Wojtek Figat
|
cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
568a69081d
|
Fix animated model skinning precision issues
#2460
|
2024-04-22 13:18:52 +02:00 |
|
Wojtek Figat
|
b4547ec4d2
|
Minor fixes
|
2024-04-10 11:03:33 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Wojtek Figat
|
2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
|
2024-03-26 11:29:01 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
aa8d6f7c79
|
Fix ribbon particles triangle indices ordering to prevent artifacts
|
2023-02-03 13:30:48 +01:00 |
|
Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojtek Figat
|
62cf8bebd0
|
Bump up materials version after merge of two upgrades
|
2022-11-22 20:09:59 +01:00 |
|
Wojtek Figat
|
c55d38534d
|
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
|
2022-11-21 23:45:13 +01:00 |
|
Wojtek Figat
|
eb281a7574
|
Additional improvements to scene rendering
|
2022-11-15 22:39:03 +01:00 |
|
Wojtek Figat
|
a6e9abfceb
|
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
|
2022-08-01 22:58:22 +02:00 |
|
Wojtek Figat
|
6cf91b1da4
|
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
|
2022-07-29 16:58:33 +02:00 |
|
Wojciech Figat
|
2a53143bc4
|
Add new mode to Screen Space Reflections for DDGI Scene tracing
|
2022-07-21 09:41:38 +02:00 |
|
Wojtek Figat
|
37295e1ec7
|
Update engine assets
|
2022-06-14 23:23:04 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
f7e48d9b23
|
Add shader getter to IMaterial interface
|
2022-05-12 13:47:19 +02:00 |
|
Wojtek Figat
|
58491e6d23
|
Add **Screen Space Reflections for transparent materials**
|
2022-04-12 22:16:06 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
babe19a3d6
|
Update material shaders version
|
2021-10-07 15:06:43 +02:00 |
|
Wojtek Figat
|
e0a2904dbf
|
Fix terrain normal mapping issue
#562
|
2021-06-30 14:13:37 +02:00 |
|
Wojtek Figat
|
a3dfb1c5d3
|
Add support for using per-texture group sampler in Materials
|
2021-06-29 16:16:56 +02:00 |
|
Wojtek Figat
|
94f50ce8cb
|
Cleanup some headers in Graphics module
|
2021-06-18 16:38:44 +02:00 |
|
Wojtek Figat
|
9cba6bad6d
|
Add support for rendering into 3d textures on Vulkan
#136
|
2021-05-18 11:40:38 +02:00 |
|
Wojtek Figat
|
05f919c50f
|
Optimization and tweaks
|
2021-05-02 11:25:33 +02:00 |
|
Wojtek Figat
|
d05204cb91
|
Fix missing lightmap uvs calc in vertex shader
|
2021-02-16 15:55:10 +01:00 |
|
Wojtek Figat
|
d8304a2178
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 14:54:29 +01:00 |
|
Wojtek Figat
|
01777a2c1b
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:22:47 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|