Wojtek Figat
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edaed7bda1
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Add missing layout for ribbon vertex buffer
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2025-01-07 16:12:11 +01:00 |
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Wojtek Figat
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bff25a8dd8
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Merge branch 'mat-warn-wrong-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-warn-wrong-type
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2025-01-06 23:57:59 +01:00 |
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Wojtek Figat
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3b4d4d234d
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Fix LOD Preview regression due to new instancing logic
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2025-01-06 22:49:27 +01:00 |
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Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Chandler Cox
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7eb2088af0
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Use Variant::CanCast() for type check.
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2025-01-06 15:40:38 -06:00 |
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Wojtek Figat
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29bfef677f
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Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
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2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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78cf1a4948
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Use MeshDataCache in vertex painting tool
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2025-01-05 16:45:30 +01:00 |
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Wojtek Figat
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792d322818
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Missing change for 6f04231b31
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2025-01-05 00:17:52 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Chandler Cox
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04fc118ddf
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Small fixes.
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2025-01-04 11:45:08 -06:00 |
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MrCapy0
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5aa5c97e4c
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Add "root" parameter to Level.GetScripts()
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2025-01-04 09:43:33 -04:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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1e262b69cc
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Add Task::WaitAll with a span of tasks and wrap around profiler macro
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2025-01-03 01:05:56 +01:00 |
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Chandler Cox
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f2e4fe300b
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Change color for readonly text. Fix selection still showing when text box is not focused.
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2024-12-31 12:56:43 -06:00 |
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Chandler Cox
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757b8ff855
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Fix local origin option with multi-mesh import.
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2024-12-31 00:50:42 -06:00 |
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Chandler Cox
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f71e731e54
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Add saving and loading.
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2024-12-30 23:42:32 -06:00 |
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Chandler Cox
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cb6ab6a647
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Fix comment
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2024-12-30 22:14:18 -06:00 |
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Chandler Cox
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899528e087
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Add invert options for texture imports for Red, Blue, and Alpha channels.
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2024-12-30 21:27:03 -06:00 |
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Chandler Cox
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c79cd82fd4
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Fix code warnings.
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2024-12-30 18:59:45 -06:00 |
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Chandler Cox
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711fc80d8c
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Fix comment.
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2024-12-30 16:46:42 -06:00 |
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Chandler Cox
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e6450bfc7a
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Add ControlReference for easier UI referencing.
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2024-12-30 16:36:10 -06:00 |
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Wojtek Figat
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3151e47722
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Fix missing material instance load failure when parameters load fails
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2024-12-29 23:21:26 +01:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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fee0ab74ff
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Update old doc comments
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2024-12-28 21:31:21 +01:00 |
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Chandler Cox
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88703d721b
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Warn if wrong type while setting material parameter.
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2024-12-23 16:51:37 -06:00 |
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Wojtek Figat
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723a882824
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Merge more code together for meshes
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2024-12-23 23:28:01 +01:00 |
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Wojtek Figat
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9f648caac8
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Remove deprecated asset data upgrades and old model vertex structures
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2024-12-20 00:48:01 +01:00 |
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Wojtek Figat
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0f847335c3
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Fix typo on mac
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2024-12-19 14:56:22 +01:00 |
|
Wojtek Figat
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12f3f00f9f
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Fix log file spam and limit size to 1GB
#2980
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2024-12-19 13:21:47 +01:00 |
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Wojtek Figat
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1bf29c042b
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Refactor models and meshes to share more code in a base class
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2024-12-19 00:20:08 +01:00 |
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Wojtek Figat
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8eaa906e0c
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Remove some redundant code
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2024-12-18 18:39:58 +01:00 |
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Wojtek Figat
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5b98603c16
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Fix incorrect vertex layout stride calculation
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2024-12-18 18:38:47 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
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9ad1a9bfd0
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Merge branch 'feature/negative-model-import-reverse-winding' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-feature/negative-model-import-reverse-winding
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2024-12-16 23:00:24 +01:00 |
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Wojtek Figat
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fa8f50ead1
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Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
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2024-12-16 22:52:05 +01:00 |
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Wojtek Figat
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d1ac9cd2bc
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Minor fixes
|
2024-12-16 20:07:53 +01:00 |
|
Wojtek Figat
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59b4755379
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Move mesh code to shared base class and reordanize files
|
2024-12-16 20:07:42 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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666efb7675
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Fix incorrect dummy GPU Buffer format when binding missing resource to Vulkan descriptor
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2024-12-13 14:56:20 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
|
2024-12-13 09:20:01 +01:00 |
|
Gary M
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c6b7077c2d
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Remove unnecessary comments
|
2024-12-12 22:23:21 -08:00 |
|
Gary M
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21d1419e74
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Added import option to reverse winding order
|
2024-12-12 22:19:55 -08:00 |
|
Chandler Cox
|
873491eca2
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Fix CPU particle code.
|
2024-12-12 21:07:00 -06:00 |
|
Chandler Cox
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3ba1ebb847
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Add rotate position shape as particle module.
|
2024-12-12 20:41:11 -06:00 |
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Wojtek Figat
|
cedf4b1eb5
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Remove GPUShaderProgramsContainer to simplify GPUShader
|
2024-12-11 15:08:13 +01:00 |
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