Commit Graph

6519 Commits

Author SHA1 Message Date
Wojtek Figat
6d02f5d9da Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1 2026-02-10 15:50:01 +01:00
Wojtek Figat
1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
Wojtek Figat
55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
Wojtek Figat
0f6c1aea62 Fix various material nodes to work on D3D12 2026-02-09 18:40:39 +01:00
Wojtek Figat
d2ee61ef8d Fix GetNodesPose issue when 2 threads call it at once 2026-02-09 18:06:57 +01:00
Wojtek Figat
a1399c5157 Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
2026-02-09 18:02:58 +01:00
Wojtek Figat
7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
Wojtek Figat
bd300651ec Fix Job System regression bug with incorrect initialization of job context 2026-02-09 15:04:19 +01:00
Wojtek Figat
a2b0d0714e Add more docs about new ConcurrentDictionary 2026-02-09 15:03:54 +01:00
Wojtek Figat
3d66316716 Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.

#3827
2026-02-09 15:03:42 +01:00
Wojtek Figat
9c32f978fb Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor 2026-02-08 00:22:37 +01:00
Wojtek Figat
ed5ad91a32 Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
2026-02-07 00:46:32 +01:00
Wojtek Figat
ecddb8aae5 Optimize GPUVertexLayout caches with ConcurrentDictionary 2026-02-07 00:45:14 +01:00
Wojtek Figat
a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
Wojtek Figat
27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
Wojtek Figat
4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
Wojtek Figat
73c19b278f Optimize updating Animated Model bones buffer when it's not dirty
#3827
2026-02-06 12:47:34 +01:00
Wojtek Figat
b4cb1028ed Fix typos 2026-02-06 12:47:07 +01:00
Wojtek Figat
4a7f1a5fde Fix various issues 2026-02-06 10:37:52 +01:00
Wojtek Figat
70b324cdec Optimize included header usage 2026-02-06 09:11:55 +01:00
Wojtek Figat
20516bb8bc Fix foliage dithered LOD transitions when using shadows 2026-02-06 09:11:45 +01:00
Wojtek Figat
c18b9163ca Refactor Job System to reduce mutex usage with more atomic operations
#3917
2026-02-06 09:11:12 +01:00
Menotdan
db5b65beac Merge branch 'FlaxEngine:master' into network-replication-fix-1 2026-02-05 19:19:45 -05:00
Menotdan
78e5baf6a5 Fix replicating changes from one client to another 2026-02-05 19:12:21 -05:00
Wojtek Figat
4833c19366 Fix build regression 2026-02-05 15:45:02 +01:00
Wojtek Figat
65fd22f5b6 Add Triangles to MeshAccessor for easy index buffer access
#3918
2026-02-05 13:00:49 +01:00
Phantom
f57df83d26 Add Slerp methods on Vectors
#3682
2026-02-05 12:43:29 +01:00
Wojtek Figat
66894b71fa Add utility to get loaded assets 2026-02-05 12:37:03 +01:00
Wojtek Figat
7e9ee0610a Fix missing audio on OpenAL when changing active device
#3621
2026-02-04 23:43:06 +01:00
Wojtek Figat
f733611213 Fix various issues with audio and video playback
#3716
2026-02-04 21:48:02 +01:00
Wojtek Figat
780e78f056 Another compilation fix attempt 2026-02-03 23:33:24 +01:00
Wojtek Figat
4d447b7544 Fix very rare race condition when waiting for an asset to load 2026-02-03 23:33:09 +01:00
Wojtek Figat
9a44902949 Optimize e84b5410ec to use faster code path on common math types
#3499
2026-02-03 23:00:36 +01:00
Wojtek Figat
e84b5410ec Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
2026-02-03 22:59:35 +01:00
Wojtek Figat
9ac19cbd2f Fix build regression on Clang 2026-02-03 22:58:09 +01:00
Wojtek Figat
39a2bc2535 Fix build regression on Clang 2026-02-03 22:11:15 +01:00
Wojtek Figat
15771355cb Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
2026-02-03 22:09:41 +01:00
Wojtek Figat
36ab08e60d Fix build regression on Clang 2026-02-03 18:28:25 +01:00
Phantom
834c4553b2 Add Missing functions on Vector4
#3715
2026-02-03 17:57:31 +01:00
Wojtek Figat
f26fae2daf Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull 2026-02-03 17:49:04 +01:00
Wojtek Figat
217701ae05 Adjust error in case we support more listeners
#3686
2026-02-03 17:48:30 +01:00
Wojtek Figat
f1509bab28 Merge branch 'UnifyAudioListenerWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyAudioListenerWarnings 2026-02-03 17:45:52 +01:00
Wojtek Figat
07f21a1520 Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
#	Source/Engine/Graphics/Enums.h
2026-02-03 16:39:57 +01:00
Wojtek Figat
bbb5354e9c Fix potential crash on out of bounds access 2026-02-03 16:32:34 +01:00
Wojtek Figat
c828c90161 Add Set Parameter node to Anim Graph
#2162
2026-02-03 15:42:26 +01:00
Wojtek Figat
1535f95cf1 Fix mesh collision proxy setup for meshes using packed positions format
#3791
2026-02-03 13:18:02 +01:00
Wojtek Figat
3a0af54f48 Add Collision Meshes Postfix to filter collision meshes inside imported model via ending
#3792
2026-02-03 09:23:19 +01:00
Wojtek Figat
4e3e9386cc Fix restoring Min Screen Size of the model on reimport
#3807
2026-02-02 22:25:08 +01:00
Wojtek Figat
449fc597b5 Fix crash when using overlapping instances
#3899
2026-02-02 19:21:45 +01:00
Wojtek Figat
bf0c7fe0dc Fix timescale in FixedTimestep particles update and when using Editor preview
#3811
2026-02-01 23:32:00 +01:00