Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
dadb9207b9
Fix Json asset cooking to properly serialize whole asset data even if modified at runtime
2023-03-13 16:00:27 +01:00
Wojtek Figat
95748744a4
Add logging missing asset type on failed load
2023-03-13 14:23:23 +01:00
Wojtek Figat
987e680908
Fix warning on Asset::WaitForLoaded` when loading failed before
2023-03-03 17:43:55 +01:00
Wojtek Figat
0cf40729fa
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-19 15:04:02 +01:00
Wojtek Figat
ec8df18ee4
Remove not important warning
2023-02-17 02:17:25 +01:00
Wojtek Figat
7dc83b5472
Fix compilation warning
2023-02-16 22:59:31 +01:00
Wojtek Figat
969053a240
Add JsonAsset.Save to fix saving new tag
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#885
2023-02-16 14:32:52 +01:00
Wojtek Figat
30fa911832
Merge remote-tracking branch 'origin/master' into dotnet7
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# Conflicts:
# README.md
2023-02-16 09:54:22 +01:00
Wojtek Figat
ab3e4afb53
Merge branch 'fix_thread_join' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_thread_join
2023-02-15 15:33:44 +01:00
Wojtek Figat
cb83de4769
Fix compilation issues with various C++ scripting cases
2023-02-13 16:05:14 +01:00
Wojtek Figat
ac59cc4633
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-13 10:05:51 +01:00
Wojtek Figat
82823d6945
Various improvements and fixes
2023-02-09 20:05:46 +01:00
Wojtek Figat
0270772463
Merge remote-tracking branch 'origin/master' into dotnet7
2023-02-06 10:02:13 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
c39d1283f8
Add sort order for custom model drawing
2023-01-31 09:29:04 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
b0bc1fa310
Fix error when joining exited threads
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The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
Wojciech Figat
7b20bc38a4
Merge branch '1.5' into dotnet7
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
2023-01-17 11:52:52 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
59ba9102a6
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
2023-01-12 15:15:40 +01:00
Wojciech Figat
eebc4951de
Merge branch '1.5' into dotnet7
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# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
9f76e9e230
Hide types in unloaded scripting assemblies
2023-01-09 15:20:24 +02:00
Wojciech Figat
d3cdca6b33
Merge remote-tracking branch 'origin/1.5' into dotnet7
2023-01-02 10:37:04 +01:00
Wojciech Figat
e48b642101
Minor code cleanup
2023-01-02 10:36:57 +01:00
Wojtek Figat
4afa59a783
Fix missing scripting and serialization extensions for SceneReference usage in scripts
2023-01-01 19:15:59 +01:00
Wojtek Figat
084fe6f063
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
2023-01-01 18:55:09 +01:00
Wojciech Figat
af7b53814d
Merge remote-tracking branch 'origin/1.5' into dotnet7
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
2022-12-30 09:24:10 +01:00
Wojtek Figat
0e1da59f0c
Fix loading materials when using Null renderer
...
Regression from dbcb333ba9
2022-12-29 23:35:47 +01:00
Wojtek Figat
c48a81a068
Merge branch '1.5' into dotnet7
...
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00
Wojciech Figat
9a5c105db9
Merge branch '1.5' into dotnet7
2022-12-21 10:35:58 +01:00
Wojciech Figat
c38eda5799
Fixes for compilation
2022-12-14 14:04:14 +01:00
Wojciech Figat
d4601ecb44
Add memory usage query for various asset types
2022-12-09 15:48:43 +01:00
Wojciech Figat
ed700cb070
Add **Assets profiler** to Editor
2022-12-09 15:46:01 +01:00
Wojciech Figat
7f0c73606c
Improve naming various GPU resources
2022-12-09 11:27:41 +01:00
Wojciech Figat
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
Wojtek Figat
df45ac46b1
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
Wojciech Figat
0f19fc64fd
Add SceneReference to C++ scripting API
2022-12-02 10:05:07 +01:00
2227642c13
Fix JsonAsset instantiation after script reload
2022-11-27 14:47:02 +02:00
Wojtek Figat
835a230323
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
2022-11-27 12:06:31 +01:00
96dc279ebd
Implement .NET 7 runtime support and bindings generation
2022-11-26 14:37:07 +02:00
Wojtek Figat
dbcb333ba9
Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
2022-11-24 09:58:46 +01:00
Wojtek Figat
93c0dd704e
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
Wojciech Figat
0c9001e3d1
Fixes
2022-11-03 08:53:09 +01:00
Preben Eriksen
1d9f5e8cfe
PE: Fixed - flax storage crash , happened quit often on my system.
2022-10-31 16:07:43 +01:00