Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
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2022-11-21 15:51:57 +01:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojciech Figat
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0c9001e3d1
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Fixes
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2022-11-03 08:53:09 +01:00 |
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Wojtek Figat
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b2a9ee495a
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Optimize PrevWorld updating during scene rendering
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2022-11-03 00:08:30 +01:00 |
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Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojtek Figat
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a945e2c2a5
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Fix GlobalSDF and GlobalSurfaceAtlas drawing if disabled by user
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2022-11-01 01:01:22 +01:00 |
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Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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cd4d15e0e2
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Minor improvements
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2022-10-25 15:07:04 +02:00 |
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Wojtek Figat
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42d1f40b9c
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Optimize some code by manual inlining
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2022-10-21 18:36:29 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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e115aa2c4e
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Merge remote-tracking branch 'origin/master' into 1.5
# Conflicts:
# Source/Engine/Content/JsonAsset.cpp
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2022-10-19 13:36:46 +02:00 |
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Wojtek Figat
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7a969b5d7b
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Code style fix
#760
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2022-10-12 19:07:48 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Ruan Lucas
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93dc57c08f
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remove unused include
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2022-10-10 23:10:25 -04:00 |
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Ruan Lucas
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67c963f60d
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Optimization Method
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2022-10-10 22:43:00 -04:00 |
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Ruan Lucas
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0a91b8b360
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fix: isPointOnView doesn't work for long distance positions
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2022-10-03 18:51:27 -04:00 |
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Ruan Lucas
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61747bef85
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change method name
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2022-10-02 00:16:25 -04:00 |
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Ruan Lucas
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6af6649f70
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implement method to check if world position is within camera view
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2022-10-02 00:02:56 -04:00 |
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Wojciech Figat
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2736363d93
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Fix OnSceneUnloaded event to contain valid scene object
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2022-09-05 14:33:20 +02:00 |
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Wojtek Figat
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d712a83c69
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Fix invisible static model if model is loaded but not yet streamed
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2022-08-31 19:40:13 +02:00 |
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Wojtek Figat
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88b46d1720
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Fix crash when changing actor scene
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2022-08-25 20:54:25 +02:00 |
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Wojtek Figat
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98616f443b
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Reduce actor orientation threshold
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2022-08-25 19:42:06 +02:00 |
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Wojtek Figat
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20ebe3ac85
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Fix game ticking in editor during cut-scene rendering at edit time
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2022-08-25 19:42:00 +02:00 |
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Wojtek Figat
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ed9f3f3d55
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Add helper code example
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2022-08-06 10:21:42 +02:00 |
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Wojciech Figat
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ce1465ae98
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Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
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2022-08-05 11:27:37 +02:00 |
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Wojtek Figat
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d47b452808
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Fix check if unsetting material slot
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2022-07-29 16:58:35 +02:00 |
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Wojciech Figat
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4b6e75c0af
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Expose IsDuringPlay property for actors and scripts to use in scripting
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2022-07-29 14:52:41 +02:00 |
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Wojtek Figat
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bdb69d57dd
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Refactor Plugins system to support plugins in C++ scripts
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2022-07-28 21:05:03 +02:00 |
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Wojtek Figat
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ceeefd1796
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Optimize 1ef8bb723c
|
2022-07-27 22:09:12 +02:00 |
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Wojtek Figat
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1ef8bb723c
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Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
#690
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2022-07-27 09:33:01 +02:00 |
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Wojtek Figat
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cced83ca96
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Add support for virtual Prefab assets created from code
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2022-07-26 23:10:04 +02:00 |
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Wojtek Figat
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adaaaa3e3f
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Fix crash when spawning prefab without scenes loaded
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2022-07-26 23:10:03 +02:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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8beb732cb9
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Fix duplicated actors after reparenting actor in Prefab
#718
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2022-07-26 23:10:00 +02:00 |
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Wojciech Figat
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da616fc578
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Change spotlight cone limits
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2022-07-26 11:41:56 +02:00 |
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Wojtek Figat
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8d6fa34108
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Add waiting for model to be loaded in SetMaterial
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2022-07-23 15:33:04 +02:00 |
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Wojciech Figat
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ea54505c6d
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Fix Directional Light color alpha in Sky atmosphere color
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2022-07-19 13:15:54 +02:00 |
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Wojciech Figat
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6061a0a344
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Add support for baking env probes in cooked game
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2022-07-18 16:32:50 +02:00 |
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Wojciech Figat
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60f868a08b
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Add real-time environment probes support
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2022-07-18 14:50:41 +02:00 |
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Wojtek Figat
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3239150a61
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Refactor scene objects initialization to call OnAwake before all OnStart
#520
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2022-07-17 17:05:59 +02:00 |
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Wojciech Figat
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a8579cadcc
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Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
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2022-07-14 15:37:54 +02:00 |
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Wojciech Figat
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e210e58644
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Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master
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2022-07-14 14:49:04 +02:00 |
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Wojtek Figat
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8da4e546da
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Fix env probes far from origin
|
2022-07-04 20:22:26 +02:00 |
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