Wojtek Figat
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0cf31395b5
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Add support for Quaternion in GPU particles graph
#2901
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2024-12-06 17:38:16 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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cf8b7a20c2
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Improve 47b8c9978f to handle non-vec4 cases
#2000
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2023-11-28 14:55:26 +01:00 |
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Wojtek Figat
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e51aab0c56
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Minor improvements
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2023-10-14 18:03:21 +02:00 |
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Wojtek Figat
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eb430b05be
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Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue
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2023-10-14 18:00:53 +02:00 |
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MineBill
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8f668c8506
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Ensure floating numbers are formatted with enough precision
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2023-09-21 12:39:19 +03:00 |
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Wojtek Figat
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d13c722ce3
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Optimize text formatting in various places
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2023-05-09 13:44:32 +02:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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c41a446ae9
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Add Rotate Vector node to Visject Surface graphs
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2022-03-28 15:02:32 +02:00 |
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Wojciech Figat
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2b83975ea2
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Add support for implicit casting from Quaternion to other types in shaders
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2022-03-28 14:48:21 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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