Wojtek Figat
d436b71ef5
Fix CharacterController still colliding after being disabled at runtime
2021-05-31 13:30:45 +02:00
Wojtek Figat
8eadd912f7
Add ClosestPointPointLine for Vector3 to C#
2021-05-31 10:26:15 +02:00
Wojtek Figat
d2f339dba1
Optimize scripting object data deserialziation
2021-05-30 14:12:41 +02:00
Wojtek Figat
3c72abad37
Refactor FileSystemWatcher interface to make it simpler
2021-05-30 14:12:17 +02:00
Wojtek Figat
9c66ac4656
Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C#
2021-05-30 14:11:25 +02:00
Wojtek Figat
1bd109395a
Optimize managed memory allocations
2021-05-30 14:09:24 +02:00
Wojtek Figat
4e65215b57
Merge branch 'cpu_idle_sleep' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-cpu_idle_sleep
2021-05-30 12:11:42 +02:00
Wojtek Figat
97de7a627e
Add order for Margin properties
2021-05-30 10:53:34 +02:00
GoaLitiuM
e06200926f
Sleep between frames to save CPU cycles
2021-05-30 02:01:37 +03:00
GoaLitiuM
cc60814334
Increase accuracy of Windows Sleep function
...
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077
Refactor Windows version logging, log Windows build number
2021-05-30 01:48:14 +03:00
Damian Korczowski
23794c8875
Add NetworkHost id and comparison operator
2021-05-29 20:19:09 +02:00
Damian Korczowski
97a5daf7e6
Fix NetworkMessage read/write asserts
2021-05-29 20:18:07 +02:00
Damian Korczowski
1e22d8e3f8
Add ENet kick/connection disconnect impl
2021-05-29 19:50:28 +02:00
Damian Korczowski
61af4c94bd
Add usage of address specified in config for ENet driver
2021-05-29 19:42:22 +02:00
Damian Korczowski
6719e0b326
Cleanup
2021-05-29 19:41:39 +02:00
Wojtek Figat
e6074149e5
Fix Margin loading
2021-05-29 13:48:38 +02:00
Wojtek Figat
44433bf3b4
Add 9-slicking support for UI to draw sprites and textures
...
#155
2021-05-29 13:48:00 +02:00
Wojtek Figat
bf32034d91
Fix Margin serialization
2021-05-29 10:14:17 +02:00
Wojtek Figat
beb79f6107
Use network for UWP from Win32 impl
2021-05-28 19:43:15 +02:00
Wojtek Figat
a3f0f8ad8c
Merge branch 'binding_generator_doc_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-binding_generator_doc_fixes
2021-05-28 09:53:59 +02:00
Wojtek Figat
a08e1576ce
Merge remote-tracking branch 'origin/master'
2021-05-28 09:12:30 +02:00
Wojtek Figat
9a9b97998c
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
2021-05-28 00:12:54 +02:00
Wojtek Figat
2a6f1df76e
Fix undo errors in editor on Margin property serialization
2021-05-26 23:26:41 +02:00
Wojtek Figat
2b7b9e4d5a
Fix typo in wheel type name
2021-05-26 22:40:09 +02:00
GoaLitiuM
d1fbe42443
Use verbatim strings in tooltip descriptions
...
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
2021-05-26 22:08:55 +03:00
Wojtek Figat
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
Damian Korczowski
3c939bbf40
Merge remote-tracking branch 'origin/master' into lowlevel-networking
2021-05-23 19:40:33 +02:00
Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
566756ecf2
Remove duplicate IsInitialized.
2021-05-23 19:31:44 +02:00
Wojtek Figat
198d9d9dd5
Ignore ReSharper warnings in low-level cpu particles code
2021-05-23 11:44:14 +02:00
Wojtek Figat
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
Damian Korczowski
ba4979cfc2
Add NetworkConfig::Address validation
2021-05-22 19:45:44 +02:00
Damian Korczowski
cd04007a71
Add address string for Listening/Connecting
2021-05-22 19:45:31 +02:00
Damian Korczowski
5355e8c802
Merge branch 'master' into lowlevel-networking
2021-05-22 19:26:34 +02:00
Jean-Baptiste Perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
...
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
7edf3e5b36
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
2021-05-19 19:50:06 +02:00
Wojtek Figat
62cca0682c
Add option to use Point sampling when drawing textures and sprites in UI via Brushes
2021-05-19 19:48:39 +02:00
Wojtek Figat
d7e2ee986b
Add Network impl for PS4
2021-05-19 14:49:10 +02:00
Wojtek Figat
3363f6ac0d
Add Network impl for Switch
2021-05-19 10:14:19 +02:00
Wojtek Figat
3e3b0e7951
Fix game plugins initialization order in Editor play mode to mock the standalone game
...
#458
2021-05-18 23:32:50 +02:00
Wojtek Figat
19bb7c2293
Fix typo
2021-05-18 21:45:41 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
ead65f01ff
Optimize Vulkan Framebuffer when not using color blending
2021-05-18 11:56:21 +02:00
Wojtek Figat
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
Wojtek Figat
2e93a7fd08
Add support for Geometry Shaders on Vulkan
...
#136
2021-05-18 11:41:18 +02:00