Commit Graph

6488 Commits

Author SHA1 Message Date
Wojtek Figat
c7c1bbe35f Fix half res depth buffer regression from 192d3d1a8e 2026-01-20 12:01:03 +01:00
Wojtek Figat
192d3d1a8e Optimize SSAO rendering with depth bounds and half-res depth buffer 2026-01-20 00:22:27 +01:00
Wojtek Figat
877d57681d Optimize reflection probes, lights and shadow projections rendering with depth bounds test 2026-01-19 22:14:59 +01:00
Wojtek Figat
0a9bc084f4 Fix deprecated macro usage 2026-01-19 17:45:30 +01:00
Wojtek Figat
ec4f8ce239 Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials 2026-01-19 17:45:18 +01:00
Wojtek Figat
d049a16882 Add support for Depth Bounds test in all graphics APIs 2026-01-19 17:44:45 +01:00
Wojtek Figat
0072e21ffa Add ProfilerGPU.Dump command for GPU frame profiling log 2026-01-18 16:38:15 +01:00
Wojtek Figat
f44dde89db Fix missing vertex counting in draws (use index count to approx) 2026-01-18 16:24:15 +01:00
Wojtek Figat
e67b705397 Deprecate GPUTimerQuery in favor of new queries API 2026-01-16 13:39:28 +01:00
Wojtek Figat
847f6411e7 Migrate ProfilerGPU to new lightweight queries API 2026-01-16 13:24:56 +01:00
Wojtek Figat
0d7c04682d Fix parsing else preprocessor and && conditions in bindings generator 2026-01-16 12:48:58 +01:00
Wojtek Figat
baf068330c Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development 2026-01-16 12:48:05 +01:00
Wojtek Figat
593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
Wojtek Figat
9ac231c403 Add new GPU Query API that is lightweight and supports occlusion queries 2026-01-16 10:40:30 +01:00
Wojtek Figat
d2d7a871ce Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter 2026-01-14 14:00:54 +01:00
Wojtek Figat
18778aa511 **Add Box Projection to Environment Probe** for better indoor areas 2026-01-14 09:49:01 +01:00
Wojtek Figat
b7e32e13ab Add CaptureOffset to Environment Probe 2026-01-13 14:53:48 +01:00
Wojtek Figat
610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
Wojtek Figat
2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
Wojtek Figat
14842183f2 Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
2026-01-13 13:12:19 +01:00
Wojtek Figat
b4b13d8dd4 Fix crash when showing cube or volume texture in GPUTextureBrush 2026-01-13 10:36:26 +01:00
Wojtek Figat
e3d1e8a5ea Add View button to edit Environment Probe texture asset 2026-01-13 10:36:07 +01:00
Wojtek Figat
d9f90f726b Optimize reflection probes rendering by using depth test to reject occluded pixels early 2026-01-13 10:35:29 +01:00
Wojtek Figat
e0062a6ff1 Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
2026-01-13 09:07:22 +01:00
Wojtek Figat
840835fad2 Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize 2026-01-12 21:34:52 +01:00
Wojtek Figat
32cae3aacd Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes 2026-01-12 21:33:03 +01:00
Wojtek Figat
05e7e6630c Fix missing material graph references
#3839
2026-01-12 21:28:45 +01:00
Wojtek Figat
e60bd165f4 Disable Linear color space until it's ready for production 2026-01-12 18:50:19 +01:00
Wojtek Figat
223d4f64eb Add GammaColorSpace to Graphics for simplicity 2026-01-12 18:49:10 +01:00
Wojtek Figat
827ad85651 Fix sRGB between Linear conversion to remain Alpha unchanged 2026-01-12 16:08:50 +01:00
Wojtek Figat
69c5d65318 Add Linear to sRGB and sRGB to Linear nodes to materials 2026-01-12 15:54:52 +01:00
Wojtek Figat
b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
Wojtek Figat
5dbaf3f94e Fix to not crash after unhandled exception
#3570
2026-01-11 23:23:04 +01:00
Wojtek Figat
890df65970 Add input GamepadButtonDown and GamepadButtonUp events
#3626
2026-01-11 22:34:57 +01:00
Wojtek Figat
ab6dfca36e Fix broken DrawWireTriangles
#3650
2026-01-11 22:23:49 +01:00
Wojtek Figat
72bb2dd932 Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
2026-01-11 22:17:50 +01:00
Wojtek Figat
27896b6410 Add view flag to hide particles drawing
#3840
2026-01-11 22:06:30 +01:00
Wojtek Figat
4b9fa0dcf5 Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen 2026-01-09 10:24:38 +01:00
Wojtek Figat
6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
Wojtek Figat
450b998a29 Merge branch 'master' into 1.12 2026-01-07 23:15:13 +01:00
Wojtek Figat
688d9c77cb Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued 2026-01-07 18:24:48 +01:00
Wojtek Figat
d71ea5a72b DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw 2026-01-07 17:57:03 +01:00
Wojtek Figat
01e3ece2af Remove leftover debug 2026-01-06 23:31:32 +01:00
Wojtek Figat
d60484b917 Merge remote-tracking branch 'origin/master' 2026-01-06 14:35:58 +01:00
Wojtek Figat
76b869146d Fix missing scripting api tag on MeshAccessor::Stream 2026-01-06 00:03:35 +01:00
Wojtek Figat
32e725392b Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill 2026-01-06 00:01:17 +01:00
Wojtek Figat
0975ac2a25 Fix odd typo in DDGI inactive probes flood fill 2026-01-05 18:02:05 +01:00
Wojtek Figat
cf3bcc4549 Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734 Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00