Commit Graph

1342 Commits

Author SHA1 Message Date
Wojtek Figat
dff1374378 Post-merge tweaks
#417
2021-04-07 10:57:17 +02:00
Wojtek Figat
7e5fd8e384 Merge branch 'honzapatCZ-ui-localPosition' into 1.2 2021-04-07 10:31:43 +02:00
Wojtek Figat
95ba2e9bab Merge branch 'ui-localPosition' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-ui-localPosition 2021-04-07 10:31:41 +02:00
Wojtek Figat
c8c215abfd Add support for custom value propagation in CustomEditor 2021-04-06 15:47:00 +02:00
Wojtek Figat
2d6f8cc406 Change default Update FPS in time settings to 60
#414
2021-04-06 10:42:11 +02:00
Wojtek Figat
80fc3d82b0 Merge branch 'honzapatCZ-patch-4' into 1.2 2021-04-06 09:51:37 +02:00
Wojtek Figat
1bb64fdf5d Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4 2021-04-06 09:51:34 +02:00
honzapatCZ
73e92e33fd local positions 2021-04-02 17:38:30 +02:00
Wojtek Figat
3a5c3cabba Add missing doc comment 2021-04-02 16:51:12 +02:00
Wojtek Figat
0b4408bc78 Fix Transform Node/Bone in replace mode when transform is identity 2021-04-01 14:16:16 +02:00
Nejcraft
df6dc6b21f Bump up default Update FPS
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
df10d6560b Fix dead-lock 2021-03-31 15:42:10 +02:00
Wojtek Figat
a2825eac87 Add support uint64 values in EnumComboBox 2021-03-31 12:15:57 +02:00
Wojtek Figat
51926f517e Add support for masking Material Slots when cooking Collision Data 2021-03-31 12:15:38 +02:00
Wojtek Figat
382a35aabf Fix regression in adding model material slots 2021-03-31 10:12:05 +02:00
Wojtek Figat
b0fe4e9945 Merge remote-tracking branch 'origin/master' into 1.2 2021-03-30 17:58:29 +02:00
Wojtek Figat
a6d488c4ef Add support for generating Collision Data from Skinned Models 2021-03-30 17:58:24 +02:00
Wojtek Figat
e01a0585a8 Add MeshBase as shared impl part for Mesh and SkinnedMesh 2021-03-30 17:57:53 +02:00
Wojtek Figat
3e1356ba2d Remove unused LimitAttribute into simple Limit 2021-03-30 12:28:33 +02:00
Wojtek Figat
a83ee4014e Expose more wheel settings in vehicle 2021-03-29 17:07:17 +02:00
Wojtek Figat
4264a36dd0 Fix tooltip attribute generation for multi line xml doc comments 2021-03-29 16:49:26 +02:00
Wojtek Figat
dd00c83f74 Add clutch strength option 2021-03-29 16:48:59 +02:00
Wojtek Figat
6ad8e8b133 Expose Setup on WheeledVehicle 2021-03-29 16:40:06 +02:00
Wojtek Figat
f17e347a15 Add differential settings to WheeledVehicle 2021-03-29 16:25:25 +02:00
Wojtek Figat
d95d3efe33 Fix 2021-03-29 15:38:04 +02:00
Wojtek Figat
d21ccac63e Add engine settings to WheeledVehicle 2021-03-29 15:36:55 +02:00
Wojtek Figat
427541b488 Fix using cross-module references inside C++ game project 2021-03-29 14:41:29 +02:00
Wojtek Figat
b27c832cb7 Add error log when trying to load bytes from file data that is too big 2021-03-29 13:49:49 +02:00
Wojtek Figat
3162d4e770 Add option for WheeledVehicle drive type 2021-03-29 13:41:25 +02:00
Wojtek Figat
7456bf38f7 Fix for editor on linux 2021-03-28 23:26:08 +02:00
Wojtek Figat
d85a020971 Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
#398
2021-03-28 23:25:52 +02:00
Wojtek Figat
6f83330321 Fix building game for linux on windows 2021-03-28 21:31:21 +02:00
Wojtek Figat
0a7f2fc043 Improve deploy of editor on linux 2021-03-28 21:14:03 +02:00
Wojtek Figat
c32e869c56 Fix packaging Editor on Linux 2021-03-28 20:11:24 +02:00
Wojtek Figat
23d38fc387 Fix regression in Bezier curve tangents calculation for Quaternions
85167b2d4b
2021-03-28 18:45:10 +02:00
Wojtek Figat
6d2092f9e8 Fix rendering volumetric fog influence from local lights with shadows 2021-03-27 20:06:57 +01:00
Wojtek Figat
0754434295 Fix UWP build 2021-03-27 19:27:22 +01:00
Wojtek Figat
732f74e5c9 Fix assertion on engine close due to rare invalid storage object refs count 2021-03-27 19:27:04 +01:00
Wojtek Figat
7de7c8806e Update particle assets (sprite rendering module values change) 2021-03-27 12:22:17 +01:00
Wojtek Figat
ebf2b0a2f3 Fix asset path used in registry
#394
2021-03-26 22:24:44 +01:00
Wojtek Figat
97fd733c3e Fix issue when spline point is deleted externally while being selected
#393
2021-03-26 22:00:15 +01:00
Wojtek Figat
c191815b82 Use static linking for Assimp on Linux, strip it from unused symbols and formats support 2021-03-26 21:30:30 +01:00
Wojtek Figat
e21c9d24de Add proper vehicle setup after editing wheel colliders 2021-03-26 17:11:26 +01:00
Wojtek Figat
2ce14b5e9c Increase physics solver iterations counts for vehicles to have more stability and quality 2021-03-26 16:14:06 +01:00
Wojtek Figat
3f68a0576d Reorder properties and add center of mass debug drawing 2021-03-26 15:47:00 +01:00
Wojtek Figat
f216528f40 Tweak comment 2021-03-26 15:14:12 +01:00
Wojtek Figat
4562dde31f Add Vehicles support 2021-03-26 15:11:07 +01:00
Wojtek Figat
7cf464aabb Tweak 2021-03-25 23:44:55 +01:00
Wojtek Figat
1a8456ea57 Tweak 2021-03-25 23:16:04 +01:00
Wojtek Figat
4847479dae Add Editor for Linux to Github Actions 2021-03-25 22:55:13 +01:00