Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
7cbafcd86b
Implement C# AOT process for .NET 7 for Windows platform
2023-03-31 14:41:42 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojtek Figat
7d4bf8356e
Update to the latest Platform::CreateProcess
2023-03-22 14:18:52 +01:00
Wojtek Figat
0cf40729fa
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-19 15:04:02 +01:00
Wojtek Figat
b6aa38569f
Fix app image exporting to favor CPU data and prevent issues
2023-02-19 14:59:40 +01:00
Wojtek Figat
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
Wojtek Figat
adfe3ad165
Add SortOrder to drawable object types for transparency sorting override
2023-01-26 18:37:40 +01:00
Wojtek Figat
e779c3ca17
Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7
2023-01-25 20:13:34 +01:00
Wojtek Figat
bde3b98582
Merge branch 'change-filter-length' of https://github.com/Tryibion/FlaxEngine into Tryibion-change-filter-length
2023-01-24 19:34:54 +01:00
Wojciech Figat
c9c35eb74e
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-24 09:25:45 +01:00
Chandler Cox
bc7f9f7534
changed min length to 1 to start filtering after first character is entered.
2023-01-23 20:05:34 -06:00
Wojtek Figat
9e90cb260a
Add support for custom icons for actors in ViewportIconsRenderer
2023-01-23 23:43:59 +01:00
Wojciech Figat
7b20bc38a4
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
eff24ed836
Add support for editing path to the asset within AssetRefEditor
2023-01-15 23:05:58 +01:00
Wojtek Figat
50fb39d238
Merge remote-tracking branch 'origin/master' into 1.5
2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
...
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a450990ee2
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix
2023-01-13 12:20:57 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
Chandler Cox
7c3d5d739a
small fix
2022-12-29 21:11:40 -06:00
Chandler Cox
cf908fcfeb
changed to change it in property UI
2022-12-29 21:11:39 -06:00
Wojtek Figat
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Chandler Cox
0220c8ced1
fixed skylight to use skylight icon
2022-12-28 12:53:08 -06:00
Wojtek Figat
c48a81a068
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8762e8ad15
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/Utilities/Utils.cs
2022-12-28 16:59:11 +01:00
Wojtek Figat
a570d6d178
Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
2022-12-20 21:11:38 +01:00
Wojciech Figat
580f4120dc
Update nunit for Unit Tests running with .net7
2022-12-20 18:21:45 +01:00
Chandler Cox
e725533ba7
Changed all search boxes to new class.
2022-12-15 21:18:49 -06:00
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
Wojtek Figat
c514aad9a3
Code style fix
...
#818
2022-11-21 16:11:35 +01:00
Chandler Cox
3ac77121f5
made readonly text and fixed sizing
2022-11-06 13:45:06 -06:00
Chandler Cox
6ace0961b3
added to resize the x and y on text changed
2022-11-04 10:57:47 -05:00
Chandler Cox
c817b63927
made it easier to scroll and resize the material source window. and added the ability to change if the text can be scrolled in the text box
2022-11-04 10:53:29 -05:00
Wojtek Figat
2a3316ac5e
Marge Visual Script groups for structures (eg. double ActionConfig group)
2022-07-23 00:53:57 +02:00
Wojtek Figat
9f7f764359
Format code
2022-07-18 22:38:01 +02:00
Wojtek Figat
9ff0ad4734
Fix order of Large Worlds Real using
2022-07-18 20:20:12 +02:00
Wojtek Figat
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
...
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
Wojtek Figat
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
Wojtek Figat
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
Wojtek Figat
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
Wojciech Figat
551459022d
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00