Wojtek Figat
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5e5497ff18
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Add Tags.Find utility
#2492
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2024-04-26 19:06:39 +02:00 |
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Wojtek Figat
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16f1e8a3e1
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Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
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2024-04-25 18:01:57 +02:00 |
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Wojtek Figat
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3641e156ee
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Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
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2024-04-25 17:18:54 +02:00 |
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8c2e7bccaa
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Delete Prefab default instance when scripting unloads
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2024-04-23 22:14:06 +03:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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4dcdd8b5f7
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Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
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2024-04-20 20:58:55 +03:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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5e086809ae
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Fix crash on prefab preview with lightmap in use
#2454
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2024-04-20 15:51:20 +02:00 |
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Wojtek Figat
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e53ab10145
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Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
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2024-04-17 13:31:12 +02:00 |
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Wojtek Figat
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26c2b33fc0
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Fix large world compile
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2024-04-16 16:34:38 +02:00 |
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Wojtek Figat
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ce67c3a98d
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Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
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2024-04-16 12:00:05 +02:00 |
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Wojtek Figat
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37a02e3a7e
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Minor tweaks
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2024-04-15 14:35:35 +02:00 |
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Wojtek Figat
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a3c088bb05
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Fix Bone Socket transform when Animated Model pose is not yet evaluated
#2341
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2024-03-20 17:41:25 +01:00 |
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Wojtek Figat
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6b35c0a161
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-03-19 20:23:34 +01:00 |
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Wojtek Figat
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9e54827cb3
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Cleanup code #2213
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2024-03-19 20:13:41 +01:00 |
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Wojtek Figat
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e12919da98
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Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count
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2024-03-12 13:05:02 +01:00 |
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Wojtek Figat
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d719c381ea
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Merge remote-tracking branch 'origin/master' into 1.8
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2024-03-11 23:49:33 +01:00 |
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Wojtek Figat
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d390938fb6
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Minor improvements to usability
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2024-03-08 14:39:18 +01:00 |
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Wojtek Figat
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28da656ed1
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Fix preserving actors hierarchy order when performing undo of actor removal
#1751
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2024-03-05 16:30:50 +01:00 |
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Wojtek Figat
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470c108ed9
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Fix bug with saving Missing Script into file
#1995
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2024-02-26 21:58:31 +01:00 |
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Wojtek Figat
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2f87b87b45
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Minor fixes
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2024-02-26 20:23:18 +01:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wojtek Figat
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e5cfd872b2
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Simplify math codebase
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2024-02-20 17:52:51 +01:00 |
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Wojtek Figat
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10180de9c6
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
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2024-02-19 22:26:16 +01:00 |
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Wojtek Figat
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e985d10b62
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Fix nested prefabs instance building logic
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2024-02-19 19:03:11 +01:00 |
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Wojtek Figat
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4c082ef17f
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Codestyle fixes
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2024-02-19 14:59:02 +01:00 |
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Wojtek Figat
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2cce7522de
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Merge branch 'optimize-actors-search' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-optimize-actors-search
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2024-02-18 20:31:04 +01:00 |
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Wojtek Figat
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dad3d185f1
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Merge branch 'add-activeOnly-to-getactors' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add-activeOnly-to-getactors
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2024-02-18 20:17:33 +01:00 |
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Wojtek Figat
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9335925b48
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Simplify code #1949
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2024-02-18 20:16:20 +01:00 |
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Wojtek Figat
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0d6f85ba6c
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Merge branch 'getprefabroot' of https://github.com/Menotdan/FlaxEngine into Menotdan-getprefabroot
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2024-02-18 20:13:30 +01:00 |
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Wojtek Figat
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c81ef9b26f
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Add hiding Actor's Transform for UIControlActor
#382
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2024-02-17 23:48:30 +01:00 |
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Wojtek Figat
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082768d08c
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Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
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2024-02-07 23:39:02 +01:00 |
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Wojtek Figat
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6cd9895427
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Merge remote-tracking branch 'origin/master' into 1.8
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2024-02-07 09:40:45 +01:00 |
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Wojtek Figat
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69b7a10c1f
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Add Stopwatch for accurate duration measuring
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2024-01-28 20:31:03 +01:00 |
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Wojtek Figat
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ecf593e7a4
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Remove unused SaveTime/LoadTime from Scene
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2024-01-28 20:28:29 +01:00 |
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Wojtek Figat
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1094abce5a
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Fix crash when finding actor or level with empty name text
#2161
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2024-01-10 12:12:11 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
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2024-01-05 21:42:28 +01:00 |
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Wojtek Figat
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b6337c748c
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Fix stopping slot animations and playing the same frame
#1927
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2024-01-05 17:11:41 +01:00 |
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Menotdan
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4839ef5ddc
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Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
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2023-12-31 19:42:13 -05:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
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2023-12-31 15:09:07 -05:00 |
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Wojtek Figat
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4e34524a08
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Add profile event
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2023-12-19 13:02:48 +01:00 |
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Wojtek Figat
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bc2e130281
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Fix calling script OnDestroy when removing actors or scripts from the scene
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2023-12-18 21:43:13 +01:00 |
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Wojtek Figat
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7bcf78d0c0
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Fix various crashes
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2023-12-17 12:38:09 +01:00 |
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Wojtek Figat
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efebb29ac0
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Minor tweak for #2003
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2023-12-16 12:49:39 +01:00 |
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Wojtek Figat
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9c4857a205
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Fix typo in Tag comparison function
#2081
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2023-12-15 15:54:18 +01:00 |
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Wojtek Figat
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a1e13cd2c8
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Fix MissingScript to be added only when object type exists (skip for prefab instances)
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2023-12-14 10:47:49 +01:00 |
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Wojtek Figat
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e0a085adfe
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Add support for loading prefab instance if the root was changed or deleted
#2050
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2023-12-14 10:47:22 +01:00 |
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Wojtek Figat
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1874382816
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Various fixes to prefabs
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2023-12-13 11:05:29 +01:00 |
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