Jean-Baptiste Perrier
e9c5ffa736
Add Int3 Min/Max.
2021-04-08 18:54:55 +02:00
Jean-Baptiste Perrier
e912590bc6
Add Int2 Min/Max.
2021-04-08 18:54:35 +02:00
Jean-Baptiste Perrier
9d3861ace2
Add Int2 funcs.
2021-04-08 18:54:20 +02:00
Jean-Baptiste Perrier
0b1c1b3a8d
Refactor Int2 operation.
2021-04-08 18:54:09 +02:00
Jean-Baptiste Perrier
4b22503ea2
Add Int3 operators + funcs.
2021-04-08 18:53:39 +02:00
Jean-Baptiste Perrier
54786a001a
Add Int4 operators + funcs.
2021-04-08 18:53:20 +02:00
Jean-Baptiste Perrier
9cf6120b39
Add Int2 constructors.
2021-04-08 18:52:42 +02:00
Jean-Baptiste Perrier
21f1930c2d
Add Int3 constructors.
2021-04-08 18:52:34 +02:00
Jean-Baptiste Perrier
053d55bf81
Add Int4 constructors.
2021-04-08 18:52:21 +02:00
Jean-Baptiste Perrier
563ec32f06
Add Int4 Min/Max support.
2021-04-08 18:52:01 +02:00
Jean-Baptiste Perrier
f8bc124752
Add Int3 Min/Max support.
2021-04-08 18:51:54 +02:00
Jean-Baptiste Perrier
529beaad08
Add Int2 Min/Max support.
2021-04-08 18:51:46 +02:00
Jean-Baptiste Perrier
efbc7976b0
Add Int3.cpp.
2021-04-08 18:51:17 +02:00
Jean-Baptiste Perrier
048612c65c
Add Int3.cpp.
2021-04-08 18:51:09 +02:00
Jean-Baptiste Perrier
866105631e
Add Int4.cpp.
2021-04-08 18:50:59 +02:00
Jean-Baptiste Perrier
6c4ca6c01a
Delete unused pre-decl.
2021-04-08 18:50:16 +02:00
Jean-Baptiste Perrier
a04d19d9f7
Delete unused pre-decl.
2021-04-08 18:50:09 +02:00
Jean-Baptiste Perrier
f470a9aaf4
Delete unused pre-decl.
2021-04-08 18:50:04 +02:00
Jean-Baptiste Perrier
0bb1982bcd
Delete VectorInt.h.
2021-04-08 18:49:18 +02:00
Jean-Baptiste Perrier
d2cc4051ad
Convert Int2 to generated type.
2021-04-08 18:47:14 +02:00
Jean-Baptiste Perrier
224937cd09
Convert Int3 to generated type.
2021-04-08 18:46:56 +02:00
Jean-Baptiste Perrier
8661c2af18
Convert Int4 to generated type.
2021-04-08 18:46:28 +02:00
Jean-Baptiste Perrier
854b2492dd
Add Variant "As" support for IntX.
2021-04-08 18:45:02 +02:00
Jean-Baptiste Perrier
0f6e204c76
Add Variant operator support for IntX.
2021-04-08 18:44:26 +02:00
Jean-Baptiste Perrier
1e4c07f94c
Add Variant constructors for IntX.
2021-04-08 18:43:39 +02:00
Jean-Baptiste Perrier
3185691077
Add IntX to VariantType.
2021-04-08 18:42:40 +02:00
Jean-Baptiste Perrier
42075f7b2a
Add Vector2 constructors for IntX.
2021-04-08 18:42:04 +02:00
Jean-Baptiste Perrier
a746e0c995
Add Vector3 constructor for IntX.
2021-04-08 18:41:38 +02:00
Jean-Baptiste Perrier
ca0135724c
Add Vector4 constructors for IntX.
2021-04-08 18:41:11 +02:00
Jean-Baptiste Perrier
fa82555149
Add IntX support for JsonWriter.
2021-04-08 18:39:08 +02:00
Wojtek Figat
a3012d0b27
Add warning when using Triangle Mesh collider under RigidBody
2021-04-08 11:21:12 +02:00
Wojtek Figat
438135975f
Add DefaultQueryExtent to navmesh properties
2021-04-07 17:17:41 +02:00
Wojtek Figat
25a9dcad8a
Move JsonConverters to a separate file
2021-04-07 14:46:49 +02:00
honzapatCZ
ff4f1277e7
invert preserveBounds back
2021-04-07 11:45:12 +02:00
Nejcraft
6fba1a4ab9
Delete Control.Bounds.cs.rej
2021-04-07 11:22:45 +02:00
Nejcraft
f24cb34e3f
Merge branch '1.2' into ui-achorpopup-shiftctrl-modes
2021-04-07 11:20:20 +02:00
Wojtek Figat
772af752d2
Fix regression from dff1374378
2021-04-07 11:10:51 +02:00
Wojtek Figat
dff1374378
Post-merge tweaks
...
#417
2021-04-07 10:57:17 +02:00
Wojtek Figat
95ba2e9bab
Merge branch 'ui-localPosition' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-ui-localPosition
2021-04-07 10:31:41 +02:00
honzapatCZ
41a873450e
should work now
2021-04-06 16:54:22 +02:00
honzapatCZ
7f5869e257
Merge remote-tracking branch 'origin/1.2' into ui-achorpopup-shiftctrl-modes
2021-04-06 16:44:45 +02:00
Wojtek Figat
2d6f8cc406
Change default Update FPS in time settings to 60
...
#414
2021-04-06 10:42:11 +02:00
Wojtek Figat
1bb64fdf5d
Merge branch 'patch-4' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-4
2021-04-06 09:51:34 +02:00
honzapatCZ
c4dd5ef5c8
anchor preset popup shift + ctrl
2021-04-02 17:47:39 +02:00
honzapatCZ
73e92e33fd
local positions
2021-04-02 17:38:30 +02:00
Wojtek Figat
0b4408bc78
Fix Transform Node/Bone in replace mode when transform is identity
2021-04-01 14:16:16 +02:00
Nejcraft
df6dc6b21f
Bump up default Update FPS
...
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
2021-03-31 16:51:11 +02:00
Wojtek Figat
df10d6560b
Fix dead-lock
2021-03-31 15:42:10 +02:00
Wojtek Figat
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
Wojtek Figat
b0fe4e9945
Merge remote-tracking branch 'origin/master' into 1.2
2021-03-30 17:58:29 +02:00