d3f14efbbd
_adaptive sleep
2024-05-01 18:53:03 +03:00
19b5da4338
_xaudio2
2024-05-01 18:53:03 +03:00
9b68acd648
Remove texturereferences in default materials
2024-05-01 18:53:03 +03:00
1f265bddf4
Fix XAudio2 DequeueProcessedBuffers
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Build Android / Game (Android, Release ARM64) (push) Has been cancelled
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FlushSourceBuffers flushes all the pending buffers, not only just the
processed buffers.
2024-05-01 18:48:32 +03:00
3237849132
Fix looping audio sources not looping seamlessly
2024-05-01 18:48:31 +03:00
2be4d2b717
Optimize RichTextBox rendering with long text
2024-05-01 18:45:31 +03:00
dc3a1e142a
Refactor native interop internal type lookup
2024-05-01 18:45:20 +03:00
b6d375e9a3
Move generated marshallers into separate namespace
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Avoid polluting the `FlaxEngine` namespace with interop related
marshallers, move those to nested namespace called `Interop` where most
of the common marshallers are placed already.
2024-05-01 18:45:20 +03:00
8f613774cb
Expose GPUTexture::DownloadData to Scripting API
2024-05-01 18:43:45 +03:00
3ee6bffef7
Always run fixed update ticks at fixed deltatime
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The random variance in fixed updates makes it impossible to do anything deterministic during physics ticks.
2024-05-01 18:43:31 +03:00
761c8415dc
Merge branch 'master' into signalgame
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# Conflicts:
# Flax.flaxproj
2024-05-01 18:42:14 +03:00
Wojtek Figat
7e8f20bd9b
Merge branch 'controls-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-controls-toolbox
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# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
2024-04-29 16:56:30 +02:00
Wojtek Figat
12344cf725
Merge branch 'watermark-attribute' of https://github.com/Tryibion/FlaxEngine into Tryibion-watermark-attribute
2024-04-29 12:23:01 +02:00
Wojtek Figat
5f9d0140c7
Merge branch 'fix-caret' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-caret
2024-04-29 12:21:49 +02:00
Chandler Cox
18660140b0
Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.
2024-04-27 15:55:25 -05:00
Chandler Cox
58cc53b44d
Remove unused include
2024-04-27 11:10:27 -05:00
Chandler Cox
d8bb831dd9
Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused .
2024-04-27 11:07:20 -05:00
Chandler Cox
3641886ebf
Fix textbox caret showing on empty string.
2024-04-27 09:16:03 -05:00
Wojtek Figat
e835b25637
Fix wired Vulkan validation cache errors on Linux
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#2201 #1825
2024-04-26 21:47:51 +02:00
Wojtek Figat
4414398f09
Fix crash when accessing physics objects state in OnLateFixedUpdate
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#2494
2024-04-26 19:08:25 +02:00
Wojtek Figat
5e5497ff18
Add Tags.Find utility
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#2492
2024-04-26 19:06:39 +02:00
Wojtek Figat
b134a5567d
Format comments
2024-04-25 19:30:12 +02:00
Wojtek Figat
75e25bf1f7
Merge branch 'bug/issue-2476' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2476
2024-04-25 19:27:11 +02:00
Wojtek Figat
723423a3fa
Merge branch 'bug/issue-2475' of https://github.com/duarteroso/FlaxEngine into duarteroso-bug/issue-2475
2024-04-25 18:02:46 +02:00
Wojtek Figat
16f1e8a3e1
Merge branch 'release_prefab_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-release_prefab_fix
2024-04-25 18:01:57 +02:00
Wojtek Figat
3641e156ee
Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
2024-04-25 17:18:54 +02:00
8c2e7bccaa
Delete Prefab default instance when scripting unloads
2024-04-23 22:14:06 +03:00
Duarte Roso
b6e36c0014
Add android settings
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Added:
- version code
- minimum Sdk version
- target Sdk version
2024-04-23 16:09:10 +02:00
Duarte Roso
d4774a2bfe
Change screen orientation enum
2024-04-23 15:13:04 +02:00
Wojtek Figat
cdeb9a3b15
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
2024-04-23 10:30:01 +02:00
Wojtek Figat
705856da24
Fix crash when resizing window on Vulkan
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Regression from 8488a8d387
#2356
2024-04-23 10:08:16 +02:00
Wojtek Figat
ab9cc16529
Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
2024-04-23 00:03:21 +02:00
Wojtek Figat
203f03a597
Add Write/Read methods to NetworkStream for INetworkSerializable sending in C# api
2024-04-22 23:25:19 +02:00
Wojtek Figat
4fbe210730
Fix heightfield not saved when editing splatmap of terrain with physical materials in use
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#2262
2024-04-22 23:20:44 +02:00
Wojtek Figat
890569ea3b
Add logging and cleaning up leaked scene objects after play mode in Editor
2024-04-22 22:59:38 +02:00
Wojtek Figat
b92fbcb3bc
Add more const correctness
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#2467
2024-04-22 22:53:27 +02:00
Wojtek Figat
515ee96a31
Fix compilation regression
2024-04-22 19:10:06 +02:00
Wojtek Figat
96f628429c
Improve const correctness in Mesh and SkinnedMesh api
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#2467i
2024-04-22 18:56:54 +02:00
Wojtek Figat
a01495cde1
Merge similar source chunks
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#2468
2024-04-22 18:36:25 +02:00
Wojtek Figat
32b15f90ab
Minor improvements
2024-04-22 18:10:58 +02:00
Wojtek Figat
e795a8b037
Fix compile warning
2024-04-22 15:29:25 +02:00
Wojtek Figat
5f02b4173a
Fix nested animations sampling
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#2472
2024-04-22 13:29:29 +02:00
Wojtek Figat
568a69081d
Fix animated model skinning precision issues
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#2460
2024-04-22 13:18:52 +02:00
4dcdd8b5f7
Add Actor.HasScene and Script.HasScene
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Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
1072b90c5b
Fix blend shapes normals usage
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#2459
2024-04-20 16:52:07 +02:00
Wojtek Figat
6aacea99ab
Fix blend shapes transformation applying
...
#2459
2024-04-20 16:16:01 +02:00
Wojtek Figat
5e086809ae
Fix crash on prefab preview with lightmap in use
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#2454
2024-04-20 15:51:20 +02:00
Wojtek Figat
41ffc16b66
Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
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#2398
2024-04-20 15:01:27 +02:00
Wojtek Figat
93e26afa05
Optimize Anim Graph node size and remove limit of max 64 state transitions
2024-04-19 16:31:11 +02:00
Wojtek Figat
7653fba381
Refactor Multi Blend nodes to support up to 255 blend points
2024-04-19 16:30:34 +02:00