Commit Graph

5839 Commits

Author SHA1 Message Date
Wojtek Figat
edaed7bda1 Add missing layout for ribbon vertex buffer 2025-01-07 16:12:11 +01:00
Wojtek Figat
bff25a8dd8 Merge branch 'mat-warn-wrong-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-warn-wrong-type 2025-01-06 23:57:59 +01:00
Wojtek Figat
3b4d4d234d Fix LOD Preview regression due to new instancing logic 2025-01-06 22:49:27 +01:00
Wojtek Figat
db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
Chandler Cox
7eb2088af0 Use Variant::CanCast() for type check. 2025-01-06 15:40:38 -06:00
Wojtek Figat
29bfef677f Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
2025-01-05 23:49:44 +01:00
Wojtek Figat
933fac6c13 Add Slice to Span and sue it to make code cleaner 2025-01-05 17:41:27 +01:00
Wojtek Figat
78cf1a4948 Use MeshDataCache in vertex painting tool 2025-01-05 16:45:30 +01:00
Wojtek Figat
792d322818 Missing change for 6f04231b31 2025-01-05 00:17:52 +01:00
Wojtek Figat
6f04231b31 Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS 2025-01-04 21:04:18 +01:00
Chandler Cox
04fc118ddf Small fixes. 2025-01-04 11:45:08 -06:00
MrCapy0
5aa5c97e4c Add "root" parameter to Level.GetScripts() 2025-01-04 09:43:33 -04:00
Wojtek Figat
4f42fb2302 Update other graphics apis to match missing vertex shader inputs merging 2025-01-04 10:55:55 +01:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Wojtek Figat
7b7dd9d142 Improve GPU vertex layout binding in case of missing element from the mesh 2025-01-03 01:09:25 +01:00
Wojtek Figat
348f17479d Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices 2025-01-03 01:07:33 +01:00
Wojtek Figat
1e262b69cc Add Task::WaitAll with a span of tasks and wrap around profiler macro 2025-01-03 01:05:56 +01:00
Chandler Cox
f2e4fe300b Change color for readonly text. Fix selection still showing when text box is not focused. 2024-12-31 12:56:43 -06:00
Chandler Cox
757b8ff855 Fix local origin option with multi-mesh import. 2024-12-31 00:50:42 -06:00
Chandler Cox
f71e731e54 Add saving and loading. 2024-12-30 23:42:32 -06:00
Chandler Cox
cb6ab6a647 Fix comment 2024-12-30 22:14:18 -06:00
Chandler Cox
899528e087 Add invert options for texture imports for Red, Blue, and Alpha channels. 2024-12-30 21:27:03 -06:00
Chandler Cox
c79cd82fd4 Fix code warnings. 2024-12-30 18:59:45 -06:00
Chandler Cox
711fc80d8c Fix comment. 2024-12-30 16:46:42 -06:00
Chandler Cox
e6450bfc7a Add ControlReference for easier UI referencing. 2024-12-30 16:36:10 -06:00
Wojtek Figat
3151e47722 Fix missing material instance load failure when parameters load fails 2024-12-29 23:21:26 +01:00
Wojtek Figat
ab99a25cee Update mesh config defines to match a single format 2024-12-29 23:03:09 +01:00
Wojtek Figat
668f3fa68d Update read and write streaming api to use the newest format 2024-12-29 23:00:40 +01:00
Wojtek Figat
fee0ab74ff Update old doc comments 2024-12-28 21:31:21 +01:00
Chandler Cox
88703d721b Warn if wrong type while setting material parameter. 2024-12-23 16:51:37 -06:00
Wojtek Figat
723a882824 Merge more code together for meshes 2024-12-23 23:28:01 +01:00
Wojtek Figat
9f648caac8 Remove deprecated asset data upgrades and old model vertex structures 2024-12-20 00:48:01 +01:00
Wojtek Figat
0f847335c3 Fix typo on mac 2024-12-19 14:56:22 +01:00
Wojtek Figat
12f3f00f9f Fix log file spam and limit size to 1GB
#2980
2024-12-19 13:21:47 +01:00
Wojtek Figat
1bf29c042b Refactor models and meshes to share more code in a base class 2024-12-19 00:20:08 +01:00
Wojtek Figat
8eaa906e0c Remove some redundant code 2024-12-18 18:39:58 +01:00
Wojtek Figat
5b98603c16 Fix incorrect vertex layout stride calculation 2024-12-18 18:38:47 +01:00
Wojtek Figat
80299c8552 Add stride to GPUVertexLayout 2024-12-17 15:58:26 +01:00
Wojtek Figat
9ad1a9bfd0 Merge branch 'feature/negative-model-import-reverse-winding' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-feature/negative-model-import-reverse-winding 2024-12-16 23:00:24 +01:00
Wojtek Figat
fa8f50ead1 Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
2024-12-16 22:52:05 +01:00
Wojtek Figat
d1ac9cd2bc Minor fixes 2024-12-16 20:07:53 +01:00
Wojtek Figat
59b4755379 Move mesh code to shared base class and reordanize files 2024-12-16 20:07:42 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
666efb7675 Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor 2024-12-13 14:56:20 +01:00
Wojtek Figat
fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
Gary M
c6b7077c2d Remove unnecessary comments 2024-12-12 22:23:21 -08:00
Gary M
21d1419e74 Added import option to reverse winding order 2024-12-12 22:19:55 -08:00
Chandler Cox
873491eca2 Fix CPU particle code. 2024-12-12 21:07:00 -06:00
Chandler Cox
3ba1ebb847 Add rotate position shape as particle module. 2024-12-12 20:41:11 -06:00
Wojtek Figat
cedf4b1eb5 Remove GPUShaderProgramsContainer to simplify GPUShader 2024-12-11 15:08:13 +01:00