Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
53022ff013
Fix code quality issues detected by PVS-Studio
2021-09-21 18:23:31 +02:00
Wojtek Figat
7ed3c61b53
Tweaks
2021-09-01 16:04:10 +02:00
Jean-Baptiste Perrier
ad0c39e4ac
Typo
2021-09-01 08:58:15 +02:00
Jean-Baptiste Perrier
19ee939c5d
Add Render2D::DrawTexturedTriangles variations
2021-09-01 06:57:41 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
72599b18ce
Fix crash with too big blur strength used in Render2D
...
#558
2021-06-30 11:56:42 +02:00
Wojtek Figat
94f50ce8cb
Cleanup some headers in Graphics module
2021-06-18 16:38:44 +02:00
Wojtek Figat
f5a6a18232
Fix stability on exit or when doing heavy resources streaming stress tests
2021-06-18 15:20:39 +02:00
Wojtek Figat
a75e403b35
Fixes
2021-06-15 13:51:16 +02:00
Wojtek Figat
f237d5d87d
Post merge fixes to font reference as class
...
#420
2021-06-09 12:16:50 +02:00
Wojtek Figat
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
Wojtek Figat
79b03f6b5c
Fix cached font usage to use proper unmanaged object validation check (not only managed object ref)
...
#546
2021-06-09 11:11:32 +02:00
Wojtek Figat
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
9a617c630b
Fix api error
2021-05-16 18:54:40 +02:00
Wojtek Figat
dbb42e9805
Fix minor warnings in shaders
2021-05-15 14:19:40 +02:00
Wojtek Figat
42461f1b4a
Fix crash when drawing 2d sprite with invalid atlas specified
2021-05-14 11:02:42 +02:00
Wojtek Figat
b2ecceab44
Fix text processing with wrapping enabled if layout bounds width equals the line width
...
#518
2021-05-13 15:00:40 +02:00
Wojtek Figat
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
Wojtek Figat
36d06ccaa3
Fix crash when reimporting sprite atlas
...
#494
2021-05-12 13:58:23 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
9ed0138a17
Fix crash on using Space char in font with no font atlases initialized
2021-03-14 19:01:42 +01:00
Wojtek Figat
81f3a65a5f
Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
...
# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
Wojtek Figat
489e8ddc42
Format code
2021-03-01 11:55:31 +01:00
Jean-Baptiste Perrier
a1e8056070
Missing empty line.
2021-02-28 00:41:38 +01:00
Jean-Baptiste Perrier
86ce671c0d
Add doc.
2021-02-28 00:40:41 +01:00
Jean-Baptiste Perrier
16056a00e0
Add inherit param.
2021-02-28 00:37:30 +01:00
Jean-Baptiste Perrier
0d82be3ac8
Current tint mult by previous one.
2021-02-27 22:43:56 +01:00
Jean-Baptiste Perrier
f939eec924
Tweak Render2D Tint.
2021-02-27 18:18:34 +01:00
Jean-Baptiste Perrier
ab77e5ef31
Add Tint to Render2D.
2021-02-27 18:14:20 +01:00
Wojtek Figat
3ddd64df2a
Add support for drawing SpriteHandle in Sprite Render
2021-02-23 13:57:51 +01:00
Ari Vuollet
49a0d66bfe
Fix font character and hit location calculations with line spacing
2021-02-20 23:14:09 +02:00
Jean-Baptiste Perrier
622e608d76
Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into render2d
2021-02-17 14:39:51 +01:00
Jean-Baptiste Perrier
9144f6dcc9
Remove Array include.
2021-02-16 16:08:20 +01:00
Jean-Baptiste Perrier
bc073b73cc
Add check.
2021-02-16 16:05:48 +01:00
Jean-Baptiste Perrier
588ad86f8e
Fix Span Count -> length.
2021-02-16 16:05:34 +01:00
Jean-Baptiste Perrier
653e9609e4
Span + Naming
2021-02-16 10:14:42 +01:00
Jean-Baptiste Perrier
b1f867f107
Add DrawVertices & FillTriangle funcs.
2021-02-15 19:33:25 +01:00
Jean-Baptiste Perrier
674e09e72b
Add WriteTri helpers funcs.
2021-02-15 19:32:43 +01:00
Wojtek Figat
312e4ad010
Merge branch 'master' into 1.1
...
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
81e41d51c8
Remove Unlink from asset reference
2021-02-10 11:37:14 +01:00
stefnotch
f5b48e03e9
Per window DPI
2021-02-07 17:26:41 +01:00
Wojtek Figat
6ffa497c0a
Fixes for Render2D
2021-02-03 21:52:49 +01:00
Wojtek Figat
ba0f07b57e
Fix BlurPanel rendering
...
Fixes #192
2021-02-03 21:52:29 +01:00
Wojtek Figat
c02faf51a0
Merge branch 'AboutFlaxAdjustment' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AboutFlaxAdjustment
2021-01-18 21:07:49 +01:00
W2.Wizard
8fd0af3f39
Fixed Typos and padding
2021-01-17 10:18:30 +01:00
W2.Wizard
4d8cc9aef7
Fixed additional typos
...
Went through the source with VNNCC to correct as many found typos as possible
Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com >
2021-01-05 02:14:21 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00