Wojtek Figat
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65fd22f5b6
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Add Triangles to MeshAccessor for easy index buffer access
#3918
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2026-02-05 13:00:49 +01:00 |
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Wojtek Figat
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9ac19cbd2f
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Fix build regression on Clang
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2026-02-03 22:58:09 +01:00 |
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Wojtek Figat
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39a2bc2535
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Fix build regression on Clang
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2026-02-03 22:11:15 +01:00 |
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Wojtek Figat
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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Wojtek Figat
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1535f95cf1
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Fix mesh collision proxy setup for meshes using packed positions format
#3791
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2026-02-03 13:18:02 +01:00 |
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Wojtek Figat
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205a8b2ebe
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Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
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2026-01-30 15:10:31 +01:00 |
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Wojtek Figat
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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Wojtek Figat
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d60484b917
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Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
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Wojtek Figat
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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Wojtek Figat
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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Wojtek Figat
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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518a19c857
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Expose RenderContext to scripting API
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2025-12-19 01:08:44 +02:00 |
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Wojtek Figat
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0e76585709
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Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
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2025-12-16 23:56:45 +01:00 |
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Saas
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e47fc5a54a
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Merge branch 'master' into PressGToGameModeAndPToNavigate
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2025-12-11 21:04:00 +01:00 |
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Wojtek Figat
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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Wojtek Figat
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93217da619
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Add option to merge vertex layout with reference order maintained
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2025-11-29 15:04:11 -08:00 |
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Wojtek Figat
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4805dfbdba
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Fix issues with model data storage when doing long actions in async (eg. SDF generation)
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2025-11-10 15:02:33 +01:00 |
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Wojtek Figat
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108678d94f
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Fix crash when texture streaming mip task gets deleted after texture object on GC
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2025-11-09 22:16:44 +01:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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Wojtek Figat
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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Wojtek Figat
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6ae370f8fc
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Fix camera cut flag in rendering to not trigger on origin change for smother visuals
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2025-10-03 22:20:58 +02:00 |
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Wojtek Figat
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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Wojtek Figat
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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Wojtek Figat
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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Wojtek Figat
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
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Saas
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6e9902a966
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use DefaultGame ViewFlag and some fixes
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2025-09-21 16:49:07 +02:00 |
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Saas
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fd1e0a4e80
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add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers
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2025-09-20 16:12:04 +02:00 |
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Saas
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b130b81863
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add game view and show/ hiding navigation similar to unreal engine
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2025-09-20 15:08:03 +02:00 |
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Wojtek Figat
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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Wojtek Figat
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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Wojtek Figat
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f323fdb592
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Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
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2025-09-12 17:53:14 +02:00 |
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Wojtek Figat
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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Wojtek Figat
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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Wojtek Figat
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1f6d837117
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Fix regression from 6d05bf16b1
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2025-09-05 08:51:43 +02:00 |
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Wojtek Figat
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f1c4fd464a
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Optimize GPU textures and buffers uploads with a batched memory barrier
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2025-09-03 22:11:26 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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278dead0bd
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Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
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2025-08-12 12:34:32 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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