat
560f699dd8 Fix various issues with OpenAL buffers playback (do proper bit convertion) 2023-10-06 13:59:03 +02:00
Wojtek Figat
176123eb1f Fix AudioClip loading error when buffer start times diff has rounding error 2023-10-06 11:40:39 +02:00
Wojtek Figat
d71c171412 Cleanup code in #1367 and fix api compatibility, revert joint changes 2023-09-28 13:10:58 +02:00
Wojtek Figat
8906453b15 Merge remote-tracking branch 'origin/master' into 1.7 2023-08-28 09:11:29 +02:00
3939106e78 Fix crash with XAudio2 backend when source is playing
The array containing the sources might grow and invalidate existing
pointers to sources while some of the previous sources are still playing.
2023-08-25 22:09:00 +03:00
Wojtek Figat
9b0fdb2cbd Disable assertions in Release build mode 2023-06-19 13:59:04 +02:00
Wojtek Figat
e7804f9d02 Add audio to iOS via OpenAL 2023-06-10 12:05:13 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
2090cba743 Fix crash when using multiple audio clips streaming with XAudio2 backend 2023-04-22 13:01:05 +02:00
Wojtek Figat
8d0cfcf05d Fix missing initial audio source volume setup for XAudio2 2023-04-22 12:26:10 +02:00
Wojtek Figat
3e8a29cdd5 Improve XAudio2 backend playback quality for spatial multi-channel sounds 2023-04-21 15:59:41 +02:00
Wojtek Figat
3d16f97e4c Improve audio source setup clip after all properties are read 2023-04-21 15:59:18 +02:00
Wojtek Figat
8457687025 Add Pan to Audio Source for stereo panning 2023-04-21 15:58:22 +02:00
Wojtek Figat
eb613d3e8a Add DopplerFactor to Audio Source 2023-04-20 16:01:27 +02:00
Wojtek Figat
8cfc14f4b1 Add EnumAddFlags for easy flags appending 2023-04-20 15:21:47 +02:00
Wojtek Figat
1ffe8a7b60 Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
Wojtek Figat
094a3cfe5a Refactor 3d audio for good spatial sound quality 2023-04-20 14:54:12 +02:00
Wojtek Figat
d719ef8d03 Fix crash when reimporting audio clip while it's being played 2023-04-20 10:56:57 +02:00
Wojtek Figat
dd9fa6e949 Fix OpenAL and XAudio2 audio backend listener/source velocity to prevent too strong Doppler effect 2023-04-19 23:24:43 +02:00
Wojtek Figat
552ce3e495 Add AudioDataInfo.Length 2023-04-19 15:15:28 +02:00
Wojtek Figat
1e1c296300 Cleanup HRTF support code #963 2023-04-19 13:12:27 +02:00
Wojtek Figat
c615ad18a8 Build deps for iOS 2023-03-16 22:13:37 +01:00
Wojtek Figat
0ba261d338 Add iOS platform (refactor Mac into shared Apple platform impl) 2023-03-15 20:58:23 +01:00
envision3d
b450c65c93 fix incorrect audio direction calculation 2023-03-05 03:50:51 -06:00
envision3d
4ce89f56cc implement openal hrtf audio support
- upgrade openal version
        - add support to create openal context with hrtf enabled
        - add option in audio settings for hrtf enablement
        - add static property on Audio class for runtime toggling of hrtf
	- fix bug with left/right and front/back being reversed
2023-03-04 20:37:56 -06:00
Wojtek Figat
c09afe55a3 Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings 2023-02-05 12:49:15 +01:00
PrecisionRender
0461a78cdb Fix audio settings not applying doppler factor 2023-01-24 22:14:45 -06:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Preben Eriksen
de2374ad40 Merge commit 'b02020f8017bb4f3f22440bc39b60857ab364179' into PE-1.4-5
* commit 'b02020f8017bb4f3f22440bc39b60857ab364179':
  PE: AudioSource - Stop() folowed by Play() now act like a restart.
2022-11-28 12:56:30 +01:00