Wojtek Figat
f045b5b6b6
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
Wojtek Figat
55f73b6cf7
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
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#3917 #3827
2026-02-09 23:03:25 +01:00
Wojtek Figat
4afd9fd8df
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
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#3917 #3827
2026-02-06 13:27:53 +01:00
Wojtek Figat
73c19b278f
Optimize updating Animated Model bones buffer when it's not dirty
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#3827
2026-02-06 12:47:34 +01:00
Wojtek Figat
b4cb1028ed
Fix typos
2026-02-06 12:47:07 +01:00
Wojtek Figat
fa428e343b
Add dithering to Volumetric Fog to reduce aliasing
2026-01-28 08:39:56 +01:00
Wojtek Figat
a9bddfa784
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
2026-01-27 23:24:47 +01:00
Wojtek Figat
f9b784a42a
Add improvements to Volumetric Fog quality and performance
2026-01-27 22:20:48 +01:00
Chandler Cox
e6fd761b80
Fix missing light shadow resolution serialization.
2026-01-17 14:09:13 -06:00
Wojtek Figat
18778aa511
**Add Box Projection to Environment Probe** for better indoor areas
2026-01-14 09:49:01 +01:00
Wojtek Figat
b7e32e13ab
Add CaptureOffset to Environment Probe
2026-01-13 14:53:48 +01:00
Wojtek Figat
14842183f2
Fix sky, skylight and reflections banding artifacts with a random noise
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#3254 #3318
2026-01-13 13:12:19 +01:00
Wojtek Figat
e3d1e8a5ea
Add View button to edit Environment Probe texture asset
2026-01-13 10:36:07 +01:00
Chandler Cox
dc22fa4061
Fix blend shape always applying zero weight if default weight is zero.
2025-12-18 21:49:03 -06:00
Wojtek Figat
056de752ed
Add docs
2025-12-14 23:03:34 +01:00
Chandler Cox
0e627577fc
Simplify code.
2025-12-14 15:00:44 -06:00
Chandler Cox
2d56411e5f
Add slot stop methods without anim param.
2025-11-23 14:19:37 -06:00
Chandler Cox
6c29877b20
Fix spline bezier drawing.
2025-11-15 15:58:50 -06:00
Saas
a9fc5f720d
break up EnvironmentProbe properties into groups
2025-10-16 20:35:53 +02:00
Wojtek Figat
39803ce6b2
Add **render layer mask to decals**
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#967 #3080
2025-10-07 18:23:03 +02:00
Wojtek Figat
361fc3ecfb
Add stencil buffer usage with object layer information
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#3080 #967
2025-10-07 18:07:23 +02:00
Wojtek Figat
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
a0f764a774
Add skybox rotation feature
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#3592
2025-09-21 21:58:03 +02:00
Chandler Cox
7a40722964
Fix view distance light property from affecting brightness all of the time.
2025-09-14 17:51:27 -05:00
Wojtek Figat
b537a80031
Fix regression in lights/shadows setup from 1a88fefd76
2025-09-09 23:53:28 +02:00
Wojtek Figat
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
Wojtek Figat
9003d855b3
Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions
2025-08-22 23:03:54 +02:00
Wojtek Figat
1a88fefd76
Optimize CPU particles drawing to support async
2025-08-05 09:03:47 +02:00
Wojtek Figat
5de5d8f683
Add more events for GPU profiling
2025-08-02 17:12:53 +02:00
Olly Rybak
f8dadac453
Fixed up some names and added docs
2025-07-19 22:37:35 +10:00
Wojtek Figat
20f1e67700
Optimize Spline debug rendering far from camera
2025-07-14 21:09:28 +02:00
Wojtek Figat
a22b33d3bb
Fix missing sphere bounds update for splines
2025-07-14 20:26:41 +02:00
Wojtek Figat
8ed2d6da56
Optimize Debug Draw performance of splines to use frustum culling
2025-07-14 20:26:24 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
d1c43ec1fe
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-25 10:48:11 +02:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
Wojtek Figat
986693757c
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-16 22:46:17 +02:00
xxSeys1
e2f741cab9
adjust model window and animated model slider speeds
2025-06-12 18:45:02 +02:00
Wojtek Figat
7fa4efcac5
Fix compilation in Release
2025-06-09 10:17:51 +02:00
Wojtek Figat
73c30d3d89
Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
2025-06-08 00:58:15 +02:00
Wojtek Figat
462f75abd0
Optimize memory allocation when reading animated model pose by cloth
2025-06-06 22:41:48 +02:00
Wojtek Figat
d95cd2f0be
Optimize memory alloc on Animated Model init
2025-06-06 22:41:29 +02:00
Wojtek Figat
fa97229830
Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality
2025-06-03 17:26:12 +02:00
Wojtek Figat
8bb5655b2f
Fix error when using invalid camera ray
2025-05-16 20:22:52 +02:00
Olly Rybak
245d7de818
Fixed renamed parameters
2025-05-14 19:45:29 +10:00
Olly
49e0cc937e
Added SetNodeTransformation with ModelBoneNode
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To get and set a series of bones based on their ID
(cherry picked from commit e0a113483e910660e45c53e059502733ce1d6ad6)
2025-05-14 19:29:39 +10:00
f09fd7ad34
Use exact value comparison in caching related functions
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(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
2025-05-02 14:19:55 +03:00