Wojtek Figat
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ee22b9dc25
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Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
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2026-02-11 14:08:57 +01:00 |
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Wojtek Figat
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a1096aaf92
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Fix crash when MultiScaler shader is not yet loaded on first frame
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2026-02-11 13:32:41 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
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Wojtek Figat
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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0084bc051c
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Merge branch 'master' into sdl_platform
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2026-02-10 23:05:19 +02:00 |
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Wojtek Figat
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6d02f5d9da
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Merge branch 'network-replication-fix-1' of https://github.com/Menotdan/FlaxEngine into Menotdan-network-replication-fix-1
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2026-02-10 15:50:01 +01:00 |
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Wojtek Figat
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1f9f281c31
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Fix regression from 7b7a92758f for Visual Scripts
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2026-02-10 15:02:05 +01:00 |
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Wojtek Figat
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55f73b6cf7
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Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
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2026-02-09 23:03:25 +01:00 |
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Wojtek Figat
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0f6c1aea62
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Fix various material nodes to work on D3D12
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2026-02-09 18:40:39 +01:00 |
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Wojtek Figat
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d2ee61ef8d
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Fix GetNodesPose issue when 2 threads call it at once
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2026-02-09 18:06:57 +01:00 |
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Wojtek Figat
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a1399c5157
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Optimize Anim Graph retarget to use cached pose to avoid dynamic memory allocation
#3827
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2026-02-09 18:02:58 +01:00 |
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Wojtek Figat
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7b7a92758f
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Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.
#
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2026-02-09 18:01:47 +01:00 |
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Wojtek Figat
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bd300651ec
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Fix Job System regression bug with incorrect initialization of job context
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2026-02-09 15:04:19 +01:00 |
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Wojtek Figat
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a2b0d0714e
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Add more docs about new ConcurrentDictionary
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2026-02-09 15:03:54 +01:00 |
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Wojtek Figat
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3d66316716
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Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
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2026-02-09 15:03:42 +01:00 |
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Wojtek Figat
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9c32f978fb
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Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
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2026-02-08 00:22:37 +01:00 |
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Wojtek Figat
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ed5ad91a32
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Optimize SkinnedModel::GetSkeletonMapping to not use locking for better perf when multi-threading
#3827
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2026-02-07 00:46:32 +01:00 |
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Wojtek Figat
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ecddb8aae5
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Optimize GPUVertexLayout caches with ConcurrentDictionary
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2026-02-07 00:45:14 +01:00 |
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Wojtek Figat
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a855b17cc0
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Add new collection type ConcurrentDictionary
#3917 #3827
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2026-02-07 00:44:51 +01:00 |
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Wojtek Figat
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27dd1bda25
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Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
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2026-02-06 21:57:16 +01:00 |
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Wojtek Figat
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4afd9fd8df
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Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
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2026-02-06 13:27:53 +01:00 |
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Wojtek Figat
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73c19b278f
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Optimize updating Animated Model bones buffer when it's not dirty
#3827
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2026-02-06 12:47:34 +01:00 |
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Wojtek Figat
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b4cb1028ed
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Fix typos
|
2026-02-06 12:47:07 +01:00 |
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Wojtek Figat
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4a7f1a5fde
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Fix various issues
|
2026-02-06 10:37:52 +01:00 |
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Wojtek Figat
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70b324cdec
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Optimize included header usage
|
2026-02-06 09:11:55 +01:00 |
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Wojtek Figat
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20516bb8bc
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Fix foliage dithered LOD transitions when using shadows
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2026-02-06 09:11:45 +01:00 |
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Wojtek Figat
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c18b9163ca
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Refactor Job System to reduce mutex usage with more atomic operations
#3917
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2026-02-06 09:11:12 +01:00 |
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Menotdan
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db5b65beac
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Merge branch 'FlaxEngine:master' into network-replication-fix-1
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2026-02-05 19:19:45 -05:00 |
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Menotdan
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78e5baf6a5
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Fix replicating changes from one client to another
|
2026-02-05 19:12:21 -05:00 |
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Wojtek Figat
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4833c19366
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Fix build regression
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2026-02-05 15:45:02 +01:00 |
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Wojtek Figat
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65fd22f5b6
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Add Triangles to MeshAccessor for easy index buffer access
#3918
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2026-02-05 13:00:49 +01:00 |
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Phantom
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f57df83d26
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Add Slerp methods on Vectors
#3682
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2026-02-05 12:43:29 +01:00 |
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Wojtek Figat
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66894b71fa
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Add utility to get loaded assets
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2026-02-05 12:37:03 +01:00 |
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Wojtek Figat
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7e9ee0610a
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Fix missing audio on OpenAL when changing active device
#3621
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2026-02-04 23:43:06 +01:00 |
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Wojtek Figat
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f733611213
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Fix various issues with audio and video playback
#3716
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2026-02-04 21:48:02 +01:00 |
|
Wojtek Figat
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780e78f056
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Another compilation fix attempt
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2026-02-03 23:33:24 +01:00 |
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Wojtek Figat
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4d447b7544
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Fix very rare race condition when waiting for an asset to load
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2026-02-03 23:33:09 +01:00 |
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Wojtek Figat
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9a44902949
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Optimize e84b5410ec to use faster code path on common math types
#3499
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2026-02-03 23:00:36 +01:00 |
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Wojtek Figat
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e84b5410ec
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Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
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2026-02-03 22:59:35 +01:00 |
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Wojtek Figat
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9ac19cbd2f
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Fix build regression on Clang
|
2026-02-03 22:58:09 +01:00 |
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Wojtek Figat
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39a2bc2535
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Fix build regression on Clang
|
2026-02-03 22:11:15 +01:00 |
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Wojtek Figat
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15771355cb
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Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
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2026-02-03 22:09:41 +01:00 |
|
Wojtek Figat
|
36ab08e60d
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Fix build regression on Clang
|
2026-02-03 18:28:25 +01:00 |
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Phantom
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834c4553b2
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Add Missing functions on Vector4
#3715
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2026-02-03 17:57:31 +01:00 |
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Wojtek Figat
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f26fae2daf
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Merge branch 'ui-raycast-cull' of https://github.com/Tryibion/FlaxEngine into Tryibion-ui-raycast-cull
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2026-02-03 17:49:04 +01:00 |
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Wojtek Figat
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217701ae05
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Adjust error in case we support more listeners
#3686
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2026-02-03 17:48:30 +01:00 |
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Wojtek Figat
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f1509bab28
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Merge branch 'UnifyAudioListenerWarnings' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UnifyAudioListenerWarnings
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2026-02-03 17:45:52 +01:00 |
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Wojtek Figat
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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f870fc3ae2
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Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Viewport/MainEditorGizmoViewport.cs
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2026-02-03 17:39:43 +02:00 |
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Wojtek Figat
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bbb5354e9c
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Fix potential crash on out of bounds access
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2026-02-03 16:32:34 +01:00 |
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