Commit Graph

2500 Commits

Author SHA1 Message Date
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Cristhofer Marques
187e56c6ba typo fix in graphics settings 2022-10-11 13:34:46 -03:00
Preben Eriksen
2efc97b64f Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class. 2022-10-11 10:45:28 +02:00
Ruan Lucas
93dc57c08f remove unused include 2022-10-10 23:10:25 -04:00
Ruan Lucas
67c963f60d Optimization Method 2022-10-10 22:43:00 -04:00
Wojtek Figat
ebd88a407d Fix mouse leave event handling to restore cursor
#759
2022-10-10 18:47:38 +02:00
Wojtek Figat
0ed41f97fc Merge branch 'cursor-changes' of https://github.com/Tryibion/FlaxEngine into Tryibion-cursor-changes 2022-10-10 18:33:29 +02:00
Wojciech Figat
72b1178011 Add network protocol version validation 2022-10-10 12:46:44 +02:00
Chandler Cox
6d6961d961 removed mouse button down as it caused issues with focus 2022-10-06 19:59:51 -05:00
Chandler Cox
091fe0a40a Simplified tool tip hide 2022-10-06 19:12:46 -05:00
Chandler Cox
2d42ca522d Fixed spacing and comment 2022-10-06 16:51:25 -05:00
Chandler Cox
79ccda3883 Moved code to on drag enter to minimize calls. 2022-10-06 16:49:35 -05:00
Chandler Cox
40f7980c18 hide tooltip while dragging 2022-10-05 22:05:27 -05:00
Chandler Cox
aca5522245 Fixed small bug when moving a tab when close to the split panel splitter 2022-10-05 21:16:54 -05:00
Ruan Lucas
0a91b8b360 fix: isPointOnView doesn't work for long distance positions 2022-10-03 18:51:27 -04:00
Ruan Lucas
61747bef85 change method name 2022-10-02 00:16:25 -04:00
Ruan Lucas
6af6649f70 implement method to check if world position is within camera view 2022-10-02 00:02:56 -04:00
Chandler Cox
3867cb5e97 Changed how cursor is set back to default, so it doesnt keep setting itself 2022-09-30 20:52:04 -05:00
Chandler Cox
e18002dd03 Fixed regression of cursor being stuck in default when trying to change it in viewport 2022-09-30 20:01:35 -05:00
Chandler Cox
c19ff9b2ef Added a change in cursor type to assist in UX for resizing editor panels and changing the values in value boxes 2022-09-30 19:25:50 -05:00
Preben Eriksen
ea9695ac16 Added - Support for LOD meshes using _ , like LOD_0... 2022-09-25 10:31:25 +02:00
Preben Eriksen
e98d2c8a27 Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import. 2022-09-25 09:33:23 +02:00
Preben Eriksen
7cae9b4ce5 Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping. 2022-09-24 13:46:55 +02:00
Wojtek Figat
ca4e017e02 Finish simple object replication over network 2022-09-16 18:58:53 +02:00
Wojtek Figat
75221baa19 Improvements 2022-09-15 13:13:16 +02:00
Wojtek Figat
e6996ff22f Fix missing virtual C++ function override in C# if the thunk points to vtable index at offset=0 2022-09-14 22:14:25 +02:00
Wojtek Figat
0e523204d5 Fix custom json asset usage for game settings if loaded before game scripting module is loaded 2022-09-14 21:13:58 +02:00
Wojtek Figat
f1adedd689 Fix compilation on Clang 2022-09-14 20:15:50 +02:00
Wojtek Figat
031b640343 Fix compilation on Clang 2022-09-14 18:58:17 +02:00
Wojciech Figat
66b452e90c Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-14 17:58:57 +02:00
Wojciech Figat
c553859c3b Fix invalid NetworkMessage usage in C++ 2022-09-14 17:58:50 +02:00
Wojciech Figat
3347887432 Network objects replication impl progress 2022-09-14 14:54:32 +02:00
Wojciech Figat
9a19717556 Use separate network messages handling table 2022-09-13 16:25:48 +02:00
Wojciech Figat
de1437102e Fix crash on shutdown due to custom JsonAsset C++ instance 2022-09-13 12:55:14 +02:00
Wojciech Figat
439f74c540 Fix comparison operators on object reference types 2022-09-12 14:48:48 +02:00
Wojtek Figat
8694bd6af9 Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:43 +02:00
Wojtek Figat
c62efdc44a Fix crash on root motion extraction if source animation has no valid root node animated
#746
2022-09-12 14:48:08 +02:00
Wojciech Figat
4fa9b4a741 Fix comparison operators on object reference types 2022-09-09 15:29:17 +02:00
Wojciech Figat
07ace480ed Add network client ToString 2022-09-08 11:33:08 +02:00
Wojciech Figat
d4e7cf75ce Merge remote-tracking branch 'origin/master' into 1.5 2022-09-08 09:51:46 +02:00
Wojciech Figat
3132998c5e Initial network manager with clients 2022-09-07 14:59:06 +02:00
Wojciech Figat
0b78d2711c Add WriteStructure/ReadStructure utilities for NetworkMessage 2022-09-07 14:38:00 +02:00
Wojciech Figat
c3c3586628 Fix invalid NetworkMessage usage in C++ 2022-09-07 13:44:29 +02:00
Wojciech Figat
05064402b1 Various improvements 2022-09-07 11:53:03 +02:00
Wojciech Figat
7559cb4d99 Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly) 2022-09-07 11:52:46 +02:00
Wojtek Figat
3abbafa530 Fixes for Vulkan 2022-09-06 22:54:00 +02:00
Wojtek Figat
2cd7967ec4 Fix crash on Linux with empty log message 2022-09-06 21:53:14 +02:00
Wojtek Figat
73d0fc4973 Fix UWP build 2022-09-06 19:35:11 +02:00
Wojciech Figat
94cacc8abc Add game settings assets loading (not only objects) 2022-09-06 13:33:17 +02:00
Wojciech Figat
74fe176d2d Improvements for const class usage 2022-09-05 14:34:16 +02:00