Commit Graph

5839 Commits

Author SHA1 Message Date
Wojtek Figat
d00a2ea63f Fix crash when using anim graph asset after it's reloaded (after editing) 2025-04-02 09:22:23 +02:00
Wojtek Figat
311a7b8c02 Improve a8eca76cd1 2025-04-01 23:32:12 +02:00
Wojtek Figat
3e7ec2b28d Fix missing animation playback information for state transition when using root motion modify nodes 2025-04-01 17:28:33 +02:00
Wojtek Figat
968044a6c7 Minor fixes 2025-03-31 22:59:15 +02:00
Wojtek Figat
a8eca76cd1 Fix sampling Multi Blend 1D animation at out of bounds to the right point 2025-03-31 20:52:08 +02:00
Wojtek Figat
5202d11af4 Fix looping animations with different speed in blend space 2025-03-31 20:31:20 +02:00
Wojtek Figat
e0251afe79 Fix last frame importing from animations to correctly loop 2025-03-31 13:38:13 +02:00
Wojtek Figat
4c133fb6ff Add minor improvement to anim graph editing 2025-03-29 22:33:31 +01:00
Wojtek Figat
5bee99cb93 Add ArrayExtensions::First and fix usage for object pointers 2025-03-28 15:36:03 +01:00
Wojtek Figat
54f73fe35a Fix regression in new triplanar to still support scale as Float3 for per-axis scaling 2025-03-28 11:15:14 +01:00
Wojtek Figat
5017bdd470 Fix parsing floating point values with . separator instead of , 2025-03-28 10:50:06 +01:00
Wojtek Figat
62273db725 Fix bone socket update on load while in game 2025-03-28 10:49:40 +01:00
Wojtek Figat
e468a77a22 Add HighestSetBit and LowestSetBit utilities 2025-03-28 10:49:23 +01:00
Wojtek Figat
cc32af3919 Add utility operators for LayersMask bit operations 2025-03-28 10:48:41 +01:00
Wojtek Figat
0041a17b7d Add Script::IsEnabledInHierarchy 2025-03-27 21:05:32 +01:00
Wojtek Figat
98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
fa1469514b Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12 2025-03-26 22:54:00 +01:00
Wojtek Figat
f94543aac8 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Flax.flaxproj
2025-03-26 19:48:47 +01:00
Wojtek Figat
bf2974b6cc Fix reading Variant Type in C# 2025-03-26 19:47:39 +01:00
Wojtek Figat
faa3f62813 Fix crash when using different values in various math nodes in Visject
#3315
2025-03-26 18:20:09 +01:00
Wojtek Figat
e67b9a2e05 Merge branch 'ModelToolSliders' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ModelToolSliders 2025-03-26 15:59:23 +01:00
Wojtek Figat
45ec633fec Merge branch 'compilationFailedMessage' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-compilationFailedMessage 2025-03-26 15:58:16 +01:00
Wojtek Figat
38c3d88a8a Fix crash on incorrect MultiBlend2D triangles memory
#3302
2025-03-25 17:12:14 +01:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
9cf7046a5b Add leaderboards to Online interface
https://github.com/FlaxEngine/OnlinePlatformSteam/issues/2
2025-03-25 13:35:50 +01:00
xxSeys1
bde4aec113 make script compilation failed warning a bit nicer 2025-03-24 19:12:16 +01:00
xxSeys1
82bdc5d869 adjust sensitivity of some sliders in Model Tool 2025-03-24 18:14:54 +01:00
Wojtek Figat
9459eff58c Fix regression in game viewport DPI scale usage
#2976 809fd2653a
2025-03-18 20:07:30 +01:00
Wojtek Figat
d123dd3eb4 Use limited attempts for assembly context reload and dont use Debug Log for warning
#2469
2025-03-18 17:42:21 +01:00
Wojtek Figat
abe5b14f72 Merge branch 'unload_alc_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unload_alc_fix 2025-03-18 14:20:20 +01:00
Wojtek Figat
68967de1f5 Fix custom GUI material writing depth when it's not needed
#3294
2025-03-18 10:57:12 +01:00
Wojtek Figat
e25efa8c6f Fix naming convention 2025-03-18 09:09:06 +01:00
Wojtek Figat
80df074b5f Minor fixes 2025-03-17 16:37:28 +01:00
Wojtek Figat
7ee2e66881 Fix Rich Text Box ascender usage in line breaks for correct images placement
#3292
2025-03-17 16:37:15 +01:00
Wojtek Figat
7144e9352d Optimize image size access 2025-03-17 15:19:53 +01:00
Wojtek Figat
b338244c51 One more default value
#3289
2025-03-17 12:08:35 +01:00
Wojtek Figat
4b1f8efba0 Merge branch 'fix-fmod' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-fmod 2025-03-17 12:07:31 +01:00
Wojtek Figat
17e30ff904 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2025-03-16 23:21:32 +01:00
Wojtek Figat
81f24ca914 Refactor UI Control initialization to keep layout locked while loading hierarchy
#3031
2025-03-16 23:10:30 +01:00
Wojtek Figat
54050685d7 Optimize UI code 2025-03-16 23:07:56 +01:00
Wojtek Figat
a4082934b8 Update Editor UI to use empty Pivot after fa68a5f572
#3031
2025-03-16 23:06:08 +01:00
Wojtek Figat
fa68a5f572 Fix UI Controls layout auto-resizing to always use pivot-relative logic
#3031
2025-03-16 22:57:18 +01:00
Wojtek Figat
05e3149ef4 Add preserving existing Model Prefab objects when reimporting asset
#3122
2025-03-16 12:33:23 +01:00
Chandler Cox
c26c217bf7 Fix fmod to use default box value. 2025-03-15 15:43:41 -05:00
Wojtek Figat
87e423ed48 Fix regression in C++ objects created from C# code to link managed instance properly 2025-03-13 22:31:01 +01:00
Wojtek Figat
5d3da8a8d0 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/SceneGraph/Actors/StaticModelNode.cs
#	Source/Engine/Graphics/Models/Mesh.cs
#	Source/Engine/Graphics/Models/ModelData.h
2025-03-13 11:23:01 +01:00
Wojtek Figat
5d32bb962f Add warning when cloth paint is incorrect size 2025-03-11 23:09:47 +01:00
Wojtek Figat
e7824d6d9b Merge branch 'local-origin-multi-mesh' of https://github.com/Tryibion/FlaxEngine into Tryibion-local-origin-multi-mesh 2025-03-11 22:28:48 +01:00
Wojtek Figat
f5751254d6 Merge branch 'TypoFix' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-TypoFix 2025-03-11 22:12:43 +01:00
Wojtek Figat
f11349f16c Fix compilation 2025-03-11 22:09:19 +01:00