Wojtek Figat
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35d1d97840
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Rename NumberCategoryAttribute to ValueCategoryAttribute
#2213
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2024-03-19 18:30:02 +01:00 |
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Wojtek Figat
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911251cb20
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Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
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2024-03-19 18:04:01 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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e5cfd872b2
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Simplify math codebase
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2024-02-20 17:52:51 +01:00 |
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Wojtek Figat
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8fa8eeb094
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Optimize Matrix decomposition to use Matrix3x3 for rotation
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2024-02-20 17:51:48 +01:00 |
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nothingTVatYT
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a0741dd9de
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units for quaternion, transform and more collider values
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2024-01-29 08:24:55 +01:00 |
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Wojtek Figat
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b2b10ce7da
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Fix various core types to be trivially constructible as properly POD-type
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2023-07-18 18:20:11 +02:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a8a34b391b
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Fix compilation
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2022-07-03 16:18:43 +02:00 |
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Wojtek Figat
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995e5bc6ff
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Add more utility methods to Transform and Matrix3x3
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2022-06-16 10:50:53 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojtek Figat
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2eb51f9a83
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Reformat code in Math libary
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2022-05-21 20:04:12 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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intolerantape
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eb928091b6
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Added GetForward() and GetBackward() methods to Transform class.
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2021-09-29 20:46:47 -07:00 |
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Wojtek Figat
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5a402df3ff
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Add Add/Subtract methods to Transform
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2021-01-27 15:07:02 +01:00 |
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Wojtek Figat
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dda5f26d89
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Add Transform.LocalToWorldVector and Transform.WorldToLocalVector
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2021-01-26 12:11:41 +01:00 |
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Wojtek Figat
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fe78fa7575
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Add Spline
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2021-01-25 10:41:53 +01:00 |
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Wojtek Figat
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fd268f4e15
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Add missing FLAXENGINE_API expose macro to engine math types
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2021-01-12 19:00:54 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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