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e3a96fa724
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Fix tooltip not hiding after clicking on TreeNode
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2023-02-12 14:32:28 +02:00 |
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Wojtek Figat
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6fb1e749bc
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Add support in GetScript to interface types
#290
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2023-02-10 15:36:33 +01:00 |
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Wojtek Figat
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d58a77cc60
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Add support in GetScript to interface types
#290
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2023-02-10 15:36:02 +01:00 |
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Wojtek Figat
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9b6ba67186
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Fix playing self-hosted game to properly receive RPCs
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2023-02-10 15:06:37 +01:00 |
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Wojtek Figat
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57178b8a5b
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Add dev-only name to spawned Particle System
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2023-02-10 14:43:24 +01:00 |
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Wojtek Figat
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a099bd25f6
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Various minor fixes to networking
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2023-02-10 12:00:04 +01:00 |
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Wojtek Figat
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c785a17ca8
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Fix crash on exit due to remaining DefautlInstance objects
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2023-02-10 11:27:01 +01:00 |
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Wojtek Figat
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9197d583ce
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Fix using Ray parameter in Network RPC
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2023-02-10 11:07:13 +01:00 |
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Wojtek Figat
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07892ccf18
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Refactor ObjectsRemovalService to skip double-buffering due to issues and complexity
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2023-02-10 10:50:18 +01:00 |
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Wojtek Figat
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b4ea70acbb
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Fix layer name property to be hidden in Editor
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2023-02-09 21:13:39 +01:00 |
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Wojtek Figat
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82823d6945
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Various improvements and fixes
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2023-02-09 20:05:46 +01:00 |
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Wojtek Figat
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12cb8fd59d
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Ignore warning on missing object in Level::FindActor
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2023-02-09 20:04:57 +01:00 |
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Wojtek Figat
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39443bf4d1
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Reduce Render targets Pool flushing frequency to prevent memory popping
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2023-02-09 13:30:46 +01:00 |
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Wojtek Figat
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3636cd6940
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Fix render target memory leak in Global Surface Atlas debug
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2023-02-09 13:30:27 +01:00 |
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Wojtek Figat
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7fae0d9fb6
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Fix to ignore warning due to missing NDA consoles packages
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2023-02-08 23:41:24 +01:00 |
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Wojtek Figat
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c99525131a
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Fix build d09dfd1f61
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2023-02-08 23:31:23 +01:00 |
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Wojtek Figat
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d09dfd1f61
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Add **Canvas Scaler** control for resolution-independent UI
#448 #525
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2023-02-08 19:51:16 +01:00 |
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Wojtek Figat
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0366de36ce
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Add BlurScaleWithSize to BlurPanel for resolution-independent blur
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2023-02-07 14:13:02 +01:00 |
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Wojtek Figat
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d92da5ceba
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Upgrade GPU limits to support 16k textures
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2023-02-07 13:35:00 +01:00 |
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Wojtek Figat
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9bb8dcac3d
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Fix GPU Limits to be clamped to the compile-time limits
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2023-02-07 13:30:18 +01:00 |
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Wojtek Figat
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8c13c64088
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Fix incorrect import path from other drive on Windows
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2023-02-07 09:39:51 +01:00 |
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Wojtek Figat
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7a2023ead6
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Add option for importing scale tracking to animation asset
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2023-02-07 09:39:31 +01:00 |
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Wojtek Figat
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e02c4b6f98
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Fix using Center property on Character Controller
#904
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2023-02-06 20:22:52 +01:00 |
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Wojtek Figat
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b71665ae0d
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Fix Up Direction default value for Character Controller
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2023-02-06 17:47:48 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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ac45bbe53e
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Wait for asset load in MeshDataCache
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2023-02-05 13:02:27 +01:00 |
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Wojtek Figat
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ea153d4cf6
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Minor adjustment to inline function in more places for CPU particles perf
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2023-02-05 12:49:43 +01:00 |
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Wojtek Figat
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c09afe55a3
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Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings
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2023-02-05 12:49:15 +01:00 |
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Wojtek Figat
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58e99ca469
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Fix crash in renderer due to the same object being registered twice
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2023-02-03 16:01:42 +01:00 |
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Wojtek Figat
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d9f1e4253f
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Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
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2023-02-03 15:47:45 +01:00 |
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Wojtek Figat
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b959ecd671
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Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam
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2023-02-03 15:38:38 +01:00 |
|
Filip Franik
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7c176f4b69
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Merge branch 'FlaxEngine:master' into master
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2023-02-03 14:19:27 +01:00 |
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Wojtek Figat
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aa8d6f7c79
|
Fix ribbon particles triangle indices ordering to prevent artifacts
|
2023-02-03 13:30:48 +01:00 |
|
Wojtek Figat
|
b64475bcfa
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Fix particle module initialization if it reuses graph from other module
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2023-02-02 15:53:16 +01:00 |
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Wojtek Figat
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36ba1d9953
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Add play/pause widget and keybind for particles preview in asset Editor
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2023-02-02 13:05:54 +01:00 |
|
Chandler Cox
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2592841793
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Code style cleanup
|
2023-02-01 18:28:00 -06:00 |
|
Chandler Cox
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b862126209
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Changed to only show ibeam when editing
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2023-02-01 18:25:40 -06:00 |
|
Chandler Cox
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ade0450c0e
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Add cursor to change to Ibeam in text boxes.
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2023-02-01 09:32:58 -06:00 |
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Wojtek Figat
|
baabc5d16f
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Add AfterForwardPass for custom postfx render location
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2023-02-01 11:38:22 +01:00 |
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Wojtek Figat
|
45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
|
Wojtek Figat
|
ab51ecddb4
|
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
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2023-02-01 11:05:29 +01:00 |
|
Filip Franik
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836f72481b
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Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false.
|
2023-01-31 23:44:33 +01:00 |
|
Wojtek Figat
|
831af77eff
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Fix rendering with custom feature-set
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2023-01-31 16:18:04 +01:00 |
|
Wojtek Figat
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b071cdb843
|
Expose various engine features to scripting
|
2023-01-31 16:01:56 +01:00 |
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Wojtek Figat
|
a0c6add732
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Add ViewFlags::Sky for conditional sky/skybox rendering
|
2023-01-31 15:58:02 +01:00 |
|
Wojtek Figat
|
b93e97dd76
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Add EnumHasNoneFlags
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2023-01-31 15:19:34 +01:00 |
|
Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
|
Wojtek Figat
|
c46ea56af2
|
Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
|
2023-01-31 14:04:00 +01:00 |
|
Wojtek Figat
|
c39d1283f8
|
Add sort order for custom model drawing
|
2023-01-31 09:29:04 +01:00 |
|
Wojtek Figat
|
c9fce7e4aa
|
Add GBuffer textures to the C# scripting
|
2023-01-31 09:28:48 +01:00 |
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