Wojciech Figat
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2b9aa0cf71
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Fix typos
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2022-04-15 09:59:37 +02:00 |
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Wojciech Figat
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d52e70af6c
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Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
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2022-04-14 16:26:45 +02:00 |
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Wojciech Figat
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0668a23167
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Add direct lighting rendering into Global Surface Atlas
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2022-04-13 16:26:19 +02:00 |
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Wojciech Figat
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e8774ebd29
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Fixes and improvements for global sdf and global surface atlas
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2022-04-11 16:15:28 +02:00 |
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Wojciech Figat
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bd48829a09
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Improve quality for atlas sampling
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2022-04-11 10:36:39 +02:00 |
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Wojciech Figat
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7735849b7f
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Add Global Surface Atlas sampling
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2022-04-08 13:54:31 +02:00 |
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Wojciech Figat
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da4008575b
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Progress on surface atlas sampling
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2022-04-07 17:16:06 +02:00 |
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Wojciech Figat
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49a67be419
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Add objects culling in Global Surface Atlas
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2022-04-06 16:56:04 +02:00 |
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Wojciech Figat
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60d6e6b9ce
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Add dirty tiles clearing before mesh rasterization to Global Surface Atlas
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2022-04-05 17:22:45 +02:00 |
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Wojciech Figat
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016b96e9f0
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Add objects rasterization to Global Surface Atlas
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2022-04-04 17:13:31 +02:00 |
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Wojciech Figat
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63b8b0cb50
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Add GlobalSurfaceAtlas pass to Renderer (wip)
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2022-03-29 15:07:00 +02:00 |
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Wojciech Figat
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787e7b423c
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Add additional HitNormal feature to Global SDF trace output
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2022-03-29 15:06:54 +02:00 |
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Wojciech Figat
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c41a446ae9
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Add Rotate Vector node to Visject Surface graphs
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2022-03-28 15:02:32 +02:00 |
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Wojciech Figat
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2b83975ea2
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Add support for implicit casting from Quaternion to other types in shaders
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2022-03-28 14:48:21 +02:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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6c4e61a924
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Add SampleGlobalSDFGradient to get normal vector of Global SDF
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2022-03-25 12:53:30 +01:00 |
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Wojciech Figat
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1271a337c5
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Fix sampling Global SDF if unsupported (return large distance)
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2022-03-25 11:42:39 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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8c075c78cb
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Add LineHitBox to Collisions.hlsl
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2022-02-21 20:15:07 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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25c7909e30
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Fix radial lights
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2021-12-13 17:32:00 +01:00 |
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Wojciech Figat
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55c015de4b
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Fix VolumetricFog regression from 4b9001abf2
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2021-12-08 16:53:31 +01:00 |
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Wojciech Figat
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4b9001abf2
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Fix spot lights rendering on D3D12
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2021-12-07 18:23:06 +01:00 |
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Wojciech Figat
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b44b8955b3
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Fix depth of field blur artifacts on upper and left screen edges
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2021-12-07 18:23:04 +01:00 |
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Wojtek Figat
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e8b680c78b
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Add ps5 changes
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2021-11-21 19:02:37 +01:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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0bd5f63ae4
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Use single color materialinstead of shader for LOD Preview
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2021-10-07 09:29:22 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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3dff9196c2
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Add LOD Preview debug view mode
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2021-10-05 21:54:19 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
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fc31565f12
|
Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
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Wojtek Figat
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6f8e18f5b3
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Add faked lighting to improve Debug Draw solid shapes rendering readability
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2021-07-14 14:51:50 +02:00 |
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Wojtek Figat
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e0a2904dbf
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Fix terrain normal mapping issue
#562
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2021-06-30 14:13:37 +02:00 |
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Wojtek Figat
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39f50726a6
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Fix lightmaps bake on D3D12
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2021-06-08 15:21:37 +02:00 |
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Wojtek Figat
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2e93a7fd08
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Add support for Geometry Shaders on Vulkan
#136
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2021-05-18 11:41:18 +02:00 |
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Wojtek Figat
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5a7efe9019
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Fix Volumetric Fog particle material CB0 binding issue
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2021-05-17 13:51:14 +02:00 |
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Wojtek Figat
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dbb42e9805
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Fix minor warnings in shaders
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2021-05-15 14:19:40 +02:00 |
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Wojtek Figat
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cf799c2198
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Fix BitonicSort constant buffer size error on Vulkan due to structure padding
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2021-04-28 15:53:12 +02:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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Wojtek Figat
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fb84aa2c4b
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Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix
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2021-01-11 15:34:41 +01:00 |
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Wojtek Figat
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ba1a246a90
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Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix
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2021-01-11 15:33:45 +01:00 |
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Wojtek Figat
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6adb489276
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Fix PCF shadow uvs vector trunc warning
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2021-01-05 14:17:20 +01:00 |
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VNC
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6ab300025b
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Fixed a ton of typos
|
2021-01-05 02:13:15 +01:00 |
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W2.Wizard
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f7c17d96ce
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Fixed a typo
|
2021-01-05 01:06:42 +01:00 |
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Wojtek Figat
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cc399b51f0
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Merge branch 'copyright' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-copyright
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2021-01-03 20:27:08 +01:00 |
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Wojtek Figat
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23c51694c7
|
Reimplement Motion Blur
|
2021-01-03 20:13:09 +01:00 |
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