Wojtek Figat
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dbbc2b70bf
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Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes
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2024-06-28 09:43:18 +02:00 |
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Wojtek Figat
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3b3cd5ade4
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Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list
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2024-06-21 23:01:32 +02:00 |
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Wojtek Figat
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4d0d08f245
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Optimize Global Surface Atlas drawing with async job system
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2024-06-21 17:55:02 +02:00 |
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Wojtek Figat
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c119750896
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Fix RectAtlas regression
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2024-06-21 16:24:47 +02:00 |
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Wojtek Figat
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8e49a35e0e
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Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
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2024-06-20 15:26:58 +02:00 |
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Wojtek Figat
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9c161121b3
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Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
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2024-06-19 14:03:55 +02:00 |
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Wojtek Figat
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7f2464684a
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Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented
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2024-06-18 14:17:50 +02:00 |
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Wojtek Figat
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e3f0991805
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Optimize Global Surface Atlas drawing when atlas is full
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2024-06-13 23:02:20 +02:00 |
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Wojtek Figat
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b760dcdb58
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Fix Global Surface Atlas flickering in scenes with lots of objects
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2024-06-13 18:10:18 +02:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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Wojtek Figat
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182d6d8602
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Fix regression in missing shadows inside Global Surface Atals
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2024-05-23 21:51:57 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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5c356ec22a
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Fix Global Surface Atlas defragmentation flicker when atlas it nearly full
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2024-03-26 16:50:58 +01:00 |
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Wojtek Figat
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4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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Wojtek Figat
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cdbb2cc813
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Refactor shader structures naming with a prefix
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2024-03-25 17:52:48 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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f0865c3989
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Fix crash in Global Surface Atlas when dirty object is missing
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2023-11-16 14:18:29 +01:00 |
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Wojtek Figat
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5e6f33ff1e
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Fix stability of Global Surface Atlas to smooth objects culling buffer capacity over time
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2023-03-01 15:50:40 +01:00 |
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Wojtek Figat
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3b797ab1dc
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Prevent artifacts in Global Surface Atlas when close to its capacity
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2023-02-19 17:36:44 +01:00 |
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Wojtek Figat
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679757942f
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Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
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2023-02-17 16:28:48 +01:00 |
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Wojtek Figat
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3636cd6940
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Fix render target memory leak in Global Surface Atlas debug
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2023-02-09 13:30:27 +01:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
|
Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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0595f38fe4
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Fix threading issues with GPU buffers mapping
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2023-01-09 22:41:06 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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ee019510ca
|
Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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f37ed16270
|
Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
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2022-11-01 21:31:42 +01:00 |
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Wojtek Figat
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a0a3457733
|
Add more profiling data for Tracy
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2022-11-01 15:46:21 +01:00 |
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Wojtek Figat
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8a98f466c5
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Use named events for GPU passes for CPU profiling usability
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2022-11-01 12:50:17 +01:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
|
Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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d8c224112b
|
Add Global Surface Atlas rendering for Foliage
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2022-08-11 11:33:41 +02:00 |
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Wojciech Figat
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6a1378ebdb
|
Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
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2022-08-09 14:37:29 +02:00 |
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Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojciech Figat
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a2677a25a9
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Improve env probes rendering if DDGI is enabled
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2022-07-15 16:13:36 +02:00 |
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Wojciech Figat
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0ba1c124f7
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Add Global Surface Atlas missing surface data debug visualization
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2022-07-08 16:43:25 +02:00 |
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Wojciech Figat
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4007c5e29c
|
Add BounceIntensity to Global Illumination settings
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2022-06-30 15:27:31 +02:00 |
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Wojciech Figat
|
27515585db
|
Improve Global Surface Atlas objects surfaces sampling
|
2022-06-30 15:14:43 +02:00 |
|
Wojciech Figat
|
9fa2a5ff93
|
Fix compilation
|
2022-06-29 09:14:16 +02:00 |
|
Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojtek Figat
|
b1640515c4
|
Merge remote-tracking branch 'origin/gi'
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
|
2022-06-28 18:16:28 +02:00 |
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Wojciech Figat
|
fe6226b276
|
Minor tweaks
|
2022-06-28 16:07:34 +02:00 |
|
Wojciech Figat
|
df691e62f8
|
Various improvements to Global Surface Atlas sampling
|
2022-06-28 14:10:01 +02:00 |
|
Wojciech Figat
|
443ce106e2
|
Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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