ExMatics HydrogenC
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d3840bb1f3
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Refractor C++ code structure
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2023-11-30 16:25:32 +08:00 |
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ExMatics HydrogenC
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3365fb5afc
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Fix console rendering bug
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2023-11-30 14:59:43 +08:00 |
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ExMatics HydrogenC
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41bbce56f6
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Add multifont rendering to editor
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2023-11-30 13:41:45 +08:00 |
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ExMatics HydrogenC
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a3bc394e4e
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Fix a bunch of rendering bugs
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2023-11-29 15:04:29 +08:00 |
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ExMatics HydrogenC
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b9f4d4120c
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Merge remote-tracking branch 'upstream/master'
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2023-11-29 09:57:54 +08:00 |
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Wojtek Figat
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d3a77c7a55
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Fix regressions
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2023-11-28 17:38:06 +01:00 |
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Wojtek Figat
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8ff4f95cef
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Optimize some code and cleanup code style in natvis file
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2023-11-28 16:02:51 +01:00 |
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Wojtek Figat
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4f8aff4352
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Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
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2023-11-28 16:02:36 +01:00 |
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Wojtek Figat
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0aeac36f09
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Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
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2023-11-28 15:55:34 +01:00 |
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Wojtek Figat
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cf8b7a20c2
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Improve 47b8c9978f to handle non-vec4 cases
#2000
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2023-11-28 14:55:26 +01:00 |
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Wojtek Figat
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47b8c9978f
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Fix missing channel masking in material Scene Texture node
#2000
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2023-11-28 11:30:04 +01:00 |
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Wojtek Figat
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a909b57e82
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Fix deadlock in NetworkManager when network peer returns invalid event type
#1992
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2023-11-28 11:24:46 +01:00 |
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Wojtek Figat
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35ebdb0ffe
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Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
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2023-11-28 11:24:17 +01:00 |
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Wojtek Figat
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fd938e8284
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Fix incorrect pointer marshalling from Variant to managed runtime
#1992
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2023-11-28 11:22:14 +01:00 |
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ExMatics HydrogenC
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47a25c7828
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Add font fallback
Note: All the `First()` in the code are temperary workarounds to make it work and require refractoring
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2023-11-28 07:17:46 +08:00 |
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Wojtek Figat
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39dc5939e3
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Fix crash when boxing native non-POD structure into managed format
#1992
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2023-11-27 17:08:07 +01:00 |
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Wojtek Figat
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fa972a3c77
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Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes
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2023-11-27 14:33:06 +01:00 |
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Wojtek Figat
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2f4b956d78
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Fix crash when unloading texture that has active streaming tasks
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2023-11-27 11:53:21 +01:00 |
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0bcd0154e1
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Remove wrong .NET SDK preprocessor definitions and support NET8_0
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
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2023-11-26 20:27:54 +02:00 |
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Wojtek Figat
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b3a18883ca
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Fix iOS startup
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2023-11-25 21:46:22 +01:00 |
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Wojtek Figat
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2cef368282
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Update missing unmanaged function callback error message
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2023-11-24 21:45:59 +01:00 |
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Wojtek Figat
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91629d7a28
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Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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2023-11-24 15:00:34 +01:00 |
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nothingTVatYT
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297cdc5bfd
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Merge branch 'FlaxEngine:master' into master
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2023-11-24 11:28:58 +01:00 |
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Wojtek Figat
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f61f35b259
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Fix compilation regression
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2023-11-24 10:53:07 +01:00 |
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Wojtek Figat
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aa1b779463
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Fix Win32CriticalSection to use spin count of 4000 instead of just 100
#1930
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2023-11-24 10:25:46 +01:00 |
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Wojtek Figat
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359d4ba8ef
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More refactoring to 6cf7d49a10 for better assets loading
#1930
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2023-11-24 10:25:21 +01:00 |
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Wojtek Figat
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6cf7d49a10
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Fix crash during asset loading due to potential threading issue when 2 threads load the same asset
#1930
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2023-11-23 17:54:50 +01:00 |
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Wojtek Figat
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d5075d845c
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Fix content storage usage with relative paths
#1966
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2023-11-23 17:37:55 +01:00 |
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ExMatics HydrogenC
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5b7a3f9700
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Show skeleton when entering skeleton tab
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2023-11-22 21:52:07 +08:00 |
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Wojtek Figat
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0db259e300
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Add CustomScenes feature to draw a fixed set of scenes within SceneRenderTask
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2023-11-21 12:24:55 +01:00 |
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Wojtek Figat
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5fb82dd290
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Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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2023-11-21 11:27:18 +01:00 |
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Wojtek Figat
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ea81ac6a71
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Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
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2023-11-21 11:10:05 +01:00 |
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Wojtek Figat
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4e37aafe6a
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Fix BT logic flow when start/stopping behavior
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2023-11-21 00:01:46 +01:00 |
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Wojtek Figat
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9a091799fc
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Fix crash when debugging BT node state while tree is not running
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2023-11-21 00:00:43 +01:00 |
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nothingTVatYT
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da0dc7f11c
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Merge branch 'FlaxEngine:master' into master
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2023-11-20 11:46:53 +01:00 |
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Wojtek Figat
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98012eb192
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Minor improvements
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2023-11-20 11:07:45 +01:00 |
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Wojtek Figat
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201a1f0264
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Fix PostFx settings in Graphics Settings to be only used when checked as override
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2023-11-19 22:10:11 +01:00 |
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Wojtek Figat
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d90a0aa3f4
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Fix missing initialization of scene objects added from prefab
#1924
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2023-11-19 20:26:14 +01:00 |
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Wojtek Figat
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4e190c2e3c
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Add decoding stack trace function names on Apple platforms
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2023-11-19 18:04:24 +01:00 |
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nothingTVatYT
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6dcfe32979
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Merge branch 'FlaxEngine:master' into master
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2023-11-19 12:38:03 +01:00 |
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Wojtek Figat
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389bf89e2a
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Add GetStackFrames on Android
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2023-11-19 11:07:44 +01:00 |
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Wojtek Figat
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31aafeb0d1
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Add GetStackFrames and IsDebuggerPresent on Linux
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2023-11-19 11:04:10 +01:00 |
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ExMatics HydrogenC
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ddcb792767
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Improve documentation
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2023-11-19 17:07:42 +08:00 |
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ExMatics HydrogenC
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8bcb984180
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Implement SetNodeTransform
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2023-11-19 17:02:07 +08:00 |
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nothingTVatYT
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038a4e6f90
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Merge branch 'FlaxEngine:master' into master
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2023-11-19 00:44:50 +01:00 |
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Wojtek Figat
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e76fffc95a
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Improve performance of 06c56d0a4b
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2023-11-18 23:59:30 +01:00 |
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Wojtek Figat
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06c56d0a4b
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Fix bug when spawning new prefab objects during scene load due to regression in async scene init
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2023-11-18 23:46:42 +01:00 |
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nothingTVatYT
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6c32e4a842
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force DeepClone() to use runtime class
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2023-11-18 05:34:34 +01:00 |
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Wojtek Figat
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f77f8fbb39
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Fix regression from d9b90c9520
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2023-11-17 16:15:43 +01:00 |
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Wojtek Figat
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15aaf5043a
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Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
#1740
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2023-11-17 14:07:33 +01:00 |
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